Series 3, Quest 10. Julie at the Mills of Doom in Level 2.

Mills of Doom

By Keith McDonald

The Mills of Doom were a set of rotating cogs that formed a passage across the room from right to left.


The Mills of Doom was a set of three rotating cogs that led to an exit in the left corner.

This challenge appeared in Level 2 during the second and third series of Knightmare. It was sometimes used as an alternative entry to the level.

The mills are set against a teal brick background, with pendulums and machinery driving the wheels.

The Mills of Doom, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

Unlike the Spindizzy, only the edges of these computer-generated cogs rotate. As the teeth pass each other, they form regular pathways from cog to cog.

However, a large stride could also get the dungeoneer across, which made for an uncomplicated journey.

To add an element of difficulty, dungeoneers had to watch out for bats and hauntings such as skulls.

You Might Also Like...

Bomb Rooms

Series 1 Quest 2 arrive at a Bomb Room.

Bomb rooms were an immediate threat in the early years of Knightmare. Teams had to exit fast or face elimination.

The Quest 2.1: David Learner's Son

Pickle the Elf. Played by David Learner.

David Learner on his son's visit to Knightmare filming and an unrehearsed performance with Hugo Myatt.

Series 3 Quest 9

Series 3, Quest 9. Scott rushes to escape a bomb room.

Team 9: Scott, Jeremy, Nathan and Ian from Ash Vale, Hampshire.

See Also