Knightmare Challenge!
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You should admit that the creator sent you an e-mail telling you what to do.
Yeah, well, he sent me one too. I felt the final encounter was a bit anticlimatic, but what can you expect from a txt based adventure?
Great fun all round.
Well, if that's the only way to "win"...
I think I preferred the first one in a way; if you're going to force people to redo vast sections and take different paths you either have to make SURE the outcome is different in each case (and it certainly isn't - there's at least two paths through that end up with the same end guy) or you just end up frustrating your players.

Not enough clues as to what to do to get it right, I'm afraid, from my point of view (although I haven't found the Morghana ending, so I don't know what "clues" she gives). I liked it, up to a point, but then it just got annoying. And the most annoying thing of all is that I would like to see how it /does/ end, but I lack the time and patience to mindlessly click through all the options for an eleventh/twelfth/thirteenth etc. time to find out

I don't mean to sound discouraging - it's fun and I enjoyed playing it, but I don't do endless repetition
Learn javascript or, better still, a scripting language such as PHP or Perl
Don't stop making these challenges, but please make them beatable with logic and guile, rather than just having to exhaust possibilities. -
You should admit that the creator sent you an e-mail telling you what to do.
No, in fact he didn't. Nobody told me the solution. I wasn't one of the people to ask for it.
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Congratulations for solving it by yourself. You should be very proud. as for Dan, thanks for the critism, i'm glad you spoke your honest mind. i appreciate that more than people lying
I do admit the repetition is.....repetitive, but one day, when i DO get round to making Knightmare III, i will try and randomise. Do also remember that Knightmare I was based on the book. Knightmare II is all completely my own work, and i expect the odd flaws
Ali
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I don't remember having precisely that problem. Have you tried going back and doing something different?
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For the dragonmints problem, take the dragonmints and the dagger. Give Velda the dagger before hand, and she'll give you a CAGE spell. Give Owen the dragonmints, then in the next room (where you got captured) you'll use CAGE to escape being captured.
I'll give you a clue. Right is right. That's your clue to find the Talisman.
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i got the same ending

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Getting the different endings is a good thing, especially when you work out what one of the clues means.
Then it's a matter of finding a certain set of rooms. That's what took me longest. I had clues, but for a while had no idea what her clue meant, because I hadn't found those chambers.
I think it's great that this game has managed to frustrate so many people. I'm not being evil, but commenting on how well it's been put together to make it have such long-term playability. As I mentioned on another thread, these games are usually pretty darn simple, but this one is a brilliant challenge, without being completely unfair. And it's original- true to the original, but with enough new storyline to make it interesting.
I sincerely hope you think about making another one sometime in the future.
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It is amazing.
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and I still haven't found that Talismen!
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