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FenrisF

Fenris

@Fenris
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Recent Best Controversial

  • A Knightmare in Belfast
    FenrisF Fenris
    Fan Creations

    In summary: I was arrogant, I'm sorry. I didn't, however, say anything bad about Qnightmare. I really did love the game, and I hope that you run it next year.

    • Stephen Kenneally

    Ok, I think we have thrashed this one out and gotten our various points across. I'm not going to be petty and drag it out for the sake of it. See, I am nowhere near as mean as I bet you thought I was

    As I said before, I am glad you enjoyed Qnightmare. I am sorry that all this stuff had to come into this forum but I couldn't let it go without saying something, heh.

    You'll have to petition the committee over Qnightmare next year and see what they have to say. I wouldn't mind acting in it again if they did though!


  • A Knightmare in Belfast
    FenrisF Fenris
    Fan Creations

    My name is Andrew (Not the same Andrew who ran Qnightmare, he's a lot smarter than me), I was one of the organisers of Q-Con. I have some video clips of Qnightmare as I know you are all dying to see them.

    Paul testing the corridor of blades:

    http://www.youtube.com/watch?v=zCe01tJL59A

    The intro sequence:

    http://www.youtube.com/watch?v=PS6Kd-e7cuY

    Pictures of the setup and running of Qnightmare can be found here on the QUB Dragonslayers gallery.

    http://www.dragonslayers.org.uk/gallery/v/Q-con/Qnightmare/

    Enjoy, there is more to come.

    You probably shouldn;t show those photos to people, some of us cast members look less than dashing!!


  • A Knightmare in Belfast
    FenrisF Fenris
    Fan Creations

    Ok, your two posts makes it more difficult to quote and reply so I will keep this brief.

    And, incidentally, I really enjoyed your performance. That's why I asked you for a photograph when I spotted you in costume the next day.

    Obviously I am flattered that you enjoyed my performance.

    Abrasive? Well yes, yes you did. I put a lot of effort into writing up my account of our adventure, and to have you tear it apart because it wasn't overwhelmingly positive throughout was disappointing.

    This sounds a bit like six and two threes. You are angry because I criticised the post you put a lot of effort into? However I am denied indignation when you slighted a production that took a huge amount of effort to pull off? Interesting.

    ... it was made easier for later teams (true - whether it was at the behest of the cast is irrelevant).

    Back to the perceived idea that you were somehow "cheated". Incidentally I forgot to mention that, while you had one blade more, your team did not have to deal with an element that we introduced - the henchmen. Later teams were harried regularly by the goons. Standing around for ages debating clues and deciding courses of action became a thing of the past. Once you exceeded the time, goons stomped their way onto the screen, ready to cut you down. I noticed after rereading my previous post that I had omitted this piece of information. I would also like to reitterate that removing one blade did not heavily reduce the kill rate of the bridge - it still claimed many lives.

    I didn't notice an air of superiority in my post, but I did notice the incredible overdefensiveness of yours, and I was hurt by it.

    The air of superiority is what drew me to your post initially! I am not the only one to have noticed it either. Perhaps you should reread it, or have a fesh eye look over it? I might have let it slide as just another person nit-picking, but the entire post seemed to suggest that your team were the best ones there and only failed in the quest because they were somehow screwed over by having a tougher run. It was the clues, the riddles, the extra blade. We were robbed. I didn't think that was a fair judgement. Having watched many teams come and go over the weekend, I have to say quite a few were high quality, and the overall winners took it in their stride. In this case "if only" does no good.

    I wouldn't say I was "incredibly overdefensive" since most of my post was geared towards correcting errors you had made in your original post and clearing up "grey areas." I am, of course, a little defensive of something that took considerable effort but still wasn't good enough for some people. I don't think a man who has been "hurt" because I criticised a post he made on a forum should call anybody "incredibly overdefensive" or anything of the like. Pot, kettle, black.

    Most people seemed to enjoy Qnightmare immensely, which is, of course, delightful. However the comments of "we should have had film and drama students as actors" and "we should have organised it properly and not left it to the last minute" are still fresh in my mind. It's a little sad that people couldn't take it for what it was - a valiant attempt to recreate in an hour what it took the original series a week to create (i.e one whole episode). We didn't have the luxury of multiple screens, a team of techs, professional actors and so on but for some reason people almost expected it.

