The serpent's tongue forms a bridge to cross. From Knightmare Series 3.

Serpent's Tongue

By Keith McDonald

The Serpent's Tongue was a challenge of timing and accuracy in Series 3 of Knightmare. Dungeoneers used a moving tongue as a bridge across the chasm.


The Serpent's Tongue was a test of careful guidance.

The dungeoneer enters on a rock at the bottom of the room, with nowhere else to go.

A forked tongue uncoils and recoils from the serpent's mouth down to this rock, forming a bridge. The team must use this to reach a ledge that leads into the caves.

The Serpent's Tongue, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

If the tongue is moving too quickly, the dungeoneer must use a device such as an egg-timer to pause it.

Occasionally, the maid Mellisandre appears by the exit and waves to show teams the way.

However, some either ignore this or aren't fast enough and are swallowed into the serpent's stomach.

I should say from past experience, the serpent's mouth is best avoided.

Treguard

You Might Also Like...

Ledge Crossing

Series 2, Quest 12. Steven encounters a giant arachnid on a narrow ledge.

The versatile ledge crossing was used for an arachnid or a character encounter. It was expanded in the third series to a three-part set piece along a cliff.

Series 3 Quest 10

Series 3, Quest 10. Julie at the Mills of Doom in Level 2.

Team 10: Julie, Amanda, Marie and Angela from Knighton, Leicester.

Geek Week: Hugo Myatt

Alan Boyd with Hugo Myatt during the filming of the Knightmare episode for Geek Week (2013).

Yes, yes. OF COURSE we interviewed the man himself. As if we could report on a new episode of Knightmare without talking to the great Treguard.

See Also