Series 3, Quest 9. Scott rushes to escape a bomb room.

Series 3 Quest 9

By Keith McDonald

Team 9: Scott, Jeremy, Nathan and Ian from Ash Vale, Hampshire.

The ninth quest of Series 3 was for the Chalice and lasted 28 minutes.

Knightmare Series 3 Team 9. Scott, the dungeoneer.

Level 1

From the Dice Room, Scott emerges straight into the Vale of Banburn. Treguard ushers him back onto the path.

From the valley, they move into a bomb room.

Knightmare Series 3 Team 9. A colourful bomb room in Level 1.

The fuse moves quickly, but Scott escapes in time.

The Level 1 clue room is guarded by Golgarach (score: 1). They earn no knowledge, so take a horn and a key, leaving a dagger.

Knightmare Series 3 Team 9. The Level 1 clues include a knife and a horn.

Mrs Grimwold is hiding in the 'four-door room'. The team sensibly decides not to buy a map from her without seeing it first.

Scott mistakes his left from right and can be heard clattering into the wall.

Walking into that wall in Level 1 was an added sound effect. Nicely done, though, I thought.

Scott Evans

The first sighting of the lasers from the Lion's Head this series. There's a suspicious cutaway as Scott strides perilously close to the edge.

Knightmare Series 3 Team 9. Velda complains to Treguard in the kitchen.

A behemoth stands guard in the kitchen, so Scott blows a horn and summons Velda.

Velda strikes the guard, and rather angrily asks for an explanation. She takes up the matter with Treguard.

Knightmare Series 3 Team 9. The behemoth attacks in the Corridor of the Catacombs.

Scott then re-encounters the behemoth in the Corridor of the Catacombs.

After that corridor with the armoured knight I was peeking so much they had to put an actual blindfold on me!

Scott Evans

Instead of a wellway, they find a trapdoor with a floating keyhole. This proves to be their route into Level 2.

Knightmare Series 3 Team 9. Scott unlocks a trapdoor down to Level 2.

Level 2

The team mistimes Scott's jump off the Spindizzy and faces an additional puzzle. Scott must choose two faces to reveal the exit.

I'm afraid you've taken the wrong path. And just to prove it, here's an additional hazard. It's one of Merlin's little tricks.


Knightmare Series 3 Team 9. The view of the room is restricted by tiles with the team's faces.

Scott chooses Treguard at random, before the team recognise the benefit of choice and direct his second pick. The right side of the room becomes visible.

The Level 2 clue room contains no clues, but the Oracle of Confusion provides the 'second step'.

The raven provides the 'third step' - sounding more threatening on this occasion.

Knightmare Series 3 Team 9. Scott attempts to pass beneath a skull on the bridge.

Onto the Vale of Mogdred, which is haunted by skulls. Scott suffers life force damage as he tries to cross.

Into Merlin's chamber, where they have the second and third steps, but not the first.

Knightmare Series 3 Team 9. Scott prepares to jump across a gap in Merlin's chamber.

With life force critical, they prepare to jump the gap...


Scott jumps brilliantly, but his follow-through takes him over the edge.

Knightmare Series 3 Team 9. Scott falls over the edge and perishes.

Treguard: "A brave leap, but a tragic fall..."

Hear from the team

In 2003, Scott posted on the forum (username: Scott_Series_3) with behind-the-scenes insights about his quest.

On the quest

My quest was a bit of a mess as I was mega young (11) and appeared on the hardest series of the lot.

But at least I was in between two other quests that were just shocking! Douglas died in five mins, and Julie who was after me died with her adviser saying one of the dumbest things I've ever heard!

On the death sequence

If you listen real careful you can hear my advisers telling me to walk forward after I landed. That's what got me... Not my fault at all :)

When I died, they just said "stop, you're dead". Unsurprisingly I didn't suddenly turn 2D, fold up and flutter down the hole like a piece of paper as the death scene would have you believe.

Funny part is that when we were back in the room after I had croaked, Merlin came wandering in and gave us a telling off for making him spend an hour in makeup for nothing.

See the full conversation.

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