The guillotine was the end of the dungeon during the early years of Knightmare - seen only in Series 2.

The Guillotine

By Keith McDonald

The end of the dungeon in the early series was a long platform with a guillotine. It leads to an arrow where the quest is redeemed.


The final challenge for dungeoneers in the early seasons of Knightmare was a long platform with a guillotine at the end.

No teams in Series 1 or 3 reached this far in the dungeon, so this was only shown in the second series.

The area appeared to be in space, with stars and celestial bodies visible.

The Guillotine Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

Dungeoneers would collect a sprite of energy or a final component for their quest at the corner of the platform before advancing to the guillotine.

Teams had to time the leap with care. The dungeoneers would emerge on an arrow with only stars around them.

From here, they could cast the spell that would complete their quest. A column appears with a graphic inside to crown the achievement.

Knightmare Series 2 Team 4. Mark is stood on an arrow at the end of the dungeon.

You Might Also Like...

Bomb Rooms

Series 1 Quest 2 arrive at a Bomb Room.

Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

Gallery 1988

Cropped 1987 publicity shot of Treguard (Hugo Myatt).

Promotional images and signed photocards from the second series of Knightmare in 1988.

Clue Rooms

Series 2, Quest 6. Akash and team debate what to take from the clue room.

Clue rooms allowed teams to choose objects that would help them survive the level. The Level 1 rooms were guarded by wall monsters.

See Also