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RPG Season 2 Quest 10

By Nicholas Lam

The tenth and final quest of the Interactive Knightmare RPG. The team is Oliver Hilton, Jeff and Gareth.


Treguard A new team. Please state where you come from

Majida How embarrassing for you. Do you keep it a secret?

Treguard I'm sure they don't Majida

Treguard Will you need reminding of the rules?

Hiltono you bet :) with a haircut like that wouldn't you!

Treguard On your travels you make take two objects unless told otherwise. You can possess as many spells as you like but only cast 3 in the whole adventure. Your health status is represented by a display shown in the top right of the magic mirror.

Treguard In green you are at full strength. When it turns yellow, you should be on the lookout for food, and on red you are in grave danger. Put food into your knapsack.

Treguard Designate a person on your team who will cast out spells, and one who will give directions. If you all give directions, or answers to a riddle, then the first answer / direction will be taken.

Treguard Right. Face the dungeon door and take a brave step into the unknown. Good luck!

A hall of choice for the Knightmare RPG

Treguard You enter a plain room with four exits. Each exit has a narrow path leading up to it. Above each door is a different symbol.

Hiltono I advise we do the quest for the crown :)

Treguard This is the hall of choice. Here you must choose an object to redeem. Will it be the cup that heals (which some call the chalice), the sword of freedom, the shield of justice or the crown in glory?

Treguard Go through any of the doors and you choose that quest. Stay where you are, and your choice will be determined. You could be assigned a mystery quest.

Jaffa I reckon the mystery one :)

Hiltono no I want the crown :)

Jaffa Down to you Ark

Ark My choice? I'd like mystery

Treguard The mystery quest?

Hiltono no he said the crown

Treguard the Crown?

Hiltono you misheard him :)

Jaffa The mystery

Majida the mystery, that would be interesting

Ark Mystery!

Treguard A wise choice

*Hiltono sulks

Treguard Nobody has yet chosen that quest. Will you win? We'll see.


A spyglass in a church in the second season of the Knightmare RPG.

Treguard "Welcome to Level 1, team. There is little danger posed by the opposition, but I should keep lookout, just in case. First, you need to find some supplies.

Treguard There is an exit at the back of the room and a spyglass in front of you.

Ark Take the spyglass

A spyglass sequence in the second season of the Knightmare RPG.

"The time is drawing near. Soon, we, the opposition, shall have an undefeated season. I still need all of you to operate at your fullest if we are to succeed. The zombie fleet need to be controlled to take orders from us."

"Of course. The zombies have closed minds, so even the strongest of hypnotic magic would have no effect on them."

"Ah, but you're wrong there, little friend. Level 1 is our first target, so I need to control the zombies there first. I have a green staff placed in Level 1."

"Erm, Sir?"

"Oh, it's you. Did you transport the staff safely?"

"Well, that's the problem. On the way, the road we used was very bumpy. And..."

"Yes?"

"The staff broke into pieces."

"Right - that's it!!"

"Sir? Why couldn't you just transport the staff yourself?"

"You idiot! I've ran out of transportation spells. Get to Level 1 and collect the pieces. Then bring it back here. Whatever you do, don't let it fall into the hands of any dungeoneers or Merlin.

"He'd find the staff most interesting. Remember, it's green! Oh, and by the way, this staff is magical, so you can still take two items. Got it?"

"Yep"

"Excuse me a second. Yes, I do believe that we're being spied upon. Hey dungeoneer, let me give you a hand..."

A hand reaches down in the second season of the Knightmare RPG.

Jaffa Aaargh! drop it!

Treguard you drop it

Jaffa Break it over Hilt's head

Treguard I sense something

Hiltono oww

Treguard "ARGH NO!"

Ark Get out!

Treguard you exit

Hiltono I advise we run

Jaffa Good advice there, Hilt

Hiltono that's why I'm advisor.

A Level 1 clue room in the second season of the Knightmare RPG.

Treguard "Welcome to the Level 1 clue room. Here you'll find supplies. On your left is a wall monster."

Majida This will give you information based on your score. Answer 0 questions correctly and you will perish. Answer 1 question correctly and you may take any objects that you wish. Answer 2, and you will receive information about ONE of the objects on the table. Answer 3 and you will receive all information.

Treguard "If you then call out "I command you" You will receive bonus information."

Treguard "The time of question is now at hand. Here is my first.

Treguard "What is the name given to a magnet where a coil is wrapped around it and has electrical current flowing through it?"

Hiltono electromagnet

Ark electromagnet?

Treguard Truth Accepted

Treguard Here is my second: "Keep the scots out is what they did. But what was built to do this?"

Ark Hadrian's Wall

Hiltono yup

Treguard Truth Accepted

Treguard Here is my third and final question: "Neither win nor lose you have done, Similar to artists, even pulling a gun out"

Ark Draw

Jaffa Draw

Hiltono ditto

Treguard Truth Accepted

Treguard Three is the score. Here is your clue: "Illumination is the key"

Ark I command you

Treguard Oh very well. Only those with the divine right will discover new and interesting things."

Treguard I sleep now, and shall not come again

Treguard Up to you now, team

Jaffa Best look at the table then

Ark Grab that green staff-piece-looking thing.

