Series 2, Quest 12. Steven encounters a giant arachnid on a narrow ledge.

Ledge Crossing

By Keith McDonald

The versatile ledge crossing was used for an arachnid or a character encounter. It was expanded in the third series to a three-part set piece along a cliff.


This versatile ledge set into a cliff was a straightforward crossing.

It might be used to collect food or for an encounter with a character or a giant spider.

The ledge, based on a handpainted scene by David Rowe, as shown on Series 2 of Knightmare (1988).

In Series 3, the ledge sometimes formed a three-part sequence - two horizontal crossings plus a corner with an up-screen exit.

Dungeoneers might meet a variety of characters here.

Some were benign encounters with Folly or Motley. Others, including Olaf the Viking or Hordriss the Confuser, were more threatening.

The cliff edge, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).
A cliff edge from Series 3

The final element is a cliff-edge with mountains in the distance, which is based on the Troll Room.

Here, dungeoneers might face threats from Mogdred (Series 2) or the Behemoth (Series 3).

You Might Also Like...

Spindizzy

The Spindizzy from Series 3 of Knightmare.

The opening for Level 2 in the third series was a rotating platform among a scene of stars. Teams had to time their leap to one of five exits.

Series 3 Quest 8

Series 3, Quest 8. Douglas walks through a creature's stomach.

Team 8: Douglas, Richard, Derek and Matthew from Weston-Super-Mare.

Mills of Doom

Series 3, Quest 10. Julie at the Mills of Doom in Level 2.

The Mills of Doom were a set of rotating cogs that formed a passage across the room from right to left.

See Also