The 'Twist' room with five doors, from Series 3 of Knightmare.

Twist Room

By Keith McDonald

This symmetrical room with five exits was used for various puzzles and traps in Series 3 of Knightmare.


  • Series | 3
  • Level | 2

'Twist' was a versatile room for different puzzles in Series 3.

It was a symmetrical room with five doors: three on the opposite wall and one to the left and right.

The painting includes wooden beams across the ceiling, but these are swapped out for tiling that matches the flooring. This allowed for easy graphical manipulation.

In its most innovative use, the room appears to be upside down. The team must spell-cast TWIST to invert the rear wall into three exits.

Knightmare Series 3 Team 6. Ross in a room with five doors on the ceiling.
Doors on the ceiling in the Twist Room

In other appearances, Motley and Hordriss use riddles or logic puzzles to reveal which is the safest of the five exits.

The room also makes an unusual appearance when a team mistimes the dungeoneer's leap from the Spindizzy.

The view is covered with panels bearing their faces and Treguard's. The dungeoneer can only uncover two panels to unveil a possible exit.

I suppose you realise that if you go beyond this point, you're likely to meet a dreadful fate.

Hordriss

You Might Also Like...

Cauldron Room

Series 2, Quest 1. Martin from Sunderland is almost tricked into Mildred's cauldron.

This ramshackle room with slanted wooden beams was usually occupied by Mildread. It sometimes doubled as a wellway to Level 2.

Knightmare in Wireframe Magazine

Header image formed of the graphic featuring Knightmare in Wireframe.

Knightmare is the subject of a splendid feature in Issue 40 of Wireframe, the computer game magazine.

How Did the Visual Effects Work?

Stiletta (Joanne Heywood) displaying how the bluescreen chromakey void works

The computer graphics and visual effects in Knightmare were edited and controlled by Robert Harris's Travelling Matte Company.

See Also