Treguard On the table

Hiltono I advise we take the candle and fork-shaped stick

Treguard You pick up the green staff

Ark take the bread

Treguard you take the bread

Hiltono 'divine right' hello, fork shaped stick

Ark OK, stick and candle sounds good

Jaffa Yeah, candle for illumination and divine - as in divination

Ark Stick and candle

Ark Exit

A garden area in the second season of the Knightmare RPG.

Treguard You enter a small garden area within the church grounds. There is a portal to the left

Jaffa Look at the green cross

Ark That looks like another staff piece. Take it

Treguard you take it

Ark walk to portal

Treguard You enter a room. I can't tell you anything more than that, except that something in the room has sensed your presence and has just listed you on their main menu

Majida Yes, do hurry team!

Ark Lift up the candle

An exit in the wall in the second season of the Knightmare RPG.

Treguard You hold the candle up and it lights. There is a portal in front of you.

Jaffa I think we should get going before whatever it is gets us :)

Majida Hurry team, I sense that the creature is very close now!

Ark Enter portal

A clearing in the second season of the Knightmare RPG.

Treguard You emerge on the outskirts of the castle walls. On the floor in front of you is an orange.

Ark Get orange

Majida There is also something else here.

Treguard How can you tell that?

Majida I'm a genie!

Jaffa I reckon we should use the stick

Ark Use the stick

A clearing of trees in the second season of the Knightmare RPG.

Treguard You wave the stick about and an object is revealed.

Ark Get staff piece

Treguard you get it

Treguard You take the staff piece (it's the top!)

Ark Exit

A causeway of letters in the second season of the Knightmare RPG.

Treguard You enter a puzzle room. Quick team, figure out the word that is formed over the causeway! You can only step on hexagons that touch each other.

Ark MUTILATE

Treguard You have 60 seconds to complete the puzzle

Treguard CORRECT

Hiltono wow

Jaffa Very impressed :)

Ark *Bows*

Treguard very quick!

A bridge in the second season of the Knightmare RPG.

Treguard You enter a small room with a hole covered by a bridge. In front of you, a man stands.

Ark Talk to man?

Jaffa Greet the beardy fellow

Treguard "Oh hello there. What is it that I can do for you?"

Ark Ask for information

Hiltono test this bridge for us :)

Treguard "Ah, yes, this would be most useful to me. With this, I can transmit signals to any creature within a certain radius.

Treguard Well, in return for this staff, I shall gift you the password.

Ark OK, that sounds good

Treguard The word is CRUCIFY. Don't forget it!

Ark Got it

Ark Walk to exit

A floating fish in the second season of the Knightmare RPG.

Treguard You emerge on the edge of a high cliff. Just in front of you a fish hovers in mid-air.

Majida What is this? Joke?

Hiltono is that a fish?

Treguard Apparently, Bob the fish was given guard duty for the exit to Level 1.

Jaffa Is it dangerous?

Treguard "I require a password. If you say it, you may pass. Without it, your quest ends here."

Ark CRUCIFY

Treguard "That is the word. Pass friend."

Jaffa Hurrah!

Ark Go to exit

A monster's mouth is the route to Level 2 in the second season of the Knightmare RPG.

Treguard Well done team. You have reached the end of Level 1. In Level 2 you will meet some of the foulest creatures that ever inhabited the dungeon.

Majida Finally, some action at last! I knew this game would get more exciting.

Jaffa Let's go lads :)

Ark Oh well, let's go

An icy mountain area in the second season of the Knightmare RPG.

Treguard Welcome to Level 2. This level is not as it once was, for the Evil one himself changed it to suit his own deadly needs. Among your travels here you may come across Ixia, and then the dreaded Eliminator. You are on an ice mountain. Ahead of you is a portal. The first thing is to find some food and supplies. You'll need everything you can get.

Jaffa What is our quest again?

Treguard MYSTERY

Treguard Onward team! I fear that something terrible is afoot, and this may be the last time we set our eyes upon Level 2. If you're to complete your quest, you'll have to hurry.

Jaffa That's a highly conspicuous F

Ark Taking note of that "F"

Ark Walk to exit

A spyglass on a rocky landscape in the second season of the Knightmare RPG.

Treguard You enter a small area. On the floor in front of you is a spyglass while the exit is off the screen just to the left

Jaffa Ooh, spyglass!!

Ark Note "R" then pick up spyglass

A spyglass sequence in the second season of the Knightmare RPG.

"Good work. I need something else though. Remember Meridian? That Centurion fellow? You should, he pulverised your territory. Make that MY task force last week!"

"I remember, Sir. We sustained heavy losses. The creature went mad, as though under some sort of spell."

A spyglass sequence in the second season of the Knightmare RPG.

"Not too far from the truth. Ixia kidnapped three of his females and has him working for her day and night to keep them alive."

"Luckily, we have formed an alliance with Ixia, and she has promised to stop Meridian from attacking us, as long as we don't send more than five troops to her level."

"I see. That was a good arrangement."

"Yes, but we must stop Meridian getting help. Ixia cannot guarantee preventing this on her own. So, to comply with the terms of the agreement, I have ordered all troops to find and destroy dungeoneers. If a dungeoneer so much as spends too much time in a room, our troops will be on them like a pack of dogs!"

