Series 3, Quest 2. Following a DRINK spell, Cliff climbs down into an empty pool.

Water Room

By Keith McDonald

Inspired by a Roman Baths, this room was often filled with water and provided some interesting and clever challenges in Series 3.


The Water Room was inspired by a Roman Baths, with its elegant columns and surrounding perimeter ledge.

On most occasions, the main portion of the room is filled with water. It was a surprisingly versatile room and no two teams faced the same scenario.

The Water Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

One challenge for teams might be to locate an exit.

One team uses magic to drain the water from the pool, revealing a small exit to crawl through. Another uses a fishing rod to hook an exit from the water onto the causeway.

An alternative challenge was to flee from a danger in the water, such as a magic sword or a shark.

The Water Room was also the dungeon bath for Motley the Jester. But when he turns up, the water has been drained and a cobra turns up to frighten him away.

"Something appears to be stirring beneath the water. I shouldn’t wait to find out what!" - Treguard

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