This room was a dark and sinister introduction to the third level during the early seasons of Knightmare.
- Series | 1, 2, 3
- Level | 3
This macabre room sets the scene for the third level in the early years of Knightmare.
It was dark and menacing, with a hanging skeleton between two narrow exits at the far wall.
Large tree roots in the foreground gave the room dimension and a sense of being deep underground. Matching blue boards on the set ensured that dungeoneers could emerge from behind them.
Extra effects included skulls and hauntings, which create a chilling atmosphere. These would form into a tall skeleton that rose from the ground, frightening teams to hurry away.
In the first two series, this room might be repurposed to appear regularly throughout Level 3. A spectre of Mogdred might also appear to intimidate the dungeoneer.
In the third series, the dungeoneer arrives at this room in the overturned mine cart following a trip down the mine shaft.
Here, every step is danger, but speed is still essential.