"Sounds good Sire."

"As you can see. Meridian's females are locked up away perfectly safe in Ixia's dungeon complex. Even I don't know how to break into it! I think we can drop down to condition yellow. Well done everyone. Another win for the Opposition."

"Yes Sire, very good. Now, it is my duty to protect you sire, for there are spies about, and one is looking at us right now."

"Oh really? Well. Please do finish them off."

Ark Drop spyglass

Jaffa Break glass over Hilts head, very forcefully, then jam it in his eye for good measure!

Treguard You drop it

Ark Now, now, children! :)

Treguard It's up to you now team. Onward!

Ark Exit

Treguard You enter a small room with a portal at the back. There is a table in the room and a man stands next to it looking at you.

Ark Note "E"

Treguard It's Merlin!


An hourglass image for the Knightmare RPG

Jaffa BONG!

Treguard TIME OUT!

Ark AAGH! Not now!!!

Treguard Well let's not keep the watchers from their Chat... Remember watchers, when the fire burns, the Knightmare returns.


Session 15 - 17 December 2000

Image of Treguard for the Knightmare RPG

Treguard: Come inside quickly and close the door behind you! We don't want any of HIS minions getting in, do we?

Majida Oh, like last time. Look on the bright side. We dined on Goblin sauté for a month!

Treguard Yes, I wondered what made my stomach go queasy. Anyway. I have looked at the hourglass, and I see that we have slightly more time than normal.

Majida So do you think that there's enough time for this team to complete their quest?

Treguard We shall see, Majida. Speed, agility and wits are what's necessary to win. But the time will come in this final phase where our team must save the dungeon.

Majida Ooohh I can't wait! Let's get on with it then!

Treguard Not so fast Majida. First our watchers will need a brief reminder of what went on in our last phase.


An onlooker at the clue room in the second season of the Knightmare RPG.

Treguard "Ah yes. I have been expecting you. The time of closing draws near, and I intend not to be here when the path closes. Fear not, for the path shall not close till next week sometime. Anyway. Your task now is to collect some objects.

Treguard I can give you a clue about ONE object, but what you take is up to you. Here is your clue: "Silver is not the metal to look for"

Treguard Farewell traveller.

Ark Look at the objects

Ark Eat tomato?

Treguard you put it in your knapsack

Jaffa Horseshoe and shovel

Ark Let's check the objects first - though I think you're right

Hiltono hmm why not the dagger?

Jaffa Never take your opponent's weapons

Ark Examine objects

Ark Yeah, looks like shovel and horseshoe

Treguard You take those objects

Ark OK, exit 

Meridian the Centaur in the second season of the Knightmare RPG.

Treguard You enter a stone room with two portals at the back. Just in front of you a figure walks around limping.

Jaffa Say: We're Ark Jaffa & Hiltono - mighty heroes!

Ark Get E

Treguard "ARGH!! The Pain! You there! Trespasser. Prepare for your death now!"

Jaffa Give him the horseshoe!

Ark Offer horseshoe

Hiltono lets smite him mightily :)

Treguard "Ah. I thank you. Finally, somebody gives me some relief. For this, I shall give you some information which I believe will prove useful.

Treguard Somewhere along the path, you will enter the hall of the gods. Each one will try to defeat you so I suggest you find an object that will defend you against it, such a water to fight fire. I wouldn't fight any of them, but you must. Anything else I could do for you?

Jaffa Which exit should we take?

Treguard Or perhaps something you could do for me. You help me in some way, and I'll help you

Ark Ask if he knows about Ixia and Meridian.

Treguard Ixia? She has my females captured

Jaffa Is he Meridian?

Ark Are you Meridian?

Treguard I am Meridian

Ark We've heard that the females are in Ixia's dungeon

Treguard "Yes, I long to rescue my females. I'd to anything to get them out of Ixia's complex."

Jaffa Ah - does he want us to free his females?

Treguard "You'll help me? Thank you. Well, as I understand, the path now includes Ixia's complex. You will encounter the entrance to the complex near the end of this level. It should be marked clearly.

Ark Could the letters spell out "FREE"?

Treguard So, you can either go into the complex and rescue my females or continue to the end of Level 2.

Treguard Good luck. To aid you in your search, I gift you a spell called RUST. It will help you in your most dire peril. If you rescue them, I shall gift you a token to aid you with the puzzle on this level."

Ark OK, thanks

Ark Right exit?

A choice room of elements in the second season of the Knightmare RPG.

Treguard You enter a room with four doors. Above each door is a symbol. From left to right, they read as: Water, Air, Earth and Fire. Well team, it appears as though you're going to have to choose which door you must go through

Ark All I can think of is that a shovel might counter Earth

Ark I dunno if FREE or RUST will work

Hiltono or freeze on water?

Jaffa We don't have freeze mate

Jaffa Go to earth

Ark Earth

Hiltono earth

Ark Go to earth exit

The earth god rises from a pit in the second season of the Knightmare RPG.

Hiltono smack it with the shovel

Treguard You enter a small room with two portals at the back. Sitting in the hole is a god.

