Brown Wooden Armchair on Brown Wooden Floor, by Marcelo Jaboo for Pexels.

Auditioning for Knightmare

By Keith McDonald

Of the thousands of teams that applied to appear on Knightmare, less than 1% made it onto the show. The lucky few who did were chosen by audition.


How it worked

As a series was ending, idents at the end of the episodes invited viewers to apply for the following year.

Application forms went out in the New Year. The form was two pages of double-sided A4. Each team member would write about themselves and attach a passport photograph. There was also space for parents to sign.

The deadline to apply was the end of February. Teams were then shortlisted for regional auditions to be held during the Easter school holidays in March/April.

Auditions were held all over the country - in regional TV centres, hotel conference areas, and Anglia Television's HQ in Norwich. London auditions were held at Anglia Television's offices in Leicester Square.

Less than 1% made it

The figures:

Appearances depended on the progress of previous teams, so many standby teams also missed out.

Knightmare's formative years were the busiest, with 13 teams appearing in Series 2 (1988) and 12 teams in Series 3 (1989).

An audition letter from 1992 inviting the team to Birmingham.
An audition letter from 1992, inviting a team to Birmingham

Forum member fivegoldstars auditioned for Series 6 and went on to appear on Timebusters, Broadsword's game show for Children's BBC.

A post-audition letter from 1992 confirming the team have made the shortlist.
A letter announcing the team has been shortlisted

Experiences

Discover more about the audition experience.

If you auditioned for Knightmare or appeared on the show, we'd love to hear about your experiences too. Get in touch.

You Might Also Like...

Card Room

The picture card challenge from the early series of Knightmare.

This room with three exits was used for a card puzzle. Teams had to select a suit from a hybrid playing card to release the correct exit.

Wheel of Fate

The Wheel of Fortune, the opening room during Series 2 of Knightmare.

This astral room is the beginning of the quest in the second series of Knightmare. Dungeoneers must halt a spinning vortex to select their next room.

Building a Dungeon Room

A sketch of a new dungeon room by artist David Rowe at the Knightmare Convention 2014

During this design masterclass, Knightmare artist David Rowe live-sketched a dungeon room while creator Tim Child explained the technical side of the graphics.

See Also