My friends and I will be participating again, hopefully in the first slot like last year.
...If Fenris promises not to eat me. I'll be good!
My friends and I will be participating again, hopefully in the first slot like last year.
...If Fenris promises not to eat me. I'll be good!
Just to wrap up this discussion, I'd like to respond to your comments on my comments on your comments - alright, this is getting confusing!
Some of your points were very valid, but I do take issue that you felt I was slighting the production - that was never my intention. I've just reread my original post twice and I can't find anything that could be interepreted as being derogatory toward Qnightmare.
However I am denied indignation when you slighted a production that took a huge amount of effort to pull off? Interesting.
That's the thing, I really don't feel I did. I made a joking reference to technical glitches, but indicated I didn't find them important. I've said it already, but I'll do so again. I absolutely loved Qnightmare and thought it was an amazing production. I didn't actually have a bad word to say about it as an event.
The air of superiority is what drew me to your post initially! I am not the only one to have noticed it either. Perhaps you should reread it, or have a fesh eye look over it? I might have let it slide as just another person nit-picking, but the entire post seemed to suggest that your team were the best ones there and only failed in the quest because they were somehow screwed over by having a tougher run. It was the clues, the riddles, the extra blade. We were robbed. I didn't think that was a fair judgement. Having watched many teams come and go over the weekend, I have to say quite a few were high quality, and the overall winners took it in their stride. In this case "if only" does no good.
Okay, looking back over my post, I see that you're on firmer ground here. I do admit I thought we had a good chance of winning, and that our run was harder because we went first. I didn't realy mean for that to come across in the post to the extent it did, and I'm sorry that what I intended to be an eyewitness account of Qnightmare was overshadowed by it. That's a fair comment, and I accept it.
I am, of course, a little defensive of something that took considerable effort but still wasn't good enough for some people.
Most people seemed to enjoy Qnightmare immensely, which is, of course, delightful. However the comments of "we should have had film and drama students as actors" and "we should have organised it properly and not left it to the last minute" are still fresh in my mind. It's a little sad that people couldn't take it for what it was - a valiant attempt to recreate in an hour what it took the original series a week to create (i.e one whole episode). We didn't have the luxury of multiple screens, a team of techs, professional actors and so on but for some reason people almost expected it.
As I said above, I really had nothing bad to say about Qnightmare except that there were a few minor glitches and that it was hard. Surely one would expect that much? I take your point on overdefensiveness, but I really don't think I criticised it at all. I was a bit arrogant about our run, perhaps, but I never said anything bad about the actual game. Never.
There are no concrete plans to rerun Qnightmare. The idea has been tossed about, but we'll have to see if it is viable and so forth. Maybe you won't have need to write another review after all!
I really do hope you manage to rerun Qnightmare. I really did have a wonderful time (love those photos, by the way!), and I think it was the highlight of the convention. I hope you don't think I was trying to take pot shots at the work you put into it, because that was the furthest thing from my mind.
In summary: I was arrogant, I'm sorry. I didn't, however, say anything bad about Qnightmare. I really did love the game, and I hope that you run it next year.
The teams that came after us had that second blade removed, more clues, and less questions to answer.
I think I have illustrated, the following teams did not have more clues. The second blade was removed, once again, at the behest of a main figure in the cast. However, it did little to reduce the death rate of the bridge!
The clues point was a mistake on our part. However, it is true that later teams had one blade less and less questions, and that probably was required to make the game slightly less lethal. I'm not actively trying to be judgemental here, just to give a sense of the experience as it developed.
It was an absolutely amazing experience! Would I do it again? Without a second thought - but I don't think we'll be going first next time!
Despite your nitpicking, you seem to have enjoyed the experience and I am glad. The cast had a lot of fun putting on the performance, I know I certainly did.
"Nitpicking" is harsh. Anyone who was there with me - and, indeed, most of my friends and family for the previous two months - would know how excited and enthused I was about taking part in a production like this. The fact that I decied to give a sense of the overall experience rather than my individual experience of how great it was (and, believe me, it was) doesn't mean I didn't appreciate it for what it is. And, incidentally, I really enjoyed your performance. That's why I asked you for a photograph when I spotted you in costume the next day.