Treguard "You have disturbed the peace of Earth! You shall now perish!"

Jaffa Thinking a shovel isn't much against a god...

Ark Use shovel

Treguard You throw it at the god

The earth god is defeated in the second season of the Knightmare RPG.

Treguard Well done team. I don't think he'll be bothering you again.

Jaffa Rated 18!

Treguard Well team. Onward!

Ark Right exit

Treguard You enter a small valley with two portals in it.

Majida I can sense something. I think it's to the right, but not anywhere close. I can hear cries for help.

Treguard Well. The choice is yours team.

Ark Do we help Meridian?

Hiltono yeh help him

Ark Go right

Treguard you go to the right exit

A guard at the fortress in the second season of the Knightmare RPG.

Treguard You walk across the bridge and enter the portal. It appears there has been yet another folding of the dungeon. What we're seeing is an alternate Level 1.

Majida What's this thing over in left corner?

Treguard Well I don't know. It looks like a Jester. Perhaps he knows this place. I should try and get as much information as possible team while you still can.

Ark Talk to jester

Treguard you talk to him…

The fort guard in the second season of the Knightmare RPG.

Treguard "I am the keeper of this gate. Here, I have a gift for you. It is a scroll and may prove useful to you somewhere ahead on the path. Here, take it."

Ark Take scroll

Treguard Beyond this entrance lies the complex which Ixia controls. You must be the secondary guard for the prison room. Through that door you will reach the prison room and must guard it until Ixia comes and relieves you.

Jaffa That's us

Treguard I should take advantage of this mistake on the guard's part team. He seems to think that you're one of the guards from Level 2.

Treguard Read the scroll later, I hear something coming!

Treguard "I give you nothing more. GO NOW!"

Ark Exit

A generator room with skulls in the second season of the Knightmare RPG.

Treguard You enter a passage with two portals at the back. Just in front of you is a basket containing some objects.

Majida Treguard. What are these skulls on the wall?

Treguard I've heard of these rooms, but I never believed they existed. The skulls collect energy to send to the generators. Shut down the generators, and you affect the whole complex.

Treguard If our team walk past the energy collectors, their life force will drop. But not to a life-threatening extent if they find food soon. Life Force is very low team!

A scroll says 'Throw it in the works' in the second season of the Knightmare RPG.

Treguard The scroll says: "Throw it in the works"

Ark OK, now look in basket

Jaffa We can see it - get the food from the basket

Treguard In the basket:

Treguard you take the food

Jaffa Spanner and chalk?

Ark Examine each object

Treguard No time for that! Your life force is being drained!

Jaffa Chuck the spanner at the skulls?

Hiltono spanner and chalk, then exit

Hiltono No save the spanner for the generators

Jaffa Right exit

The generator room and Ixia in the second season of the Knightmare RPG.

Treguard You enter a large area with a portal at the back. You see three pyramids at the back where occasionally flickers of light jump between them. Ahead of you is a large display which says:

Treguard "Generator. DON'T TOUCH!"

Jaffa Hmmm

Treguard In the air hovers a large screen showing the head of a figure.

Jaffa Ixia?

Treguard "HAHA. Hello there dungeoneer. I hope you like my complex so far. I've made it like this to stop little pests like you. But I see that you aren't afraid of it so far. Trust me, you will be. Why not stay a while and play?

Jaffa Uh oh

Treguard “I think I'll watch you till you drop dead on the floor. After all. Your life force is low after that encounter with my skulls."

Jaffa Chuck the spanner in

Hiltono Throw spanner at generator

Treguard "NOOOOOO!!!!!

Treguard The screen starts to flicker and the generators stop. There's a massive explosion and you are almost knocked back off your feet.

Treguard You look up and see a note land on the floor in front of you. Next to it is a tomato.

Hiltono eat tomato and read note

Treguard You eat the tomato

Treguard The note says "You touched IT!"

Ark Argh! My damn computer crashed! What did I miss?

Jaffa We took out Ixia's generator

Hiltono ok exit

Treguard you exit

A dark room with a pit where Meridian's females are trapped in the second season of the Knightmare RPG.

Treguard You enter a room with an exit at the back and three prison cells. Each cell has a lock. At the back of the room in one of the cells, you hear someone: "Hey dungeoneer! Please help us! We beg you!"

Ark Merid said to use RUST when in danger

Hiltono ok use FREE

Jaffa Sorry - don't agree

Ark OK, let's vote. I vote for FREE

Hiltono outvoted dude :)

Treguard Hurry team. Look at the room and then decide

Jaffa Examine the doors and locks

Treguard You go up to the door, and hear the hum of a forcefield

Hiltono ok so rust is out

Ark I guess it's FREE then

Treguard A lock and a forcefield, hmmm

Hiltono use free

Treguard Something comes!!!

Jaffa Ask the captives if there is any other way to free them

Ark HURRY, JAFFA!

Jaffa SPELLCASTING FREE

Treguard We don't know. But you can't free us with those locks in place

Jaffa Cancel that

Hiltono ok then RUST I guess

Ark We may have to cast both

Jaffa SPELLCASTING RUST

A RUST spell removes the locks in the second season of the Knightmare RPG.

Treguard You cast RUST and the lock falls off the cell door.

