The Level 1 variant of a fireball challenge in Series 8 (1994).

Fireball Chamber

By Keith McDonald

A hazardous puzzle that appeared throughout the dungeon in Series 8.


  • Series | 8
  • Level | 1, 3

In this puzzle, fireballs are shot down from above, removing panels from the floor and making the room treacherous to cross.

The puzzle features in Level 1 and deep in Level 3. A version in Marblehead with green flooring has additional fireball ducts in the walls, providing a further hazard.

A Fireball Room in Level 1 from Series 8 of Knightmare (1994).
The Fireball Chamber in Level 1

The puzzle combines the difficulties of two former rooms: the Lion's Head (Series 2) and the Block and Tackle (Series 4), where parts of the floor disappear unexpectedly and at speed.

Guiding the dungeoneer quickly in a straight line would normally be enough to defeat the sequence.

A Fireball Room in Level 3 from Series 8 of Knightmare (1994).
The Fireball Chamber in Marblehead, Level 3

One team faces the added difficulty of collecting food that is placed perilously close to where one of the fireballs will land.

Another team encounters a locked door, which they are advised to open before attempting to cross.

This whole chamber is one huge trap.

Treguard

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