Header from C+VG article on Knightmare in 1987.

C+VG

By Keith McDonald

C+VG Magazine's Deputy Editor, Paul Boughton, discovered Tim Child's gaming pedigree in an article on Knightmare in 1987.


Paul Boughton went behind the scenes at Anglia as the final team of Knightmare Series 1 navigated the perils of the Knightmare dungeon.

He explains how the game works, including how the special effects are added by Robert Harris's Spaceward Supernovas.

"A dream come true for games players," he says. "It's a pity that everybody can't have a go."

A full-page spread on Knightmare's Series 5 characters in the 14/09/1991 issue of Look In Magazine (p.13).
The C+VG article

There is also an interview with Tim Child, who explains why Knightmare represents a unique challenge for adventure game players.

"A lot of adventure games are based on mapping and solving a dungeon," says Child. "Once a good team worked out the correct route they would have cracked most of the puzzles. Contestants won't escape from the Knightmare dungeon that easily."

Child also speaks of his admiration for games programmers, rating Steve Turner's RanaRama as a standout.

My son reckons I'm the only over-40s arcade champ going.

Tim Child

DownloadSee full article (1.86MB)

Credit

Thanks to freelance writer and artist Zoe Robinson who recalled this article during a Twitter discussion with friends and made the scans available.

You Might Also Like...

Knightmare Lost in the Uncanny Valley?

The first scene from the Death Valley sequence of caves in Series 3 of Knightmare.

Chris Ballard ponders whether Knightmare's technological pioneering actually ended up damaging the show.

Knightmare Maze

Garden labyrinth

Pickle has lost his scroll. Can you navigate the maze to help him retrieve it? By Emily Evans.

Series 8 Quest 2

Dungeoneer walks down stairs into Level 3 in Series 8 of Knightmare (1994).

Team 2: Daniel, Benjamin, Gideon and Justin from London

See Also