Knightmare - New PC Game
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Hi. Unfortunately i'm not sure if the game will run on Linux, but I would be interested to know about any problems people have. All I can say at the moment is that it has been fully tested on XP, and i've read that it should also work on VISTA.
The game has now been uploaded to my websever, and is now available for download from my site.
** PLEASE read the install instructions carefully. They are easy to follow if you take 2 mins to read them.
**PLEASE also read the game instructions carefully. Again, 2 mins reading will save you asking me daft questions like how do I spellcast ??
I have had the game fully tested by a group of people, some who have seen Knightmare, and some who havent. Basically if it loads and works you can complete it. Knowledge is power....!
I suggest running it on a reasonably decent PC with something like: 1Gb Mem, 2.4Ghz P4 Processor, 64Mb Graphics etc. It will work on alot less, but you'll find it starts to slow down a bit which can be anoying!! You will also definately need sound or it is pointless playing.
Above all ENJOY IT!! I would love to hear your thoughts, and from anyone who has completed it, how long it took you, and how many attempts it took!!
.........BEWARE MOGDRED (HA HA HA) !!!
The Jackal.
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Hi, and thanks for all your comments both here and via e-mail so far. I'm really pleased to hear that you've managed to get the game running on Linux under WINE 1.0. To be honest I wasn't sure it was possible so thats really good news for anyone running that. Not sure why it would crash during the death seq. though... I suspect it will be trying to find the file death.avi which plays the skull video when you run out of lifeforce and cant find it at path c:\program files\knightmare or something ??
Yes, it is a games factory based game. However, due to many limitations I uploaded the entire game halfway through programming to Multi Media Fusion 2 (MMF2) which is a much more stable platform and the upgrade package from TGF. It is excellent for this type of game and I havent ruled out creating another in the future....
It would appear some of you are being killed off at the end of level 2. I dont want to give too much away, but remember two things A) The game can definately be completed.... so there is a way to do it, and B) check every room carefully incase you miss something !!
I dont think anyone has got to level 3 yet which I think is the best level of all.....
.....just remember, the olnly way is onward THERE IS NO TURNING BACK !!
Any probs, post here or email me at: thejackalsviews@hotmail.com
Jackal.
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I've got to Level 3.
Some notes on the game: technically, it is fine - clearly loved, playable, graphically fine and the sound and speech are inspired.
I think the problem with the game is that most of it relies very heavily on trial and error; the riddles are easy enough, but a lot of the deaths I've had have just come as a result of taking the wrong door, when there aren't any indications of which door to take. As instinct, I take the right-hand door (unless given another clue, as Merlin dispenses in level 2), and often ths leads to my imminent or later death.
There are also some situations which rely on a very fleet-of-foot dungeoneer to get out of - notably, the first room in level 3. Clearly, the game doesn't give you a fast enough dungeoneer to get the hell wherever you want him to go.
The hauntings are also far too deadly to the touch (as you can't avoid the buggers in many cases) and the life force is also used too much (unlike the TV show, in which it was clearly an add-on feature).
In summary, yes - I do like the game, but it needs to be a little less reliant on luck, and a little more on glory, to actually be a wholly enjoyable one!
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Yeah, this game definitely violates one of the "Ten Commandments of Interactive Fiction" by not offering sufficient warnings about taking a wrong turning. The first chamber is an example - it's imperative you choose a specific door or you can't complete level one, but you get no indication of this at any stage, and there are no clues whatsoever in the chamber itself, and so when you get swatted in the wellway room, you don't even know why you can't proceed.
There doesn't appear to be a correct answer available for Cedric's first riddle. Maybe there's something wrong with the graphics settings on my PC and the right option is off the edge of the screen?
And I agree that the skull-hauntings are far too powerful. I certainly have no problem with the life force clock becoming more integral to gameplay, but if the skulls drain you at that rate, you've no chance.
I do like the game though, it certainly feels like you're playing the Dungeoneer for real. The balance of the gameplay just needs some fine-tuning.
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te first one looks good the second looks likle it would take along time to download mine says 1 hr 55mins and my laptops new should it really tahke so long?
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The first one was excellent i was playing it all last night
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You maybe pleased to know that I have now re-designed the starting room in Level 1 now giving you a distinct clue as to which door to take. I know this was causing problems for some, and to quote: "This game definitely violates one of the "Ten Commandments of Interactive Fiction", to which I sort of agree with.
This will make the whole level alot easier, although there are still a few twists and turns as the game is based on a graphical adventure theme in places, and not just on "Knightmare" the series.
Please also note that the Hauntings ARE deadly!! You can rarely touch them (at all) and survive. However, if you pay close attention, they do follow various patterns. You can then use judgement and skill to avoid them, guiding your dungeoneer around them and to safety.
I have also decreased the size of the file from 287MB to 243MB which will save some download time for those of you that haven't played it yet from:
http://www.thejackalsviews.co.uk/download/download.html
Thanks, Jackal.
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Thanks a lot for taking the feedback on board, Jackal. I've found a couple of program faults on level 2 that cause the game to close down
Firstly, in the catacombite chamber, if you take the door on the right, the program gives a missing file error message. Secondly, in Merlin's chamber, if you get both riddles right, you get an illegal function error.
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This game is absolutely brilliant!
I keep getting stuck at the end of level 2. It took me ages to pick up the food by the mining cart; I finally did it and then I tried to put the dungeoneer in the cart, but I couldn't do it. Is he supposed to go through the hole in the wall, or can he go into the cart with the right button manipulation? HELP ME!
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Hey Eyeshield - thanks for the feedback!! Glad you found the hidden food and advanced to Level 3.
Remember - check everything !!
HStorm, cant understand why you keep getting illegal function with two correct answers in Merlins room as you need both! I have tested this and it works fine?? Either the copy you have is corrupt or hasn't installed correctly or you are running it on an untested O/S - perhaps VISTA as this has known issues with backward compatabillity ??
Cheers guys!
The Jackal.
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Hi Jackal, I think your game is the cat's pyjamas - it's really well put together and it's both fun and challenging to play. I managed to win for the first time yesterday, and to complete the whole quest in one today. I have to say, that random choice of five doors in deepest level three with no clues at all... ooh, nasty!

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Hi Jackal, I think your game is the cat's pyjamas - it's really well put together and it's both fun and challenging to play. I managed to win for the first time yesterday, and to complete the whole quest in one today. I have to say, that random choice of five doors in deepest level three with no clues at all... ooh, nasty!

I only realised later that I'd got the right on right first time, but died in the next room and thought I'd made a mistake, so went back and tried all the others!
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