Series 3, Quest 3. Simon uses a magic amulet to pass through Level 2 as a star.

Series 3: Level 2

By Keith McDonald

The second level of the Series 3 dungeon included the new Death Valley caverns and a CGI-generated minecart ride to Level 3.


Spindizzy

The Spindizzy, as seen in Series 3 of Knightmare (1989).

More about the Spindizzy

Mills of Doom

The Mills of Doom, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Mills of Doom

Puzzle Room

A variant of the Puzzle Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Puzzle Room

Level 2 Clue Room

A variant of the Level 2 clue room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Clue Rooms

Twist Room

The 'Twist Room', based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Twist Room

Catacombite

The catacombite, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).

More about the Catacombite

Merlin's Chamber

The second variant of Merlin's Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Merlin's Chambers

Hall of Spears

A variant of the Corridor of Spears, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Hall of Spears

Death Valley

The first part of Death Valley, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Death Valley

Vale of Mogdred

The Vale of Mogdred, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about Mogdred's Vale

The Mine

The second variant of the Mine, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

More about the Mine

Minecart Tunnel

The minecart tunnel, as seen in Series 3 of Knightmare (1989).

More about the Minecart Tunnel

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Egyptian Room

The 'Egyptian' Room with two lynxes. Found in Level 3 on Series 3 of Knightmare.

This stylish room with lynxes and hieroglyphics was a timing challenge found towards the end of the Series 3 dungeon.

Dwarf Tunnels (Series 3)

Knightmare's CGI-generated dwarf tunnels in Series 3 (1989).

Straight tunnels used as an occasional transition between rooms in Series 3.

Lion's Head

The Lion's Head, Ledge Challenge, from Series 3 of Knightmare. A narrow ledge is all that remains.

Teams might encounter one of two tricky challenges caused by laser beams from a lion's eyes. They required quick or careful guidance to escape.

See Also