Series 2, Quest 12. Steven encounters a giant arachnid on a narrow ledge.

Ledge Crossing

By Keith McDonald

The versatile ledge crossing was used for an arachnid or a character encounter. It was expanded in the third series to a three-part set piece along a cliff.


This versatile ledge set into a cliff was a straightforward crossing.

It might be used to collect food or for an encounter with a character or a giant spider.

The ledge, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

In Series 3, the ledge sometimes formed a three-part sequence - two horizontal crossings plus a corner with an up-screen exit.

Dungeoneers might meet a variety of characters here.

Some were benign encounters with Folly or Motley. Others, including Olaf the Viking or Hordriss the Confuser, were more threatening.

The cliff edge, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).
A cliff edge from Series 3

The final element is a cliff-edge with mountains in the distance, which is based on the Troll Room.

Here, dungeoneers might face threats from Mogdred (Series 2) or the Behemoth (Series 3).

You Might Also Like...

Series 2 Quest 13

Series 2, Quest 13. Karen is hindered by a broken bridge at the Vale of Mogdred.

Team 13: Karen, Pamela, Angela and Nicola from Denholm (Hawick).

Clue Rooms

Series 2, Quest 6. Akash and team debate what to take from the clue room.

Clue rooms allowed teams to choose objects that would help them survive the level. The Level 1 rooms were guarded by wall monsters.

Cavernwight Cavern

The Cavernwight Chamber from the early series of Knightmare.

This stone cavern was inhabited by creatures that could hunt by smell. Teams had to negotiate this danger to escape.

See Also