Series 3, Quest 2. Cliff follows a narrow pathway.

Series 3: Overview

By Keith McDonald

What's new for Series 3 of Knightmare? A summary of the main differences.

Start of Series

Treguard recites a verse behind flames before the familiar title sequence.

Treguard: "Many from your world have accepted my challenge and even now the dungeon eagerly awaits them. So why, indeed, should we keep it waiting?"

He welcomes the first challenger.

The Dice Room, as seen in Series 3 of Knightmare (1989).

New teams receive the familiar preparation, with helmet, knapsack and warnings about the perilous nature of the dungeon.

Nothing beyond these doors is quite what it seems... However, use wit and logic and you have as good a chance as any!


Start with Team 1

Similarities and Differences

The dungeon is a clear development on the opening two series. New puzzles demonstrate the enhanced visual effects, with some using variants of the same room (e.g. Serpent's Tongue).

The Serpent's Tongue, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

Similar to the first season, there were no winning quests. In spite of this (or perhaps because of it), Series 3 is deemed the favourite by many Knightmare fans.

View trailers/idents from 1989


A new opening room contained a table and a dice. A large dice would spin into the room and form a cove with three exits.

New 'dwarf tunnels' provided a transition between rooms. These were most frequently seen in Level 1 and sometimes used for pursuits.

The first part of Death Valley, based on a handpainted scene by David Rowe, as shown on Series 3 of Knightmare (1989).

A new sub-quest required each team to discover three 'steps', which formed the pathway through Merlin's new chamber.

The transition between levels was no longer solely by wellway. A minecart tunnel provided the route from Level 2 to Level 3.

View the Series 3 dungeon


There were major changes for Series 3. Six of the nine cast members from 1988 were replaced. Some were like-for-like changes, such as Motley and Mellisandre in place of Folly and Gretel.

The new characters were also less confined to fixed locations. In place of Lillith, Cedric and Bumptious came Velda the Elf and Hordriss the Confuser, who were more adaptable across the levels.

Hordriss the Confuser, played by Clifford Norgate, as seen in Series 3 of Knightmare (1989).

Despite adding a second opponent in Morghanna, interaction with the opposition was rare and limited mostly to Level 3. However, the introduction of goblins meant a regular threat across all levels.

Some of the characters introduced in Series 3 remained until the show ended.

View the Series 3 characters

Start of Episode

Treguard continues to introduce each episode with a 'progress report'.

Before we learn what the future holds, let's peer for a moment into the past.


A new crystal ball graphic is used to recap the previous episode.

Series 3 (1989). Treguard the Dungeon Master introduces an episode.

End of Episode

The bell tolls to signal 'time out'. Treguard now regularly refers to this as 'temporal disruption'.

Treguard: "You must join us again for Knightmare, for when the fire burns, the adventure returns."

With Series 3 came the first animated Broadsword logo - a sword entering the scabbard.

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The Level 1 Wellway Room was used for the first three series of Knightmare.

Wellway rooms allowed dungeoneers to descend to the second and third levels in the early series of Knightmare.

Lair of Kaa

One of the Lairs of Kaa (Level 3) found in Series 3 of Knightmare.

A giant snake emerged from a pit in Series 3, forcing teams to scurry to the nearest exit.

Treguard, the Dungeon Master

Treguard the Dungeon Master, in Series 1 (1987). Played by Hugo Myatt.

Treguard the Dungeon Master was the host of Knightmare. He presided over the gameplay from an antechamber in Knightmare Castle.

See Also