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  3. Re:Download Knightmare Game Here!

Re:Download Knightmare Game Here!

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    SteveH
    wrote on last edited by
    #94

    Wow just found rodolpho!!!

    3 whole new rooms!!

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      Forester
      wrote on last edited by
      #95

      It seems that no matter which Quest you pick that you encounter the same rooms and characters after the first couple of rooms. I.e. All the quests merge.

      The point made earlier about lack of text I think is a valid one. For deaf users it makes the character encounters pointless, not just those without sound cards. Almost all games which make use of sound to convey important information provide sub-titles.

      If choosing the route in Level 1 that leads to the blocker it asks for a password that can be guessed but as far as I can tell is never provided by anyone.

      The room with the witch seems impossible, I don't always get to see the blasts she makes, sometimes never at all. So its hard to work out the pattern to navigate across the room without being killed.

      The combat chess collision detection is poor, causing the dungeoneer sprite to overlap with that of the bishop causes Life Force damage. Also you don't have to obey the rules, making cheating the easier option. But in some ways the collision detection issue means you have to cheat.

      The causeways worked well and the transition scenes added some variety and worked well. The small piece of black card is funny 🙂

      It's a good attempt and would've easily taken a long time to piece it all together. It would be nice if more of the encounters had some consequence to them. E.g. Gwendoline is pointless, Sly is pointless, Skarkill is pointless. Oh and Ridolfo is a theif!

      Some of the clues don't work well. E.g. For the green stone "Elves like these" yet if you enter the tavern it's the tavern prostitute that takes it. Of course it makes perfect sense if you take the Elita route.

      Its clear you wanted to make the quests a little different with each attempt but I think making 4 solid well tied together quests would be more enjoyable than 4 paths that can cross over.

      Just have bog standard death rooms (E.g. Bomb rooms) for any incorrect choices in path. Most fans will know right is always right when in doubt.

      Anyway, it's about the best I've seen to date in terms of any attempts by KM fans and shows a great deal of effort and work. Just a shame about the bugs.

      Well done though.

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        athorn12
        wrote on last edited by
        #96

        Dear DJ Oska

        The knightmare game is great. Thanks for solving my spy glass problem for me, it worked and got passed Lord Fear okay. Could you please tell me where abouts is the corridor of blades and the play your cards right areas? I would love to get to them but I keep getting stuck at the bit where I meet skarkill in level 3.

        what an excellent game, especially if you done it during your free time. For a first attempt it is one of the best games I have ever played and if you are planing future versions I think it would be great to add on the Great Causeway in Level 3, and perhaps meet up with Lord Fear.

        All your work is greatly appreciated and I love playing it.

        cheers for now

        Nancy

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          SteveH
          wrote on last edited by
          #97

          Whats wrong with the skarkill bit? You gotta use PUC as a spell (type it in) after talking to the witch (forgotten her name!) and giving her the red stone. Then pick up the key, and the next room is the blades

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            djoska
            wrote on last edited by
            #98

            oh- sly IS useful as he gives you the password when the pooka attacks him!

            And there is different paths for each quest- level 3 has lots of quest-sensitive paths- but the rest merge to give an adventurey feel to the game. I think there was at least 75 slides/levels in all and the game creator was running slow when it came to saving and running it- Knightmare was one big file!

            oh- and I gave up on the ariadne idea- that would have been way too hard to animate- a giant spider!!!

            I had the music and everything!!!!

            And the hammer gives a different (more fun) ending once you get past the troll so that's more variety!

            oh, and the deaf-idea- I would be here for weeks trying to subtitle it and the sounds add realism!

            The eyesheild piece of black card looked authentic didn't it? It's not as it I take a cloth-covered ex-door to my local forest but it looked good!!!

            oh, and play your cards right is on only one of the quests and I can't remember which!

            Has anyone played in the dark, helmet-on-head (or equivilent) guided by their friends yet?

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              malibupete
              wrote on last edited by
              #99

              For a first version, I love it. However, I agree with other people here about the keyboard-bashing clue thing not being a great idea.

              Also, it seemed that whatever I did I ended up taking the same quest again and again after the first couple of rooms, which obviously spoilt it a little bit for me.

              Other than that though, I think it's really good- Though CRIMINAL that you haven't put in "Ooh, nasty..."!

