The guillotine was the end of the dungeon during the early years of Knightmare - seen only in Series 2.

The Guillotine

By Keith McDonald

The end of the dungeon in the early series was a long platform with a guillotine. It leads to an arrow where the quest is redeemed.


The final challenge for dungeoneers in the early seasons of Knightmare was a long platform with a guillotine at the end.

No teams in Series 1 or 3 reached this far in the dungeon, so this was only shown in the second series.

The area appeared to be in space, with stars and celestial bodies visible.

The Guillotine Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

Dungeoneers would collect a sprite of energy or a final component for their quest at the corner of the platform before advancing to the guillotine.

Teams had to time the leap with care. The dungeoneers would emerge on an arrow with only stars around them.

From here, they could cast the spell that would complete their quest. A column appears with a graphic inside to crown the achievement.

Knightmare Series 2 Team 4. Mark is stood on an arrow at the end of the dungeon.

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Gallery 1988

Cropped 1987 publicity shot of Treguard (Hugo Myatt).

Promotional images and signed photocards from the second series of Knightmare in 1988.

Card Room

The picture card challenge from the early series of Knightmare.

This room with three exits was used for a card puzzle. Teams had to select a suit from a hybrid playing card to release the correct exit.

Kitchen

The Kitchen, with animated fire, as shown in Knightmare Series 2.

The kitchen was a good opportunity to meet characters and collect food or information during the early series of Knightmare.

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