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  3. Re: CONSOLE, PC GAME

Re: CONSOLE, PC GAME

Scheduled Pinned Locked Moved Bring Back Knightmare
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    GrimaldineGrimwold
    wrote on last edited by
    #42

    Well, while I see your point, I don't think it's actually too applicable for most people in this case. I thought this game was pretty poor on my Amstrad when I first bought it, oh so many years ago. So long as we're talking about the same one, it wasn't the graphics that people dislike, but the initial difficulty getting out of the first two rooms! Plus the fact it was a little to unlike KM for a lot of people's tastes. Sure, you need to adapt, but there were some elements that people would have liked to have seen in it, which could easily have been adapted, but weren't.

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      Snowcat
      wrote on last edited by
      #43

      Which (almost) brings the whole thing back 'round to the 'Amateur game coding project' scenario. There used to be tons of these kicking around when I first came across the Knightmare site a few years ago (bravenet forums..... aaah the memories!) but they slowly dwindled and died a quiet death when people realised exactly how much work was needed to come up to scratch.

      Granted, we have IKM but there's been nothing else for at least a year. Anyone ever manage to complete their Amos/Dark Basic/C++/Flash/whatever program??

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        Guest
        wrote on last edited by
        #44

        Yeah i used to love that game, but bringing back old games is much like a double edged sword.

        One the side foot to the left side you got the the ten year old games brought back on emulators being played and loved by one and all, but I find that I cant play the old speccy games for more than 10 minutes without feeling a little dissapointed... (the old, i remember it being better than this syndrome). This is good.

        And on the side foot to the right side i totally agree with not bringing back old games, unchanged, onto a new platform, and charged 40 quid for a game you used to play 5 years ago. This is evil.

        In the end publishers will try to make money no matter what.  😠

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          GrimaldineGrimwold
          wrote on last edited by
          #45

          In the end publishers will try to make money no matter what.  😠

          Yes, I'm afraid that part is all too true.

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            Snowcat
            wrote on last edited by
            #46

            'tis their business to do so  😕

            why make a new game when "generic footie game 2005" is guarnteed to sell in the short term?

            OK Grimaldine, new twist in conversation. What SHOULD be in the perfect Knightmare video game of this century?

            I'll start the bidding with 'On-line/LAN' play. We've all seen the MMORPG phenomenon and how people can become embroiled in un-scripted adventures. Knightmare with it's communication-based premise could suit the genre well if carefully handled. Not everyone has to be a dungeoneer (tho this would be the most popular option) but take up roles as traders, greenwardens, opposition, foul-mouthed cowslips and many others. The dungeon moves on to the next level...

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              FrightKnight
              wrote on last edited by
              #47

              If you get the hang of videogame emulation (and try to keep it legal), you can relive many classic games.

              But anyway.

              The interactive KM would have to have a corridor of blades, a block and tackle, trial by spikes, and causeways. There could also be a harder option for us, who know about these things already and will just easily sidestep left and right.

              But then that could turn the game into Hugo the Troll.

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                GrimaldineGrimwold
                wrote on last edited by
                #48

                'OK Grimaldine, new twist in conversation. What SHOULD be in the perfect Knightmare video game of this century?

                I'll start the bidding with 'On-line/LAN' play. We've all seen the MMORPG phenomenon and how people can become embroiled in un-scripted adventures. Knightmare with it's communication-based premise could suit the genre well if carefully handled. Not everyone has to be a dungeoneer (tho this would be the most popular option) but take up roles as traders, greenwardens, opposition, foul-mouthed cowslips and many others. The dungeon moves on to the next level...

                Ooh, good question. I like your ideas. I'd hope everyone would have to keep an eye on their Lifeforce, whether they're a Dungeoneer or a Greenwarden or whatever. And it'd be represented by a face, not a candle!

                I'll think on it some more.

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                  FrightKnight
                  wrote on last edited by
                  #49

                  Or a...what was it again? The official word? A pie?

                  Cue two more weeks of arguments

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                    GrimaldineGrimwold
                    wrote on last edited by
                    #50

                    Or a...what was it again? The official word? A pie?

                    Cue two more weeks of arguments

                    It's a quiche! TC obviously forgot that blatant fact with all the pressure of creating the new KM and TimeGate and such. hides

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                      Snowcat
                      wrote on last edited by
                      #51

                      SMIRKENORFF!!!

                      bloody dragon! first he misses scott901 (or whoever) and he won't fireball over 'ere.

                      I don't wanna do this, but....

                      Draws claws slowly

                      I never thought I'd have to use these here...

                      who's first?

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