The Skeleton Room was often used at the entrance to Level 3. This variation is from Series 1 of Knightmare.

Skeleton Room

By Keith McDonald

This room was a dark and sinister introduction to the third level during the early seasons of Knightmare.


This macabre room sets the scene for the third level in the early years of Knightmare.

It was dark and menacing, with a hanging skeleton between two narrow exits at the far wall.

Large tree roots in the foreground gave the room dimension and a sense of being deep underground. Matching blue boards on the set ensured that dungeoneers could emerge from behind them.

The Skeleton Room, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

Extra effects included skulls and hauntings, which create a chilling atmosphere. These would form into a tall skeleton that rose from the ground, frightening teams to hurry away.

In the first two series, this room might be repurposed to appear regularly throughout Level 3. A spectre of Mogdred might also appear to intimidate the dungeoneer.

In the third series, the dungeoneer arrives at this room in the overturned mine cart following a trip down the mine shaft.

Here, every step is danger, but speed is still essential.

Treguard

You Might Also Like...

Snake / Scorpion Room

The scorpion with its snapping tail and additional floor tiles removed from Series 3 of Knightmare.

Usually a Level 1 challenge, this room contained various hazardous creatures, including a snake and a scorpion.

Vale of Mogdred

The bridge, also claimed as the Vale of Mogdred, from Series 2 and 3 of Knightmare.

This narrow bridge is set above a deep ravine. It is often guarded, and is a favourite spot for Mogdred to persecute dungeoneers.

Gallery 1989

Series 3 (1989) - collage of individual actor photos - black & white

Promotional images and cast photocards from the third series of Knightmare in 1989.

See Also