The Place of Choice, the opening scene from Series 4 of Knightmare.

Place of Choice

By Keith McDonald

The first room of the Series 4 dungeon featured a rotating disc between mountains that allowed dungeoneers to select their quest object.


The Place of Choice is a picturesque scene set in a valley between two mountains.

Here, teams can choose between two of the four classic quest objects (with the Maid and Talisman now retired).

Players emerge on a narrow pathway that leads to a rotating disc (the repurposed Spindizzy).

From the disc, teams would take one of two further pathways into the mountain of their choice. A quest symbol would show by each exit.

Teams must guide the dungeoneer onto the disc and then time the step off very carefully.

The Place of Choice, based on a handpainted scene by David Rowe, as shown on Series 4 of Knightmare (1990).

First footing

With everything suspended above a ravine, it was hard to mask the difficulty for this first room.

Unlike the Spindizzy of Series 3, where dungeoneers could leap off at a rough interval, this challenge required more accuracy.

Many dungeoneers stumbled when stepping on or off the turntable.

One visibly steps off the platform onto the studio floor (disguising it well) - but no teams are punished.

The quest you choose here will select a path for you to follow.

Treguard

Choice of Paths

Series 6 is the next occasion where teams are able to choose their quest in-dungeon. Treguard terms it 'the Choice of Paths'.

Unlike the Place of Choice, which offers two options, teams can choose any of the four quest items.

The Choice of Paths, as seen in Series 6 of Knightmare (1992).

It is a square brick environment with four symbols on the edge of a pit. Stepping on a symbol raises a bridge across the chasm.

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