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                dazcouz
                wrote on last edited by
                #100

                Though CRIMINAL that you haven't put in "Ooh, nasty..."!

                That's a point why haven't you put in an "Ooh Nasty" whenever you get killed off! That would be awesome!

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                  djoska
                  wrote on last edited by
                  #101

                  I was going to but I couldn't find a pure enough 'ooh nasty' sample without all the background noise!!

                  I did try, but with the footage I had, there was no clean 'ooh nasty' without the dungeoneers mumbling in the background and the noise that created their death!

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                    Nickuk1987
                    wrote on last edited by
                    #102

                    Hi i love the game but I'm having trouble with the controls. Every time i pick up a spyglass and use it I can't get back out again. Its driving me mad. Please help...

                    P.S. I was working on a knightmare game myself using Klik & Play but to put it simply it was rubbish. Thanks for creating this.

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                      djoska
                      wrote on last edited by
                      #103

                      just click the mouse left button to escape spyglass scenes

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                        dazcouz
                        wrote on last edited by
                        #104

                        It'll be funny if Mogdred was but in your game, he terrifys the cr*p out of me!

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                          Nickuk1987
                          wrote on last edited by
                          #105

                          I did get the corridor of blades working but the rest I just couldn't make it work. Anyway I finished creating a different game called 'Bob da Barbarian'. Its pretty decent.

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                            GranitasIsCute
                            wrote on last edited by
                            #106

                            I have a few more comments about it. It probably sounds picky, but I'm guessing you want constructive criticism.

                            1. Anytime I was to give a password or answer, I just started hitting all the letters on the keyboard. Maybe have about ten answers up and let the player choose by typing it in.

                            2. PLEASE change that witch. It's the one thing I keep dying from. It's impossible to get the food AND escape.

                            3. I like that I'm able to Pause and look at the help screens for anything I might need.

                            4. I don't know how to run the Pooka file. What is it for?

                            5. I died on that Play Your Cards Right puzzle because I wasn't sure how to answer. I thought I was suppose to back up, then approach my choice, and by backing up...I promptly died. How do you play it? (not the rules, but how to answer)

                            Still a great game.

                            I think I've got the food and got past Heggaty

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                              keke
                              wrote on last edited by
                              #107

                              I was going to but I couldn't find a pure enough 'ooh nasty' sample without all the background noise!!

                              just incase you ever need it in the future...

                              http://www.freewebs.com/kekerulesstuff/ooohnasty.wav

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                                BenWilson
                                wrote on last edited by
                                #108

                                Hi, I'm the owner of www.oohnasty.com, which is a sort of everything and nothing site but mainly based on sort of 80's/90's nostalgia (and no prizes for guessing where the name comes from!). Long story short, I love the idea of the game and would be happy to promote it on the site, and even to host it, as I'm having problems downloading it myself! If theres anything I can do, let me know.

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                                  TomDread
                                  wrote on last edited by
                                  #109

                                  I was going to but I couldn't find a pure enough 'ooh nasty' sample without all the background noise!!

                                  I did try, but with the footage I had, there was no clean 'ooh nasty' without the dungeoneers mumbling in the background and the noise that created their death!

                                  I think series 1 team 4's death had a quite clear "Ooh... nasty" by Treguard without other ominous sounds. Just try and see if it works.

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                                    TuragaNuju
                                    wrote on last edited by
                                    #110

                                    as I'm having problems downloading it myself!

                                    The download link is fully functional, i'm afraid that it is a problem on your end.

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                                      GranitasIsCute
                                      wrote on last edited by
                                      #111

                                      I remember playing this game ages ago and enjoying it but lost it somehow through computer being wiped or getting a new one - something like that!

                                      I can't find a working download link - so is it possible for someone to rehost it? If not, does anyone have the game on their computer still and could therefore email it to me? Sending via http://www.sendspace.com lets you send big files - my email address is thompsons.mk@virgin.net and I think Jake would like a copy too - he is eyeshield2002@hotmail.com

                                      Sendspace then gives you a link to access the file, so if it was posted on here anyone could access that link.

                                      Thanks

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                                        Jenovadeath
                                        wrote on last edited by
                                        #112

                                        I'd like it too

                                        Kim

                                        xxx

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                                          Rich
                                          wrote on last edited by
                                          #113

                                          Could you send me a copy of the game please? Email it to rich.allen1976@googlemail.com thanks.

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