Treguard "We can't get out dungeoneer!"

Ark And now the forcefield

Treguard They're right team. A forcefield runs on backup power but is still dangerous non-the-less.

Hiltono now cast free

Jaffa SPELLCASTING, FREE

A FREE spell releases the doors in the second season of the Knightmare RPG.

Treguard You cast the spell, and the forcefield disappears.

Treguard "Thanks dungeoneer. Quick, you go through that portal, and we'll follow. Don't wait for us!"

Hiltono kick ass now let's get the hell outta here

Ark Right, let's exit now!

Treguard You exit.

A room with a pit and no exit in the second season of the Knightmare RPG.

Treguard You enter a room with a large pit in the middle but no exits

Treguard "We're right behind you dungeoneer. Just make sure the way is clear"

Hiltono examine pit

Treguard Well, it seems that Ixia has sealed off all the exits from this complex. It's up to you team to find a way out now, and down the pit doesn't look like a good idea

Jaffa It will have to be the chalk

Ark Can we use the chalk to make an exit?

Treguard HURRY TEAM!!!!

An exit appears in the rear wall in the second season of the Knightmare RPG.

Treguard You use the chalk to draw an exit. A portal appears on the wall.

Ark Exit!

Jaffa We're gonna die....

%%IMAGE 3075%

Treguard "Thank you dungeoneer for rescuing those dearest to me. For that I will be eternally grateful. And now to repay you, I gift you this token.

Jaffa Meridian - we need food!

Treguard If you are on a puzzle and you get the answer wrong, you can use this token to prevent yourself being swatted. But it can only be used once so try and do your best. If you do not use it, it will turn into a substance with which you can replace your life force. Good luck!

Treguard Food?

Jaffa Thanks - BUT WE WON'T LAST THAT LONG

Treguard Let me see. Spellcasting VIM

Ark Oh, we are SOOOO lucky!

Treguard There's your token. Bye!

The dreaded eliminator puzzle in the second season of the Knightmare RPG.

Treguard You have reached the dreaded eliminator. You are given a set of changes (e.g. -2 and +2) which you apply to the variables beneath. If you don't get it right, the eliminator will swat you with a 20-Megawatt Fireball! You have 45 seconds per question. Go!

Ark That looks like A and Friday

Jaffa A FRIDAY

Ark A FRIDAY

Treguard CORRECT

The dreaded eliminator puzzle in the second season of the Knightmare RPG.

Treguard Next question

Hiltono R

Treguard 45

Jaffa R August

Ark R August

Treguard CORRECT

The dreaded eliminator puzzle in the second season of the Knightmare RPG.

Hiltono Wednesday

Treguard 45

Treguard 30

Ark Tuesday January April

Treguard CORRECT

Jaffa Nice one :)

Ark *sweating*

The dreaded eliminator puzzle in the second season of the Knightmare RPG.

Hiltono jaffa?

Ark Taurus Libra Capricorn

Ark Please be right...

Treguard CORRECT

Ark YES!!!

Jaffa Nice one Ark!

A portal appears at the end of the eliminator puzzle in the second season of the Knightmare RPG.

Treguard Well done team! You have passed the eliminator.

Treguard The screen fades and an orange appears. A portal appears in the arm. Onward team!

Jaffa Blow me.

Ark Eat orange

Treguard You eat it

Ark Exit

The route to Level 3 in the second season of the Knightmare RPG.

Treguard "The time of testing has begun. To proceed to the lower level, walk through the trapdoor and continue down the steps. Your journey is longer than you think.

Hiltono let's hurry this up guys. time is short

Treguard You will meet dangers you cannot even imagine. Farewell and good luck."

Majida Well done team!

Ark Walk down the steps

A dark bridge in Level 3 in the second season of the Knightmare RPG.

Treguard You emerge in front of a bridge. On the other side is a portal. In front of you though is a loaf of bread.

Hiltono take it but don't eat yet

Ark Check it first

Jaffa Get letters O and N

Ark Noted them

Treguard You've eaten the food

Hiltono let's exit

A corridor outside the fortress in the second season of the Knightmare RPG.

Treguard You emerge in a corridor outside a large fortress. Ahead of you is a portal.

Ark Note K

Majida Treguard. You know this place?

Treguard Yes. We've seen this before. These corridors surround the Evil King's fortress. If you can find a way in, you will be well on the way to completing your quest.

Majida Won't that be dangerous?

Treguard If there isn't an element of danger, the quest means nothing. What we need is to find the clue room. It should be nearby.

Ark Exit

A courtyard in Level 3 in the second season of the Knightmare RPG.

Treguard You enter a small courtyard. There are three portals: one to the left, one just up the stairs, and one off the stairs to the right. In front of you is a spyglass.

Ark Note L C

Hiltono use spyglass

Jaffa We got CLONK so far :)

Ark Guys, before we use spyglass, which exit?

Treguard you use it

Jaffa Maybe we get a clue here

A spyglass sequence in the second season of the Knightmare RPG.

"Dammit Blade. I don't like it when the little sods get to Level 3. And in the final few minutes of this phase of the dungeon. But they can't save the dungeon AND win their quest, can they?"

"Well sire, if only…."

