A look inside the labyrinth from the French version of Knightmare.
- 6 x screenwriters.
- 1,100m2 studio.
- 8 x cameras, plus rig car.
- 2 x Ultimatte 6.
- 1 x Amiga 2000.
The dungeon of Le Chevalier du Labyrinthe resembles the much-loved Knightmare Series 3 (1989) and was equally celebrated for its artwork and atmosphere.
Let's have a look inside the castle.
Like Knightmare, the antechamber for the labyrinth was a real set. The adaptation also introduced new staging areas.
In the main antechamber, the master of the castle welcomed teams at the start of an episode and sent the first knight upon their journey.
Once the quest had begun, advisors and the master would watch proceedings from a balcony. Any replacement knights were prepared and dispatched from this area.
Successful teams reached the final 'treasure room', another part of the set. Here, the knight faced one final challenge, before revealing the prizes.
Many of the rooms used for gameplay were based on David Rowe's hand-painted designs for Knightmare. Some were adapted slightly to increase the level of difficulty.