The Cavernwight Chamber from the early series of Knightmare.

Cavernwight Cavern

By Keith McDonald

This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.


This atmospheric chamber was a stone cavern with two exits. One of these was blockaded as a trap.

Dungeoneers must evade two cavernwights, while collecting a quest piece or a sprite of energy.

Cavernwights and Hobgoblins

Cavernwights are deadly creatures that hunt by smell.

They were often asleep. The challenge was to slip by as quickly and quietly as possible.

Sometimes they would be more alert. Teams might need to leave a distraction on the floor to draw the cavernwights away.

In Series 3, there was a rare sight of a hobgoblin in this room. The large beast blocks the view of the exit, but the team manages to judge the escape successfully.

Cavernwights, they have your scent. Out quickly - they can be deadly.

Treguard

You Might Also Like...

Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Spear Room was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

Corridor of the Catacombs

Series 2, Quest 9. Jamie from Leeds navigates the Corridor of the Catacombs as the floor disintegrates.

These sinister corridors appeared in the early series of Knightmare. They were riddled with hazards, from moving walls to disintegrating floors.

Skeleton Room

The Skeleton Room was often used at the entrance to Level 3. This variation is from Series 1 of Knightmare.

This room was a dark and sinister introduction to the third level during the early seasons of Knightmare.

See Also