    I had a wonderful experience at Qnightmare - it was the highlight of the convention for me. I do indeed hope to do it again, but your overzealous defence of something that really didn't need it has put me off writing a review the next time.

    As I said before, I am glad you enjoyed Qnightmare overall, it was our goal to create an enjoyable and memorable experience for all the Q-Con attendees. We felt the venture went incredibly well, despite any passing negativities.

    I will refer you to my earlier pot-kettle-black comment in response to your assertion that I am "overzealous"

    There are no concrete plans to rerun Qnightmare. The idea has been tossed about, but we'll have to see if it is viable and so forth. Maybe you won't have need to write another review after all!


  • A Knightmare in Belfast
    FenrisF Fenris
    Fan Creations

    He always has that air of superiority.

    For some reason, despite not knowing him, that doesn't surprise me heh


  • A Knightmare in Belfast
    FenrisF Fenris
    Fan Creations

    Hello, all. As Aidan's main advisor / spellcaster I thought I'd give a report of our (sadly curtailed) dungeon run. Aidan, please correct me if I get mixed up.

    I played the Guardian in Qnightmare and I just felt I should correct a few errors I felt you have made in this post.

    Apparently the chasm should have vanished but it didn't. ("Gremlins", Brother Mace tutted.)

    The chasm was not supposed to vanish. Lilith cast a spell that formed an icy barrier over the chasm. The colour changed from black to blueish, rather than a bridge appearing. Michael Cule was unaware of this until the sequence was replayed and made clear. So, this time, the gremlins were innocent

    We then came upon a dark room. Holding up the candle, we perceivd an exit, and passed through, finally reaching Treguard! Aidan managed to free him (Lord Fear had said there were keys, but we never saw any - a continuity error?).

    The keys were never meant to be found, that was just Lord Fear messing with and taunting you.

    (We were told afterwards that we were never expected to get this far - later teams received a scroll with their items that told them "When the path forks, left is right," or similar. This explains the "key" problem as well.)

    It's not that you were never expected to get that far, so much as that was the first time we had ever run the whole thing and we were unsure of how far people would get. It turns out the bridge of blades was where most people met their grisly end.

    More importantly, contrary to your statement, later teams did not have an advantage on you in the form of the scroll. The "scroll" was on the table from the very first run (I know, I helped lay out the props). It was sitting face/text up on the table, waiting to be picked up and read. Your dungeoneer neglected to either describe or pick it up. Following this I rolled the paper into a scroll and secured it with a loose cable tie, since we feared other teams would be equally careless, or miss this valuable clue.

    Passing left, we encounter the Guardian once again, blocking our path, in a room with a spyglass on a table. She challenged us with two questions - one to pass, two to earn aid later. (Teams that came after only required one question right of the two to get both.) We nonetheless answered both questions, to their amazement. (None of the cast knew the last question themselves, they told us afterwards.)

    The two riddles were reduced to one at the behest of Michael Cule, being considered too difficult. While it's true that none of the cast, including myself, knew the riddle, I would say that Irish folklore is not so commonly known in the north as in the south. You were not the only team to get the question right, although it doesn't matter since only two teams got far enough for the Guardian to aid them.

    Aidan duly stepped forward, remained the same size as he moved along the perspective bridge (Damn you, gremlins!), and stepped right into the second blade.

    I don't think this was a gremlin. The key to the bridge was in taking well placed, and often calculatingly small steps. Also, let it be remembered that it was an amateur production, and the work of one (genius) man. I don't think you should mock the technology of it too harshly, a lot of work went into it.

    The teams that came after us had that second blade removed, more clues, and less questions to answer.

    I think I have illustrated, the following teams did not have more clues. The second blade was removed, once again, at the behest of a main figure in the cast. However, it did little to reduce the death rate of the bridge!

    It was an absolutely amazing experience! Would I do it again? Without a second thought - but I don't think we'll be going first next time!

    Despite your nitpicking, you seem to have enjoyed the experience and I am glad. The cast had a lot of fun putting on the performance, I know I certainly did.

    I may have come across as abrasive in this post, but I felt I had to address certain issues that you raised. As I said, a lot of work went into Qnightmare, mostly the work of Andrew (Qnightmare Director) and it rankles a little that people pick out little problems in what was essentially an amateur production and a bit of a laugh. Oh, and I couldn't resist the air of slight superiority in your tone heh

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