Good thinking but it wouldnt work.
Why?
Because once you overcomplicate the format people switch off. It's a fact
Kightmares linear nature is one of the things which made it popular.
If you had 12 exits from each room and 10 on screen characters at a time no way would it of been as popular.
Thats why I like series 3 the best. It had less chit chat and more fast paced action.
Cheers for the Feedback but I think I have not explained myself properly!
With VR the Dungeoneer will not be blindfolded, if using the same idea of KnightmareVR, so there would be no need for guides, hence why the KnightmareVR was just 1 dungeoneer. Therefore, why not have the whole team go through the same dungeon that it would be for 1 dungeoneer. Not 20 different exits but the same door options (whether 1,2 or 4) but where if one of the team dies they loose that member of the team and have to carry on. It would need some more thought to see whether viable but would be an interesting option.
Having the Dungeoneers blindfolded in a VR Simulator almost makes it pointless to be VR, it may as well be the same as the older knightmare was done (depends on whether VR was cheaper to run than a Blue screen Room). Anyway, just thought would explain myself a bit better then I had. In summary, same quest design as older formats but with all 4 of the team in the Dungeon rather than just the 1 dungeoneer!