The serpent's tongue forms a bridge to cross. From Knightmare Series 3.

Serpent's Tongue

By Keith McDonald

The Serpent's Tongue was a challenge of timing and accuracy in Series 3 of Knightmare. Dungeoneers used a moving tongue as a bridge across the chasm.


The Serpent's Tongue was a test of careful guidance.

The dungeoneer enters on a rock at the bottom of the room, with nowhere else to go.

A forked tongue uncoils and recoils from the serpent's mouth down to this rock, forming a bridge. The team must use this to reach a ledge that leads into the caves.

The Serpent's Tongue, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

If the tongue is moving too quickly, the dungeoneer must use a device such as an egg-timer to pause it.

Occasionally, the maid Mellisandre appears by the exit and waves to show teams the way.

However, some either ignore this or aren't fast enough and are swallowed into the serpent's stomach.

I should say from past experience, the serpent's mouth is best avoided.

Treguard

You Might Also Like...

Gallery 1989

Series 3 (1989) - collage of individual actor photos - black & white

Promotional images and cast photocards from the third series of Knightmare in 1989.

Series 3 Quest 2

Series 3, Quest 2. Following a DRINK spell, Cliff climbs down into an empty pool.

Team 2: Cliff, James, Richard and Matthew from Felixstowe.

Scarab Room

Series 2. The fire cave in Level 1.

This colourful chamber is a timing challenge. Dungeoneers must avoid the fire that bursts up through cracks in the floor.

See Also