Series 3, Quest 2. Following a DRINK spell, Cliff climbs down into an empty pool.

Water Room

By Keith McDonald

Inspired by a Roman Baths, this room was often filled with water and provided some interesting and clever challenges in Series 3.


The Water Room was inspired by a Roman Baths, with its elegant columns and surrounding perimeter ledge.

On most occasions, the main portion of the room is filled with water. It was a surprisingly versatile room and no two teams faced the same scenario.

The Water Room, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

One challenge for teams might be to locate an exit.

One team uses magic to drain the water from the pool, revealing a small exit to crawl through. Another uses a fishing rod to hook an exit from the water onto the causeway.

An alternative challenge was to flee from a danger in the water, such as a magic sword or a shark.

The Water Room was also the dungeon bath for Motley the Jester. But when he turns up, the water has been drained and a cobra turns up to frighten him away.

"Something appears to be stirring beneath the water. I shouldn’t wait to find out what!" - Treguard

You Might Also Like...

Series 3 Quest 11

Series 3, Quest 11. Martin becomes a ghost to escape the Moving Wall.

Team 11: Martin, Darren, Lee and Jamie from York.

Series 3 Quest 7

Series 3, Quest 7. Kelly transforms into an armoured knight to escape capture.

Team 7: Kelly, Emma, Sarah and Tammy from Sea Palling, Norfolk.

Ask the Panel

Cliff Barry and Mark Knight answer questions at the Knightmare Convention, 2014.

Over the two days of the Convention, audience members got to ask their burning questions to cast and crew from Knightmare.

See Also