This symmetrical room with five exits was used for various puzzles and traps in Series 3 of Knightmare.
- Series | 3
- Level | 2
'Twist' was a versatile room for different puzzles in Series 3.
It was a symmetrical room with five doors: three on the opposite wall and one to the left and right.
The painting includes wooden beams across the ceiling, but these are swapped out for tiling that matches the flooring. This allowed for easy graphical manipulation.
In its most innovative use, the room appears to be upside down. The team must spell-cast TWIST to invert the rear wall into three exits.
In other appearances, Motley and Hordriss use riddles or logic puzzles to reveal which is the safest of the five exits.
The room also makes an unusual appearance when a team mistimes the dungeoneer's leap from the Spindizzy.
The view is covered with panels bearing their faces and Treguard's. The dungeoneer can only uncover two panels to unveil a possible exit.
I suppose you realise that if you go beyond this point, you're likely to meet a dreadful fate.