The second quest of the Interactive Knightmare RPG. The dungeoneer is Forester.
Session 2 - 23.10.99
Treguard Let us see, who is brave enough to path through the dungeon. Enter Strangers. Who Challenges my dungeon?
Forester I do
Treguard You have some small previous experience of dungeoneering I hope?
Treguard Very well then. Let me explain the rules of the dungeon to you. You have a knapsack where you must put food. You also have a life force. To feed your life force, you must place any food in this knapsack. But place only food there, for any other objects will also be consumed.
Treguard When you put food into your knapsack, your life force will go to what is known as condition green. If you tread badly on the path you will lose one grade of life force. Tread badly again and you will perish. Also, I, Treguard, will be your guide. I will describe objects and settings to you and even talk you through conversations with any people you may meet, friend or foe unfortunately.
Treguard Any movement you want to make must be done through me. REMEMBER THAT I CAN DESCRIBE OBJECTS TO YOU IF YOU WISH, but I am not allowed to tell you what to do or pick up.
Treguard In this realm lie four of the classic quest objects. Decide now which will be the object of your quest: The cup that heals which some call the chalice, the the sword of freedom, the crown in glory or the shield in justice.
Forester The cup please
Treguard Okay, off you go. Oh I'm sorry I didn't ask you if you had any last requests, but you're not going to turn back now are you?
Treguard (phew) Very well, turn then, face the door and take a step forwards
Treguard You emerge in a supply chamber. The room itself is made out of oak. There are various drapings on the walls each with their own symbols. Some symbols depict famous battles, others of special events and occasions. There is an ordinary table in front of you. The table is used for banquets mainly, but it seems that some people have left some objects on the table. There is an exit at the far side of the room.
Forester Walk up to the table
Treguard There are some objects on the table. They include: Scroll Meat Horn Gold Silver Potion
Forester Read the scroll
Treguard The scroll says: Go covertly, making too much noise might be unwise, but don't miss the opportunity to shop around! There is also a news flash: EMERGENCY, WE NEED YOUR GEMSTONES TO FEED OUR DRAGONS. ANY FIRESTONE COLOUR CONSIDERED, HELPERS WILL BE REWARDED!
Forester Describe the horn
Treguard The horn looks as ordinary as any other horn. It is 30cm though which is small for its size.
Forester Are there any markings on the walls that represent an item?
Treguard Do you want any other descriptions?
Treguard Its a bar of gold. Just like any other. The potion has the label CLOAK on it
Forester Can u describe the meat and silver as well
Treguard You pick up the meat for nourishment
Forester Take the potion and the horn
Treguard Are you sure?
Forester No Potion and gold
Treguard You pick up the items
Forester Take the exit
Treguard You exit through the doorway. Coming out of the small wooden building, you make your way down a narrow set of stairs. At the bottom of the stairs, you look in front of you. You see many houses all around you, and a market place further in front of you. Close by to you though is a man at a market stall who seems to be eyeing you up. He says: Roll up, Roll up, bargains galore me ladies and gentlemen. You, sir! You!
Forester Walk up to the man and say hi what do you have on sale for a bar of gold
Treguard Well many things
Forester What's on display at his table
Treguard clothes, spells, books, that sort of thing if you know what I mean.
Treguard Loads of stuff. In fact there's so much, I had to move house!
Forester Is there anyone else who stands out amongst the crowd in the market?
Treguard No. just town folk. "Well team, it seems that you will have to do some bargaining, but what do you need?"
Forester What spells are on offer
Treguard well, I have a SUICIDE spell, but it's rather pricey, and you look the sort of type who wouldn't want such nasty dangerous rubbish.
Forester Ok what are the books
Treguard Metamorphs and other comedians. Tulips and Daffodils. Ogres eat their housewives
Forester Ask the trader if there's anything he wants
Treguard Yeah, I want your gold. But what do you want?
Treguard the scroll - DRAGONS!
Treguard what can you do team?
Forester Does he have gemstones?
Treguard Well I have loads of gemstones, ahhh. Now here's something you might like. A firestone?
Forester Do a trade for it with the gold
Treguard I don't know what you'd want with it though. What would you need it for?
Forester A friend
Treguard Ladyfriend? Oooh aye
Forester Yes. And do u want the bar of gold for it or shall I take my business elsewhere kind sir
Treguard Ah Gold. Good. There you go. I'm glad you didn't give me silver. Everyone's always doing that. Bloody cheapskates!
Treguard You take the firestone
Forester Take the exit
Treguard Tarrah, young sir. Ooh. and put a good word in for me for your ladyfriend!
Treguard You emerge at the back of some houses. Ahead of you is an exit, but between you and the exit is a goblin.
Forester Drink the cloak potion
Treguard You use the potion, and become invisible.
Forester Sneak past the goblin and take the exit
Treguard You walk towards the exit and go through unnoticed. The potion wears off just as you make it through the doorway.
Treguard You emerge in a room with two people in it. One person is tending to a dragon, and the other is looking anxiously around the room.
Forester Ask the anxious person what is wrong
Treguard Ah hello there. I am Rubbles, master of the dragon transportation system, best in these lands. Well, only one in these lands in fact. What is it that I can do for you?
Forester I'm looking for a way to level 2
Treguard Hmm, well I have loads of dragons which could take you there
Treguard but there all sick you see
Forester Ask if we can go there if we help make them better
Treguard How will you make them better?
