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  3. Exploring the world of Knightmare with Oculus Rift

Exploring the world of Knightmare with Oculus Rift

Scheduled Pinned Locked Moved Fan Creations
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  • J
    J
    jamesuk
    wrote on last edited by
    #25

    Now have the Play Your Cards Right puzzle from Series 7-8 in place. I have a basic implementation of the puzzle in place now so you press a button on the control pad to touch the appropriate card to make the next platform come out. I can't implement Leap Motion support into it right now as the particular implementation of the Rift I'm using right now doesn't support Leap Motions "Image Hands" at the moment. Really hoping to actually have reach out and touch the cards in the future.

    I can't figure out how to assign multiple animations to script functions right now so touching the wrong card removes the block beneathe you at the moment and I can't get animation of the blocks to move in as you progress through the puzzle. Not following suite will send you tumbling into the darkness below along with a complimentary "oooh nasty".

    Full resolution images:

    http://imgur.com/a/Xf8GD

    Video:

    https://www.youtube.com/watch?v=bKoSQGugDP4

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    • P
      P
      pjmlfc05
      wrote on last edited by
      #26

      Great stuff once again! The play your cards right room is very daunting from the perspective you get. It looks a long way down!

      Loved the bit incorporating Simon's team. When the wrong card was touched, the view from when falling down was immense!

      Keep up the great work James.

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      • C
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        Canadanne
        wrote on last edited by
        #27

        These are all so brilliant!

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        • J
          J
          jamesuk
          wrote on last edited by
          #28

          And now we have the coridoors of what I think is Castle Linghorn from Series 8. The sense of scale when you're wearing the rift is amazing:

          High resolution images:

          http://imgur.com/a/zWqYK

          The images/colours are brighter to compensate for the darkness of the screen in the rift. The brightness in the video is closer to how it looks in the rift.

          Video:

          https://www.youtube.com/watch?v=c4lq2ujuBW8

          The lighting could probably do with a bit of fine tuning. Difficult to do with Rift development right now as dark areas are very prone to smearing on the Rift.

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          • J
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            jamesuk
            wrote on last edited by
            #29

            Just realised that the video I uploaded was an old version where there was a lighting irregularity at the crossroads (The support pillars are overly bright). I'll upload a replacement video tomorrow.

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            • wombstarW
              wombstarW
              wombstar
              wrote on last edited by
              #30

              wow, you're a real wizard with this stuff.

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              • J
                J
                jamesuk
                wrote on last edited by
                #31

                And now the Level 3 Clue Room from Series 8 along with an animated fireball flying across the room with the original 2D sprite and sound. . Could quite easily have used unitys particle system for the fireball but 95% of the charm would be lost. The corridors of Linghorn lead into this room like the original which provides a nice sense of authenticity.

                High resolution images:

                http://imgur.com/a/yv2NN

                Video:

                https://www.youtube.com/watch?v=dSv0CnN7Fe8

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                • J
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                  jamesuk
                  wrote on last edited by
                  #32

                  Basic exterior area of Palace Linghorn (series 8 ) pretty much done. Not much to say here really. Approaching the portcullis makes it open along with the original sound effect.

                  High resolution images:

                  http://imgur.com/a/I041r

                  Video:

                  https://www.youtube.com/watch?v=K9wm8mvjjK8

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                    jamesuk
                    wrote on last edited by
                    #33

                    And now the most infamous of Knightmares areas..... The Corridor of Blades! Looks darker in the rift. Updating to the latest version of unity now allows me to take screenshots/movies with proper widescreen aspect ratios which is nice. The only downside right now is it introduced an oddity where the mirrored view on the monitor shows horrendus ghosting. Thankfully, the ghosting isn't present in the rift. With the HTC Vive and its room scale tracking, I imagine that it'll eventually be possible to physically move left and right to avoid the blades.

                    High resolution images:

                    http://imgur.com/a/TVIdW

                    Video:

                    https://www.youtube.com/watch?v=W54gjdWmEJY

                    And the Golden Galleon exterior from Series 8. For some reason, they appear to have used two different models for this so I essentially made a hybrid to combine the pair of them together.

                    High resolution images:

                    http://imgur.com/a/seudV

                    Video:

                    https://www.youtube.com/watch?v=CYArtmvdmmI

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                    • J
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                      jamesuk
                      wrote on last edited by
                      #34

                      And now onto the Quest Object Chamber as it appeared in Series 7. Featuring a basic Brollachan that says dialogue from the end of Julies quest . Brollachan model is a bit limited in terms of functionality as my modelling skills are literally barebones. . The eyes actually follow you around the room and track you as you lean left and right. Considering purchasing a dialogue tree Unity asset in the future so it can be fed with knowledge

                      High resolution images:

                      http://imgur.com/a/5FVbs

                      Video:

                      https://www.youtube.com/watch?v=o6aTwlBeZjI

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                      • J
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                        jamesuk
                        wrote on last edited by
                        #35

                        Onwards to the Level 3 clue room from Series 7. (AKA Level 2's clueroom from Series 8 )

                        And now for a special guest from Series 4-5. A fully animated skull ghost along with sound effects

                        High resolution images:

                        http://imgur.com/a/fxBcH

                        Video:

                        https://www.youtube.com/watch?v=Q9VvSvexXWo

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                        • J
                          J
                          jamesuk
                          wrote on last edited by
                          #36

                          And now the Brollachan can be fed with knowledge . Like the original, you walk to a certain point in the room and the Brollachan fades in with the same Gong sound. Once you've finished feeding it knowledge, it'll fade out again

                          High resolution images:

                          http://imgur.com/a/o1ZPl

                          Video:

                          https://www.youtube.com/watch?v=hQ5SO2c6Rhg

                          No consequences for lying to it right now. As it was technically robbed of its knowledge, it seems impossible for it to be in a position for it to kill a dungeoneer as it wouldn't know if it was being lied to. Any idea if the people behind Knightmare had any death sequences planned for the Brollachan?

