Header from C+VG article on Knightmare in 1987.

C+VG

By Keith McDonald

C+VG Magazine's Deputy Editor, Paul Boughton, discovered Tim Child's gaming pedigree in an article on Knightmare in 1987.


Paul Boughton went behind the scenes at Anglia as the final team of Knightmare Series 1 navigated the perils of the Knightmare dungeon.

He explains how the game works, including how the special effects are added by Robert Harris's Spaceward Supernovas.

"A dream come true for games players," he says. "It's a pity that everybody can't have a go."

A full-page spread on Knightmare's Series 5 characters in the 14/09/1991 issue of Look In Magazine (p.13).
The C+VG article

There is also an interview with Tim Child, who explains why Knightmare represents a unique challenge for adventure game players.

"A lot of adventure games are based on mapping and solving a dungeon," says Child. "Once a good team worked out the correct route they would have cracked most of the puzzles. Contestants won't escape from the Knightmare dungeon that easily."

Child also speaks of his admiration for games programmers, rating Steve Turner's RanaRama as a standout.

My son reckons I'm the only over-40s arcade champ going.

Tim Child

DownloadSee full article (1.86MB)

Credit

Thanks to freelance writer and artist Zoe Robinson who recalled this article during a Twitter discussion with friends and made the scans available.

You Might Also Like...

John Woodnutt: A Magical Man, Part 1

Merlin the magician

Magical, mysterious, mischievous, mean moody and magnificent - just a few adjectives to describe the late, great John Woodnutt's contribution to Knightmare. He certainly had his M&M's, having played a dual role par excellence.

Dragon Room

Series 2, Quest 4. The scene gets misty as Mark awakens a dragon deep in Level 3.

Before the arrival of Smirkenorff, a dragon occupied a handpainted chamber in Level 3. Dungeoneers might have to cross its mouth to escape.

Sewers of Goth

The Sewers of Goth, one of Lord Fear's defences in Series 7 and Series 8 of Knightmare.

The Sewers of Goth formed the first line of defence inside Lord Fear's Black Tower.

See Also