The giant arachnid constructed her lair across different locations, and it was always a race against time for dungeoneers to escape.
- Series | 4, 5, 6
- Level | 2, 3
A giant arachnid was seen as early as the second series of Knightmare, but Ariadne became an established threat in Series 4.
Her web lay across two clearings in Dunkley Wood. The spider would hurry dungeoneers from the borders of her web into her main lair, which was covered with a giant web.
A webbed ceiling was the signature feature of her lair. Other lairs were found in the Greenwood in Series 5 and a Level 3 room in Series 6.
Ariadne's Lair normally contained vital spoils that teams needed - from food and riches to scrolls and spyglasses.
But there was always risk to raiding the lair. Teams in Series 4 required magic or a distraction of some kind to guarantee their escape.
The strands of her web are extremely sticky. If you touch one, you'll be trapped.
Ariadne reappeared during the 2013 Geek Week Episode of Knightmare. Most areas in the first level are covered in cobwebs.
No single room is identified as the spider's lair, but a full web forms above the dungeoneer in the original clue room - without the spider even being present.