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                          • J
                            J
                            jamesuk
                            wrote on last edited by
                            #37

                            And now onward to the interior of Marblehead Fortress

                            Which leads us to the entrance to the corridor of blades as it appeared in Series 8 complete with spinning blade and original sound effect

                            High resolution images:

                            http://imgur.com/a/Yo83O

                            Video:

                            https://www.youtube.com/watch?v=O_rQBA1HN7I

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                            • JamesAJ
                              JamesAJ
                              JamesA
                              wrote on last edited by
                              #38

                              Hi James,

                              I just wanted to say how much I've been enjoying your Oculus Rift takes on Knightmare. Whilst not being able to officially make a comment until now, I have been watching the vids almost as soon as you've posted them up here on the forum. The Corridor of Blades was particularly eye popping (liked how its possible to turn and watch the blade as it whizzes past) and the Causeway, Play Your Cards Right and moving block rooms are other notable favourites.

                              Keep them coming. Great work.

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                                Canadanne
                                wrote on last edited by
                                #39

                                This thread deserves a Merit medal in my opinion! Amazing work, I've absolutely loved every video.

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                                • MystaraM
                                  MystaraM
                                  Mystara
                                  Administrators
                                  wrote on last edited by
                                  #40

                                  Good call.

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                                  • J
                                    J
                                    jamesuk
                                    wrote on last edited by
                                    #41

                                    Thank you all so much for your support with this. It really does mean a lot to me

                                    And now we have the Snap Dragon Tunnels from Series 8 complete with animated Snap Dragons! The walls have been made brighter to compensate for the darkness in the Rift. Those Dragons look huge in the Rift

                                    High resolution images:

                                    http://imgur.com/a/lYCd9

                                    Video:

                                    https://www.youtube.com/watch?v=IPXECy_Rk4E

                                    Depending on the way motion capture tech evolves and eventually sees somekind of release, I can envision reanimating these snap dragons with my arms/hands to really give it that authentic "glove puppet" look to it.

                                    Unfortunately capturing images/videos via the mirror screen right now results in trails/blurring which does reduce the image quality. In the rift, it's much sharper (with the exception of the "Screen Door Effect" which should hopefully be less of an issue once CV1 comes out next year)

                                    With the Dragon Asset that I purchased from the Unity Store, I'm hopeful that this'll eventually pave the way for encounters with Smirkenorf/Bal-Sheba and if I can get my head around the coding, mayby even fully fledged Dragon flights between levels.

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                                    • J
                                      J
                                      jamesuk
                                      wrote on last edited by
                                      #42

                                      A couple of other items that I've been working on this week. We now have the room where the Dungeoneer would usually meet Stiletto or a Combination Lock puzzle. Not much to say here. Was mirrored in some cases so that'll be the case in the future here.

                                      And now we have Smirkenorffs holding area from Series 8 with interactive Smirkenorff that speaks to you Really hoping I can get him back up into the skies in the future.

                                      High resolution images: http://imgur.com/a/UFIM5

                                      Video: https://www.youtube.com/watch?v=8kWggRtOCpE

                                      I now have an instant death system implemented! Complete with classic skull animation and sound effects. I have reanimated it from scratch to take advantage of the 3D stereoscopic effects. Will need to adjust the animation of this in the future as I accidentally animated this in a 4:3 ratio and make the jaw/skull top double sided so they don't disappear.

                                      The Coridoor of Blades can now claim more victims! For the blades, I'll most likely be implementing the blood splat from Daniels (Series 8 ) death in the future.

                                      The Snap Dragons killed our poor dungeoneer right at the beginning of the quest.

                                      High resolution images: http://imgur.com/a/3qRxY

                                      Video: https://www.youtube.com/watch?v=NESk7ajtUfg

                                      Along with the death system, I also now have a basic gameover screen implemented which give the player the option to restart the room and quit the game. The "Go back to Antechamber" option is a placeholder for now. Will probably revisit the look of the gameover screen at somepoint. I'll eventually make a main menu which'll likely feature an option to play single rooms. Ideally, the backdrop of the main menu would be a 3D version of the Antechamber.

                                      Exiting the game causes Tregard to spell cast DISMISS which then makes the game exit to the desktop . The letters appear individually as Treguard says them out which is a nice touch. The blurry text has since been fixed (oversight in how the system worked due to inexperience)

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                                      • wombstarW
                                        wombstarW
                                        wombstar
                                        wrote on last edited by
                                        #43

                                        it's like having a real tour of the dungeon.

                                        I shall look forward to the gory version of the death by blades

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                                        • C
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                                          Canadanne
                                          wrote on last edited by
                                          #44

                                          it's like having a real tour of the dungeon.

                                          It really is! So cool!

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