Header image of the Slice Me, Dice Me challenge from Knightmare VR and Geek Week.

Slice Me, Dice Me

By Keith McDonald

A fiendish puzzle with swinging axes introduced in the 21st century episodes of Knightmare.


This new design dungeoneer trap chamber was a brutal new introduction to the Knightmare VR pilot. It also made an appearance in the 2013 Geek Week episode.

Four narrow platforms form a bridge over a large chasm. Between each platform is four lettered tiles. Using a combination or a clue, dungeoneers must leap to the correct tile, then the next platform.

Diagonal aerial shot of 'Slice Me Dice Me' from the Geek Week episode of Knightmare (2013). The challenge was first seen in the Knightmare VR pilot of 2004.

Careful timing is also needed, as a set of axes regularly swoop past the platforms.

This causes Daisy (Isy Suttie) to exclaim 'what the heck is it?' in an oft-misheard moment from the Geek Week episode.

Fair for blindfolded players?

'Slice Me, Dice Me' contains similar principles from previous challenges in Knightmare.

Firstly, it requires a combination that cannot be guessed. Secondly, like the Firebomb Room, even the stable flooring is fraught with dangers.

Aerial POV shot of 'Slice Me Dice Me' from the Geek Week episode of Knightmare (2013). The challenge was first seen in the Knightmare VR pilot of 2004.

The puzzle showcased the impressive new gaming engine for Knightmare VR. It proved to be an adequate level of difficulty for a young quester who was not blindfolded.

But it claimed a victim in the Geek Week episode, as it proves very tough to judge the jump with a blindfolded dungeoneer on a blue screen.

The chances of a dungeoneer guessing it are infinitesimal

Lord Fear

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