Forester I have a Firestone
Treguard Ok can i have it? Please?
Forester Yes if we can get to level 2 in exchange
Treguard Thank you for the fire stone. I'm sure our dragons will be grateful. In return for you generosity, I will give you both the code to the causeway on this level and free passage to level 2. How does that grab you? The code is GREEN, YELLOW, RED, ORANGE. Okay. Oh. And you'll meet the dragon at the end of this level, I believe his name is Smirkenorff? Seya.
Forester Thank you
Forester Take the exit
Treguard You emerge in a room. The room itself is poorly lit, but in front of you, you can see rows of hexagons leading towards an exit on the other side of the room. You walk up to the first row of hexagons.
Treguard Red, or Green
Treguard Red, Yellow or Green
Treguard Red, Orange, Purple or Yellow
Treguard Green, Orange or Yellow
Treguard Green, or Red
Treguard You make it to the other side of the room and exit.
Treguard You emerge close to the end of the village. A man comes up to you with a staff in his hand waving it threateningly at you. He says: Pass you may, but only pass with being able to answer two questions correctly. If you don't, then you die. HA HA!!
Treguard Q.1 Keep me in a box. When you use me scratch my head. What once was red is now black instead.
Treguard What am I?
Treguard I'm waiting
Forester A match
Treguard Q.2 A horseman is traveling from Elm Forest to Gloomy woods. He has a head wind and so his journey takes him 90 minutes. But on the way back, he has a tail wind and so his journey takes him only 1 hour and 30 minutes. Which journey was the shortest?
Forester Both the same
Treguard Q. Which is greater. The deepest chasm under the sea or the highest mountain in the sky?
Forester Deepest chasm
Treguard You are a clever person my young friend. Here take this food, for I know that you have not eaten recently. Take It quick!! You may pass. But we may meet again. The man walks away.
Forester Put food in Knapp sack and take exit
Treguard You exit the room and appear in a small room with a door at the other end. As you move further into the room, the door opens and you see a dragon.
Forester Walk up to the dragon
Treguard You walk up to the dragon. You see a seat in front of you
Forester Take seat
Forester i.e. Sit down on it
Treguard "Ooooh the cheek of it! Why do you sit down here?"
Forester I'd like Transportation to level 2 please. I made a deal with your master
Treguard "oh did you now, well what deal was that then?"
Forester I gave him/her a firestone
Treguard oh okay then. where abouts in level 2 would you like to go?
Forester What choices have I got? If it helps I'm on a quest for the cup
Treguard ooh, don't get on your high dragon!
Treguard The dragon starts to flap its wings. After a running jump and a nasty bump, you are airborne, and well under your way to level 2.
Treguard You land in a courtyard. Ahead of you is a table with some objects on it and there is an exit at the other side of the room.
Forester Walk to table
Treguard You look at the objects on the table. There are an: Scroll Candle with a match Gold Mirror Silver
Forester Read scroll
Treguard The scroll says: The road to light is paid with riches. Reflect on your options.
Forester Take the Candle with Match
Forester Describe the mirror
Treguard The mirror is scratched so much that you can't make out your reflection.
Forester Take it
Treguard Ok, you pick up the mirror
Treguard You exit the room and appear in a dark hallway. You can't see your way, so you don't know where the exits are.
Forester Use candle and match
Treguard You light the candle. You can now see the exit which really isn't that far ahead of you.
Forester Take the exit
Treguard You emerge in a room. Ahead of you is a man who is guarding the exit. He looks towards you and says: Either give me the password, or pay passage to exit this facility.
Forester Have I been given any passwords?
Forester Ask what the toll is
Treguard The toll is a bar of gold or silver
Forester Tell him that you have a magic mirror which can show danger ahead
Treguard "Oooh I like magic! Can I have it?"
Forester If we can have passage
Forester Through the exit
Treguard "Ah, no sorry. Can't. mmmmaster will kill me!!!"
Forester Tell him I will deal with his master
Treguard "I don't think so. He'll kill you!"
Forester He need not worry
Forester Look at the mirror or try getting a reflection of things in the area
Treguard "Hmmm. Not too sure what you mean by that Sir. I like the mirror though"
Forester Tell him to look at the mirror
Treguard The man looks in the mirror and he disappears. Looking at the mirror, you see him trapped inside
Treguard The exit is now unblocked
Forester Can I still take the mirror with me?
Treguard No. You've used it
Forester Take the exit
Treguard You emerge in a room with a woman at the other end. She holds her staff towards you and says "I am the guardian of this section of level 2. If you wish to pass, you must use your wit to do so. Ready. You must get two out the following three question correct."
Treguard Q. The hand of atram comes in the form of a common garment, what is this?
Forester a guess - gloves
Treguard Q. A woman wants you to build a house. But all of the windows must face south. How can you do this?
Forester Don't build any windows facing north west and east
Treguard A. Build it on the north pole
Treguard Q. You are in a room on your own. There is a candle, a coal fire, and a lantern. You have one match. Which one are you going to light first?
Treguard You have ten seconds to answer or i'll strike you down!
Forester It's the match
Treguard NEXT WEEK WE'LL HAVE A NEW QUEST. WILL YOU RETURN? I KNOW YOU WILL. FOR WHEN TIME TURNS THE KNIGHTMARE RETURNS!
Forester If only I had stopped typing for a second
Treguard never mind. you gave it your best shot. Feel free to re-apply