I may have come across as abrasive in this post, but I felt I had to address certain issues that you raised. As I said, a lot of work went into Qnightmare, mostly the work of Andrew (Qnightmare Director) and it rankles a little that people pick out little problems in what was essentially an amateur production and a bit of a laugh. Oh, and I couldn't resist the air of slight superiority in your tone heh
Abrasive? Well yes, yes you did. I put a lot of effort into writing up my account of our adventure, and to have you tear it apart because it wasn't overwhelmingly positive throughout was disappointing. What did I actually say? That the game experienced some technical difficulties which I considered minor (true) and that it was made easier for later teams (true - whether it was at the behest of the cast is irrelevant). You seem to ignore the effort I put into describing what was an unforgettable experience for myself. If I didn't enjoy it immensely, why would I have bothered? And obviously the minor problems stood out - there weren't any major ones. If you're going to respond to even implied criticim with "It's just a bit of a laugh," then people won't take your efforts seriously, and this one deserved to be taken seriously. I didn't notice an air of superiority in my post, but I did notice the incredible overdefensiveness of yours, and I was hurt by it.
I had a wonderful experience at Qnightmare - it was the highlight of the convention for me. I do indeed hope to do it again, but your overzealous defence of something that really didn't need it has put me off writing a review the next time.
O-kay. It seems like you've misinterpreted the tone of my post completely. The idea was to give a balanced overview of the whole game as we found it, not to either nitpick it or gush about it. It was intended to be for the benefit of those who weren't there, not to mock or belittle what were evidently Trojan efforts to make the game happen at all.
I played the Guardian in Qnightmare and I just felt I should correct a few errors I felt you have made in this post.
Yes, I remember you. I have several photos of you and the other cast members in your costumes, and I was really impressed by the attention to detail.
Apparently the chasm should have vanished but it didn't. ("Gremlins", Brother Mace tutted.)
The chasm was not supposed to vanish. Lilith cast a spell that formed an icy barrier over the chasm. The colour changed from black to blueish, rather than a bridge appearing. Michael Cule was unaware of this until the sequence was replayed and made clear. So, this time, the gremlins were innocent
Thanks for clearing that one up! It was very confusing at the time - none of us spotted anything changing.
The keys were never meant to be found, that was just Lord Fear messing with and taunting you.
Again, thanks! That one was bugging me a little, because I wasn't sure if it was deliberate or not.
More importantly, contrary to your statement, later teams did not have an advantage on you in the form of the scroll. The "scroll" was on the table from the very first run (I know, I helped lay out the props). It was sitting face/text up on the table, waiting to be picked up and read. Your dungeoneer neglected to either describe or pick it up. Following this I rolled the paper into a scroll and secured it with a loose cable tie, since we feared other teams would be equally careless, or miss this valuable clue.
Fair enough - I checked this one with Aidan when we discussed the game on the way home, and he assured me he hadn't seen any scroll. That one's our fault!
The two riddles were reduced to one at the behest of Michael Cule, being considered too difficult. While it's true that none of the cast, including myself, knew the riddle, I would say that Irish folklore is not so commonly known in the north as in the south. You were not the only team to get the question right, although it doesn't matter since only two teams got far enough for the Guardian to aid them.
I didn't know that about the riddles - I wasn't trying to either gripe or boast, just explain developments in the game over the convention, since we did see ourselves as "playtesters", in a sense.
Folklore point - that seems fair enough. It did indeed seem very hard, though I was aware other teams got the question right.
Aidan duly stepped forward, remained the same size as he moved along the perspective bridge (Damn you, gremlins!), and stepped right into the second blade.
I don't think this was a gremlin. The key to the bridge was in taking well placed, and often calculatingly small steps. Also, let it be remembered that it was an amateur production, and the work of one (genius) man. I don't think you should mock the technology of it too harshly, a lot of work went into it.