"I know. I blame Ixia for those damn creatures escaping. They don't even know what the object of their quest is yet do they? We need to make sure they can't find out. Have the mage repellent turned to maximum. I don't want any mages or wizards getting in and giving them information."

"I'll see to it. The only mage or wizard that I know is Merlin, and I called him once. All I did was shout out his name three times and he…"

"STOP! I can't believe you just said that. Somebody could be listening. We've had this problem all season. Next year I'm going to install some sort of security system to catch the little sons o'bitches!"

"I'm sorry, I, I,"

"Stop blabbering. Is it ready?"

"The causeway? Yes, but there are still some bugs to be ironed out."

"As long as it works, that's all I'm bothered about."

"In that case, erm, yes."

"Trust me, three stages of utter mental torture. They'll never get past that. I'll contact you soon about our arrangements for Treguard and the dungeon. They will perish!

“Alert! Somebody is spying on me. DIE!!!"

---

Jaffa Beat Hilt repeatedly around the head with spyglass to break it, then beat him some more just to make sure

Ark Drop glass!

Treguard you drop it...

Jaffa Or just drop it, sure

Ark So, was it the right exit?

Jaffa Normally is

Ark OK, use right exit

Ark BTW, you think that the letters may spell "UNLOCK"?

A clue room with potions in the second season of the Knightmare RPG.

Treguard You enter a small room with two exits. In front of you is a table with some potions on it and a scroll.

Ark Read scroll

A scroll reads 'Put away criminals while recollecting yesterday' in the second season of the Knightmare RPG.

Treguard The scroll says: "Put away criminals while recollecting yesterday"

Jaffa The second bit could be remembering

Ark OK, look at the other objects

Treguard There are five potions:

Ark Sounds like Collective Imprisonment and Remember Past. your thoughts?

Jaffa Sounds right

Ark Right, take those two

Treguard you take them

Jaffa And exit right, I guess

Ark Shame there's not one called "Beat Dungeon" :)

Jaffa 'Kill Evil King'

A locked door in the centre of a Level 3 room in the second season of the Knightmare RPG.

Treguard You enter a room with three doors - on the left, right, and a locked door at the back.

Majida Team, before you proceed any further, you need to know your purpose - what you are searching for.

Treguard She's right team. You'll need to find out from somebody powerful, like a mage or a wizard.

Jaffa Good idea

Ark Should we call Merlin?

Jaffa Ark, call 'Merlin' three times

Ark Merlin Merlin Merlin

Merlin appears to reveal the quest in the second season of the Knightmare RPG.

Treguard "I thought somebody would call me at this late hour."

Majida He arrives! This is the wizard yes? He has great power!

Ark We want to know what it is we're questing for!

Treguard "Your aim is to find the gold medallion. This medallion possesses powers which you couldn't even begin to imagine, so it would be a useful asset to the Powers that Be.

Jaffa And opening that door would be a bonus :)

Treguard You have also completed part of your goal. You have freed Meridian's companions. That was no small accomplishment, as you sacrificed time to save someone.

Treguard For this, I shall gift you with four spells. The spell REVEAL will allow you to release the medallion. One of the other three will help you rid the evil one himself.

Treguard When you have retrieved your item, call upon me again, for you will no doubt need my help.

Treguard "Farewell!"

Ark Bye!

Jaffa Thanks

Majida I sense something coming Treguard.

Treguard You heard her team, HURRY!

Ark Guys, we only get to use 3 spells, and we've already cast 2

Ark I think we can't use UNLOCK!

Treguard That applies to limited magic. This is Merlin's

Inside the fortress in the second season of the Knightmare RPG.

Treguard You emerge on the outskirts of the fortress. Around the corner is a portal.

Ark Note U

Treguard I think the door into the fortress is just around the corner team.

Ark Exit, then?

Jaffa We believe we now also have the spell UNLOCK

Ark Ok, let's go into the dreaded fortress...:)

Jaffa Eek

An encounter with Blade in the second season of the Knightmare RPG.

Treguard "Right. Gotcha. You, stay there Goblin; this puny thing will satisfy my hunger today. Well dungeoneer, it seems that you've come to a very sharp end. Did you think that you could beat us? Nothing can stop us. Too sneaky and quick for you! HAHAHAHAHAH!"

Jaffa Use collective imprisonment on them?

Treguard "Well I'm going to give you a minute for any last requests. If you'd like to pass the time with pathetic grovel, feel free."

Majida Make them hurry master!

Treguard I can't make them do anything!

Ark Use Imprisonment

Treguard "Noooooo..."

Blade is trapped behind bars in the second season of the Knightmare RPG.

Treguard Steel bars appear, sealing them in.

Treguard I should move. There's just enough room to pass on the right.

Ark Exit now

A locked door obstructs the way in the second season of the Knightmare RPG.

Treguard You continue along the the wall until you reach a large steel door. This must be the entrance to Bartel Keep, but the door is locked.

Hiltono use UNLOCK

Jaffa SPELLCASTING UNLOCK

An UNLOCK spell reveals a portal in the second season of the Knightmare RPG.

Treguard A portal appears. The spell also unlocks hidden objects within the room, and an orange appears.

