The first room of the Series 4 dungeon featured a rotating disc between mountains that allowed dungeoneers to select their quest object.
- Series | 4
- Level | 1
The Place of Choice is a picturesque scene set in a valley between two mountains.
Here, teams can choose between two of the four classic quest objects (with the Maid and Talisman now retired).
Players emerge on a narrow pathway that leads to a rotating disc (the repurposed Spindizzy).
From the disc, teams would take one of two further pathways into the mountain of their choice. A quest symbol would show by each exit.
Teams must guide the dungeoneer onto the disc and then time the step off very carefully.
With everything suspended above a ravine, it was hard to mask the difficulty for this first room.
Unlike the Spindizzy of Series 3, where dungeoneers could leap off at a rough interval, this challenge required more accuracy.
Many dungeoneers stumbled when stepping on or off the turntable.
One visibly steps off the platform onto the studio floor (disguising it well) - but no teams are punished.
The quest you choose here will select a path for you to follow.
Choice of Paths
Series 6 is the next occasion where teams are able to choose their quest in-dungeon. Treguard terms it 'the Choice of Paths'.
Unlike the Place of Choice, which offers two options, teams can choose any of the four quest items.
It is a square brick environment with four symbols on the edge of a pit. Stepping on a symbol raises a bridge across the chasm.