Cedric, the Mad Monk. Played by Lawrence Werber.

Cedric, the Mad Monk

By Keith McDonald

Cedric the 'Mad Monk' guarded the threshold to Level 2 during the early series of Knightmare and tested the teams with riddles.


Cedric was a hostile and abrasive guard. He wore a monk's habit and carried a quarterstaff.

Teams would usually meet him at the beginning of Level 2.

He gave three riddles and begrudgingly offered help for a good score. This might be a password or a spell. For three correct answers, he sometimes accompanied the dungeoneer for a short way.

This encounter usually determined whether the team would survive the first half of the level.

Cedric the Mad Monk, as played by Lawrence Werber in Series 1 of Knightmare (1987).

Flat-track bully

Cedric had some of the characteristics of a flat-track bully.

He disliked being outsmarted and spouted insults regularly at dungeoneers. However, when challenged by Folly to a contest of insults, he found himself lacking and begged for mercy.

The Monk Room, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

Cedric's aggression against weaker foes could put teams in danger.

He twice appears as an ordinary guard and must be subdued by magic. He also kills a dungeoneer after the team fails to cast the correct spell.

However, he is terrified of spiders and flees at the sight of Ariadne.

You Might Also Like...

Snake / Scorpion Room

The scorpion with its snapping tail and additional floor tiles removed from Series 3 of Knightmare.

Usually a Level 1 challenge, this room contained various hazardous creatures, including a snake and a scorpion.

Lillith

Lillith, the Sorceress. Played by Mary Miller.

Lillith was an unpredictable sorceress who appeared in Level 1 during the first two seasons of Knightmare. Teams had to please her, or they perished.

Combat Room

The 'Combat Room', found in Level 2 during the first and second seasons of Knightmare.

This room is styled as the scene of a battle, complete with battle axes and bloodied floor. It often hosted an encounter with a guard.

See Also