"Mortals, you have entered my realm. This is the underworld..." Details of the second Knightmare book, The Labyrinths of Fear.
Don the Helmet of Justice and join Treguard as he rides in persuit of his old foe, Rupert of Armitage - headlong into the eerie realm of an ancient king.
Read carefully for, as the grim game of cat-and-mouse is played out in the haunted depths of Anwin Wood, you too can prepare for the ultimate challenge - the monstrous puzzles and sorcery of ITV's award-winning game series - Knightmare.
Can Treguard hope to stand against the power of one who has ruled since time began? Can you?
When Treguard encounters an old foe, Rupert of Armitage, at the Earl's tournament, and they soon take up their animosities again. Treguard chases Rupert into Anwin Wood, the territory of a dark elf lord. While Rupert gains entry to the court of Arawn, the Elf King, Treguard faces a battle for survival as he comes under attack. Can Velda, a rebel wood elf, help Treguard to defeat Rupert and the powerful Arawn?
You will challenge the dungeon for the right to face Arawn in battle. There are more routes through the dungeon than the first playbook, though it can prove difficult to collect the combination of clues you need. Again, you will run into various familiar faces from the show, including 'Mordread', Mildread and Velda. In Level 3, you will need to combat Arawn's creatures before your final showdown with the elf lord.
- A Corgi Book, Published 1989
- ISBN 0-552-52608-8
- For Older Readers
- UK £2.99
Next book: Fortress of Assassins