Lillith's Domain in Level 1, as seen in Series 1 and 2 of Knightmare.

Lillith's Domain

By Keith McDonald

Lillith's Domain was a stone chasm. Teams needed her causeway to escape through a serpent's mouth.


The sorceress Lillith sat above a giant gorge by a serpent's mouth.

Dungeoneers entered at the lower-right corner onto a shard of marble.

Teams had to persuade the sorceress to summon a causeway that connected this platform to the serpent's mouth.

There was no other way to exit the chamber.

Lillith's Domain, based on a handpainted scene by David Rowe, as shown on Series 1 of Knightmare (1987).
Lillith's Domain

If teams could not please Lillith, she would collapse the ground from under the dungeoneer's feet.

Sometimes Lillith's causeway is unreliable or begins to break up, so teams can take nothing for granted around the unpredictable sorceress.

Treguard, your presence and opinions are not tolerated here.

Lillith

Bluescreen staging

Publicity shots show how the staging was arranged to make the fantasy environment convincing.

A bluescreen shot from 1987 featuring Lillith (Mary Miller).
Bluescreen shot of Lillith

Actress Mary Miller is sat on a blue cube of one square metre.

These strict dimensions allowed the artist to accommodation her position within the handpainted artwork.

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Series 2. The fire cave in Level 1.

The second level of the Series 2 dungeon included new spider and scarab rooms and a mine. All rooms are based on authentic handpainted designs.

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Cliff Barry and Mark Knight answer questions at the Knightmare Convention, 2014.

Over the two days of the Convention, audience members got to ask their burning questions to cast and crew from Knightmare.

Bomb Rooms

Series 1 Quest 2 arrive at a Bomb Room.

Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

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