I'm surprised that you see that as mocking - I considered it more of a humorous reference to the technical problems that were there throughout. Of course it was an amazing production, and I don't think you should just consider it "amateur". The quality of the experience (tech issues notwithstanding) was as good as the original series. But the tech issues were there, and they did deserve a mention. Are you being a bit overdefensive? And I do think we would have managed the bridge without the second blade.
Hello, all. As Aidan's main advisor / spellcaster I thought I'd give a report of our (sadly curtailed) dungeon run. Aidan, please correct me if I get mixed up.
We entered the castle, and were greeted by Brother Mace. who explained that Lord Fear had kidnapped Treguard. We saw a shot of him tied up, and were mocked by Lord Fear. Aidan was then sent into the dungeon.
In the first room, we encountered the Guardian (played by a woman), who asked us to choose between the Paths of Agression and Defence, each reached by a bridge over a drop, and marked by a sword and shield. We chose Defence, and entered a room with the letters X,E, T and I on the floor, and four visible exits. We collected the letters in order (E-X-I-T), and the fourth, er, exit, was marked by an "Exit" sign.
This put us in a room with a table containing a bar of gold, a candle, a shield and a spyglass. We used the spyglass to hear Lord Fear ranting at his minions (no useful info). A wall monster then challenged us, and asked three Greek mythology questions, which we answered correctly. He let us pass, and advised us to take the candle and shield, which we did.
Proceeding on, we entered a room spanned by a chasm with a woman on the other side. This was Lilith, we were informed, a powerful sorceress who despised Lord Fear. She (played by a man), asked us to step closer to see us better. And again. And again. We eventually refused to go further, and she asked Aidan to take off his helmet. He refused, and she eventually asked his name and purpose. We assured her we opposed Lord Fear, and she condescended to let us pass. She gave us a spell "D-O-O-R" and made some passes with her hands. Apparently the chasm should have vanished but it didn't. ("Gremlins", Brother Mace tutted.) He asured us it was safe to cross the room, and Aidan crossed the chasm into another room.
This room, however, contained a bomb. A traditional Knightmare bomb. Aidan quickly held up the shield and survived the huge blast, which left a hole in the floor. Brother Mace advised us to emulate Alice, and go down the rabbit hole, which Aidan promptly did.
We then came upon a dark room. Holding up the candle, we perceivd an exit, and passed through, finally reaching Treguard! Aidan managed to free him (Lord Fear had said there were keys, but we never saw any - a continuity error?). However, there were no visible means of exit! The spell D-O-O-R let us through, and we entered a corridor with two exits. Treguard suggested he stay to hold back the minions that were (presumably) following, so we asked his advice on direction. He didn't know. (We were told afterwards that we were never expected to get this far - later teams received a scroll with their items that told them "When the path forks, left is right," or similar. This explains the "key" problem as well.) Brother Mace ad-libbed something about "I have prayed deeply...and I think you should go left." Who were we to disregard such divinely inspired advice?
Passing left, we encounter the Guardian once again, blocking our path, in a room with a spyglass on a table. She challenged us with two questions - one to pass, two to earn aid later. (Teams that came after only required one question right of the two to get both.) We nonetheless answered both questions, to their amazement. (None of the cast knew the last question themselves, they told us afterwards.) She told us we would receive her aid when we needed it most. We then looked at the spyglass, and received a vision of Lord Fear dispatching one of his guards, a red- and black-armoured knight. He also instructed him about the Grand Causeway, stressing that it was of PRIME importance that he cross it successfully. This was fairly obvious, and we proceeded onward.
We now came to a room that was simply a bridge crossing to a door, with three blades slicing through it horizontally at irregular intervals. We moved Aidan up to just before the first blade, and I told him, "Now, when I say, take a big step. ...NOW!" Aidan duly stepped forward, remained the same size as he moved along the perspective bridge (Damn you, gremlins!), and stepped right into the second blade.
Ooh, nasty!
And that was that, alas. The cast congratulated us on getting so far, and bid us farewell. The teams that came after us had that second blade removed, more clues, and less questions to answer.
It was an absolutely amazing experience! Would I do it again? Without a second thought - but I don't think we'll be going first next time!