Jaffa Yum, my favourite

Treguard You'll need all the strength that you can get in Level 3. Hurry now, for I feel that something nasty approaches.

Ark OK, eat

Treguard you eat it

Ark Exit

Treguard 14 minutes to save the dungeon

An oracle at a lava pit in the second season of the Knightmare RPG.

Treguard You enter a circular room with two large exits, left and right. In front of you is a pit of lava. Above it, a prism glows brightly. This room contains an oracle. It will help you but might want something in return.

Treguard "You are searching the Golden Medallion. Am I right?"

Ark That's right

Treguard "You have come very far and have a short way to go. If I could remember the rest, then I could help you. If you help me remember, I will aid you."

Ark Offer Remember Past potion?

Jaffa Yup

Treguard You use it.

Treguard "Thank you indeed. I can now remember all that you need to know. In the next room, you will encounter THE CAUSEWAY.

Treguard Also, you will need the help of somebody powerful to get back. Here, this potion is called SUMMON. It will summon the most powerful mage or wizard to you.

Treguard A potion appears.

Ark Take potion

Treguard You must use your wits to get across it. Follow the rules of the dungeon and choose the way you think is best. Remember my words!!"

Treguard The oracle becomes silent.

Jaffa If we must choose - save the dungeon over the medallion

Ark Agreed

Ark Exit

A challenging causeway of numbers in the second season of the Knightmare RPG.

Treguard You are standing at a causeway. On the other side is a teleporter.

Treguard Evidently this is THE CAUSEWAY. The Unholy One has put a transporter at the end of the room which must lead to another section of the causeway.

Good luck! Remember this causeway has a time limit.

Treguard You are standing on a 2. The only help I can give you is that Plus, Minus, Divide and Times are important and that you must go from hexagon to hexagon. But always use the tile you previously stepped on.

Treguard But remember that the order in which you calculate may change i.e. stone that you are on X previous stone and vice versa.

Jaffa Bleedin' heck

Ark 2 plus or times itself is four...

Ark Damn, this is tough! Do we need 0 at the end?

Ark 2+4 = 6

Treguard The only way is onwards!

Hiltono at a guess

Ark 6+4 = 10

Hiltono 2, 6, 10, -14, 28, -18. -2, ?

Jaffa no -18 mate

Hiltono that -18 should be -28

Jaffa Does it add up?

Treguard 3 minutes left. Step on the hexagons in order

Jaffa Got it

Jaffa 2 + 4 = 8 x -2 = -16 -14 = -30 minus -28 = -2 minus -2 = 0

Ark 2 x 5 = 7 x -2 = -14 x -2 = 28

Jaffa Nah, use mine :)

Ark 2 5 7 -2 -14 28 -2..?

Jaffa it goes to 0

Ark I'm not sure.

Hiltono use jaffa's. he's an accountant or something

Treguard Time up


Merlin in the Unholy King's chambers in the second season of the Knightmare RPG.

Treguard I think somebody's trying to communicate with us. I'm not sure, but I think it's Merlin.

Treguard "Here dungeon master. I've got good news and bad news. Which would you like first team?"

Jaffa I think we messed up :(

Ark Oh man...Bad news

Treguard "When I appeared in Level 3, I was being tracked. Now the evil one has my frequency, he can prevent me from leaving this godforsaken place.

Treguard All is not lost! You can still save the dungeon from the zombies. What you need to find is the talisman and how to operate it. It can only be found in Level 4. I'm sending you there now!"

Treguard "Hey, stop that stupid Wizard! I thought I told you to keep an eye on him?!"

Treguard "Communications out"

Treguard Well team, it seems like you're going to have to save the dungeon. Prepare yourself, I'm not sure how bumpy this ride to Level 4 will be.

Treguard Level 4 is where all the evil minions that serve the evil king live, so you can expect to come up against some serious force. Good luck!


A Level 4 room in the second season of the Knightmare RPG.

Treguard You emerge in a small courtyard. At the back are two portals, while in front of you on the floor are a spyglass and a piece of paper.

Ark Look at paper

Treguard It says: "Talisman Instructions: To command, hold up the talisman and say

Treguard It appears to be the instructions that Merlin spoke of. You have the instructions team - now to find the talisman.

Jaffa I was thinking of the name

Ark Use the spyglass

---

"I've got them this time! I know it. As I was saying SnakeMan, I've split the talisman into three pieces. I gave one to that daft merchant. I placed one on one of my beautiful causeways. That's there to prevent any little pests from getting in. The final piece is hidden in one of five skulls in my private torture room. Let's see the little sods win now! WUHAHAHAA!"

---

Treguard The spyglass goes blank

Jaffa Put it down

Treguard you put it down

The Level 4 clue room in the second season of the Knightmare RPG.

Treguard You enter a small room with a table in the middle and two portals at the back.

Jaffa Nice lighting

Ark Let's look at the table

Treguard On the table:

Ark Check and eat apple

Jaffa Read the scroll?

A scroll reads 'Hidden secrets to be found' in the second season of the Knightmare RPG.

Treguard You open the scroll, it says: "Hidden secrets to be found"

Ark That indicates the stick

Jaffa Or the torch

Jaffa We'll need the gold for the merchant though

Ark Yeah. But a divining rod normally finds secrets

Ark I thought about gold too

Jaffa I'd go with that - Hilt?

