Series 2. The fire cave in Level 1.

Scarab Room

By Keith McDonald

This colourful chamber is a timing challenge. Dungeoneers must avoid the fire that bursts up through cracks in the floor.


  • Series | 2, 3
  • Level | 1, 2

This atmospheric room resembles a volcano. Flames would appear at regular intervals through cracks in the floor by each exit.

Teams must time their passage with care to escape.

A variant of the Scarab Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).
The Scarab Room

Dungeoneers usually began the room at one exit and had to cross both hazards to exit at the other side.

Alternatively, a dungeoneer might appear at the base of the room and would face only one timing challenge to exit at either side.

A variant of the Scarab Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).
Approaching the line of fire

Additional hazards such as hauntings were added to pressurise the team into timing errors or to manipulate their choice of exit.

You Might Also Like...

Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Spear Room was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

Challenge TV Documentary (2002)

Challenge TV Documentary (2002). A box of Challenge TV's cult favourite shows.

The TV channel Challenge began showing repeats of Knightmare in December 2002 for its Cult Selection season. A short documentary was shown ahead of the first episodes.

Theme Remixes and Covers

Audio mixing desk. Photo by Wim Coenen for FreeImages.

Download a selection of fan remixes of the classic Knightmare theme tune. For the nostalgic amongst you, there's also some Nokia ringtones.

See Also