The Cavernwight Chamber from the early series of Knightmare.

Cavernwight Cavern

By Keith McDonald

This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.


This atmospheric chamber was a stone cavern with two exits. One of these was blockaded as a trap.

Dungeoneers must evade two cavernwights, while collecting a quest piece or a sprite of energy.

Cavernwights and Hobgoblins

Cavernwights are deadly creatures that hunt by smell.

They were often asleep. The challenge was to slip by as quickly and quietly as possible.

Sometimes they would be more alert. Teams might need to leave a distraction on the floor to draw the cavernwights away.

In Series 3, there was a rare sight of a hobgoblin in this room. The large beast blocks the view of the exit, but the team manages to judge the escape successfully.

Cavernwights, they have your scent. Out quickly - they can be deadly.

Treguard

You Might Also Like...

Kitchen

The Kitchen, with animated fire, as shown in Knightmare Series 2.

The kitchen was a good opportunity to meet characters and collect food or information during the early series of Knightmare.

Lion's Head

The Lion's Head, Ledge Challenge, from Series 3 of Knightmare. A narrow ledge is all that remains.

Teams might encounter one of two tricky challenges caused by laser beams from a lion's eyes. They required quick or careful guidance to escape.

Door Option Room

The door option room, often the first room of the dungeon in Series 1 of Knightmare.

A room with four doors, often used towards the beginning of a quest in the early seasons of Knightmare.

See Also