Series 4, Winners. Dickon's FIRE spell strikes Malice.

Series 4: Winners

By Keith McDonald

There was one winning team in Series 4. Team 6 retrieved the Crown, completing their quest in 54 minutes.


Team 6: Dickon, Dominic, Tim and Praveen from Torquay

The team has survived the Corridor of Blades and a falling bridge.

See how the quest has unfolded so far.

Knightmare Series 4 Quest 6. The face of Malice appears large in a circular chamber.

The sorceress, Malice, appears for a third time. This time, her patience has ran out.

Malice: "Enough!! I lose patience. Contrary to your beliefs, this is not a game. You thwart me and so I destroy you!"

The team spell-cast FIRE, which sends a blast into Malice's eye.

She retreats, screaming.

The danger is still not over. Treguard warns that energy levels are now critical. The team casts OPPOSITE so Dickon can consume the poison he is carrying.

Into a chamber where he encounters a third Weeping Door - Dooreen (score: 3).

Knightmare Series 4 Quest 6. Dickon approaches a statue with the Crown.

A room of blue ruins. The Crown is on a statue, guarded by a haunting.

Dickon redeems the Crown. A championing horn sounds.

Knightmare Series 4 Quest 6. Dickon collects the Crown and becomes a winner.

Winners

Pickle: "He's done it, master! Dickon has the Crown!"

Treguard summons Merlin, who arrives flustered into the antechamber.

Knightmare Series 4 Quest 6. Merlin arrives into the antechamber.

Merlin: "Nothing like this has happened since... 1988! I've almost forgotten what to do next..."

Eventually, he regains his senses. He spell-casts UNITE, which returns Dickon to the antechamber.

Knightmare Series 4 Quest 6. Dickon returns to the antechamber with the Crown.

Merlin then hands out winners' medals.

Merlin: "They are not valuables, you understand. Merely mementos. But what you have achieved is far more than any treasure."

The team all rise, as the dungeon salutes them. Merlin spell-casts HOME.

Knightmare Series 4 Quest 6. Treguard watches on as Merlin sends the team home.

Merlin: "Let me know when you have another winner, Dungeon Master. But do make it soon!"

We were all treated like stars whilst we were there and we will never forget it. We are all eager for an invitation back again!

Dominic

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A two-part area in Series 4, based on the basements of Castle Rising in Norfolk.

In Series 4, this two-part area was used for clues and character encounters early in Level 2.

Weeping Door

Doorkis, one of the Weeping Doors locked with lies. Voiced by Michael Cule.

These spellbound doors on each level of the Series 4 dungeon were locked with lies and could only be opened with the truth.

Dunswater / Tower of Time

The Dunswater crossing in Level 2 of Series 4 (1990).

Several teams had to cross a body of water known as the Dunswater, including those who reached the third level in Series 4.

See Also