Hiltono yep

Treguard You take those objects

Ark Right exit.

A causeway of letters in the second season of the Knightmare RPG.

Treguard You enter a causeway room. Quick team! You know what to do!

Majida Treguard, what is that thing over in the corner?

Treguard Ah yes, this team, is a necessary part of your quest, and I think you'll need it. If you survive the causeway, then all you must do is reach up and touch it.

Ark I think the word is PUNCTURE

Treguard CORRECT

Ark Can we get the piece on the R tile?

Jaffa And touch it on the way

Treguard You touch it and exit.

A tradesman in the second season of the Knightmare RPG.

Treguard You enter a small room adjacent to a large complex. Caution team, you are nearing the goblin quarters. This shop serves those goblins and other minions.

Ark Greet merchant

Treguard "You can speak as well? Well young sir, it's a pleasure to finally come across a goblin that has some intelligence. I have potions and spells galore. You tell me what you're after, and I'll see if I've got it.

Ark Ask if he has a piece of the Talisman

The merchant offers a piece of the talisman in the second season of the Knightmare RPG.

Treguard "I have a PIECE of a talisman, or a talisman which can turn your enemy's swords to rust. Isn't that good?"

Ark Ask for the piece.

Treguard "Well, ok, I mean, you're only fooling yourself. Here you go, there's your talisman piece, enjoy!"

A piece of the talisman is revealed among a line of skulls in the second season of the Knightmare RPG.

Treguard You enter a small room with five skulls. There is a portal at the back to the left.

Hiltono eek

Majida Ah, I remember the Evil King mentioned this room?

Jaffa The talisman piece is in one of them

Treguard Yes. You need to figure out which skull contains the final talisman piece.

Majida Treguard! I hear something coming!

Ark Divining rod? Might find the right skull

Treguard Majida's right team. 7 minutes till dungeon closes with you in it! Hurry!

Ark Use the stick

Treguard You wave the stick around and a flash of light fills the room. After the light fades you see another talisman piece in front of you.

Treguard Well done team. You now have the rest of the talisman.

Jaffa Put the talisman together

Ark Grab the piece

Majida Don't linger though, the footsteps are getting louder!

Ark Exit

A horde of zombies approach in the second season of the Knightmare RPG.

Treguard You enter a small area. At the back is a massive vortex. Zombies stand in front of you. They see you and start to move forward. More pour through the vortex.

Jaffa Yikes. Time to use that talisman.

Ark The word for retreat is Blaz

Jaffa Use it Ark

Ark Hold Talisman

Ark BLAZ

The talisman makes the zombies retreat in the second season of the Knightmare RPG.

Treguard You command the zombies to retreat. They all turn around and go back through the vortex. In the confusion some of the zombies accidentally decapitate.

Treguard After a short while, the zombies go wild and walk around confused. Team. This is your only exit. May I suggest you use it and try to escape the dungeon before time runs out!

A vortex appears in the second season of the Knightmare RPG.

Hiltono exit

Ark Exit and cross fingers!

Jaffa Let's go then!

Treguard you exit through the vortex... and appear in the Unholy King's throne room.

Merlin and the zombie horde in the second season of the Knightmare RPG.

Treguard "Dungeoneer. A few minutes ago, the Unholy had just sent 600 zombies through that vortex. A minute later, they all returned, killing nearly everybody here! Luckily, I managed to get to safety. After that, they attacked the power generators. Let's not stay, for I fear that the place is going to explode!

Jaffa Time to go.

Ark Right, let's go!

Treguard Spellcasting HOME

Merlin arrives in the antechamber in the second season of the Knightmare RPG.

Treguard Welcome back team. Hello Merlin.

Treguard "Hello Dungeon Master. Dear me, what a season! But, it's not over yet."

Majida How's the Unholy King taking this defeat?

Treguard "I'm not sure. After the zombies returned, I couldn't see any sign of him."

Majida Can we see, Merlin?

Treguard "Of course. REVELANTE!!!"

A spyglass looks warped in the second season of the Knightmare RPG.

Treguard "The evil one's domain and most of Level 3 is currently flooded with zombies."

Majida Won't that cause us problems next year?

A warped view of a dungeon chamber in the second season of the Knightmare RPG.

Treguard "I shouldn't worry about the zombies, they're an integral part of the dungeon, and I think the dungeon is just about to change."

Treguard "This seems to be the remains of the evil one."

A warped dungeon room in the second season of the Knightmare RPG.

Majida I think that's his helmet. So, we've victorious!

Treguard "I shouldn't celebrate too soon. The opposition will always stand against the Powers that Be. Without them, the quests mean nothing."

A warped dungeon room in the second season of the Knightmare RPG.

Treguard There. The final salvo has past. The dungeon will now close. Perhaps the dungeon will be undefeated next year. Perhaps not. But will you be there to find out?

Treguard Well, I will. I'm counting on it!

Final credits in the second season of the Knightmare RPG.

****

****

The Unholy returns at the end of the second season of the Knightmare RPG.

Treguard I'LL BE BACK!

Ark He's still alive?

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