Re: CONSOLE, PC GAME
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ok
BTW Nightshade is not one of my friends. We have never talked and she would propably hate me.
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30?! Wow we chatted that much?
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Motley:
Anything else apart from getting attacked by another one of Snowwies creatures?
First of all they are not my creatures, they're my patients, I'm a part time shrink for creatures.
And second: Darkness the demoness turns Motley in to pile of sludge
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There was a full moon, but I was away bicause mom coulnt bring the computer, she had to work over time
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BTW Darkness is in one of the evils small stories I'm writing, then there are three more, or one actually two other arnt volunteerily evil.
er glubba? ???
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Sorry to interupt, but the old Speccy game was hugely into the more strategy side of things. If i remember rightly it was a case of pick up key, put key in lock, turn key, eat key and the like. It was those sorta games that kept me and my mates entertained for hours just trying to figure out where Lord Fear wanted me to stick his goblin horn
If you havent played it I recommend getting an emulator just to play it, or hunt around your loft if you brought it some 10 years back ;D
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Gosh, I'm glad to find someone who actually enjoyed that game. I think, anyway. I think the general consensus isn't quite so positive.
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Thats what happens when old games are dug back up.
Whats great when new 10 years ago is suddenly judged by TODAYS standards and ends up with a less than positive reply.
The game hasn't changed but the perception has. You'll probably find the same with nearly all retro-classics. good memories of then, but have no longevity and feel crap today.
imagine if the classic Final Fantasy games were released new today as they appeared then (I'm thinking brand new game with NES graphics and sound etc, not a re-release like what actually happens).
They wouldn't stand a chance....
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Well, while I see your point, I don't think it's actually too applicable for most people in this case. I thought this game was pretty poor on my Amstrad when I first bought it, oh so many years ago. So long as we're talking about the same one, it wasn't the graphics that people dislike, but the initial difficulty getting out of the first two rooms! Plus the fact it was a little to unlike KM for a lot of people's tastes. Sure, you need to adapt, but there were some elements that people would have liked to have seen in it, which could easily have been adapted, but weren't.
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Which (almost) brings the whole thing back 'round to the 'Amateur game coding project' scenario. There used to be tons of these kicking around when I first came across the Knightmare site a few years ago (bravenet forums..... aaah the memories!) but they slowly dwindled and died a quiet death when people realised exactly how much work was needed to come up to scratch.
Granted, we have IKM but there's been nothing else for at least a year. Anyone ever manage to complete their Amos/Dark Basic/C++/Flash/whatever program??
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Yeah i used to love that game, but bringing back old games is much like a double edged sword.
One the side foot to the left side you got the the ten year old games brought back on emulators being played and loved by one and all, but I find that I cant play the old speccy games for more than 10 minutes without feeling a little dissapointed... (the old, i remember it being better than this syndrome). This is good.
And on the side foot to the right side i totally agree with not bringing back old games, unchanged, onto a new platform, and charged 40 quid for a game you used to play 5 years ago. This is evil.
In the end publishers will try to make money no matter what.

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In the end publishers will try to make money no matter what.

Yes, I'm afraid that part is all too true.
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'tis their business to do so

why make a new game when "generic footie game 2005" is guarnteed to sell in the short term?
OK Grimaldine, new twist in conversation. What SHOULD be in the perfect Knightmare video game of this century?
I'll start the bidding with 'On-line/LAN' play. We've all seen the MMORPG phenomenon and how people can become embroiled in un-scripted adventures. Knightmare with it's communication-based premise could suit the genre well if carefully handled. Not everyone has to be a dungeoneer (tho this would be the most popular option) but take up roles as traders, greenwardens, opposition, foul-mouthed cowslips and many others. The dungeon moves on to the next level...
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If you get the hang of videogame emulation (and try to keep it legal), you can relive many classic games.
But anyway.
The interactive KM would have to have a corridor of blades, a block and tackle, trial by spikes, and causeways. There could also be a harder option for us, who know about these things already and will just easily sidestep left and right.
But then that could turn the game into Hugo the Troll.
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