Series 4 - Episode 13
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Unusually, Hordriss didn't do anything about the skull that was floating around!
It sounded like he was planning, once Dickon had left, to plunge the room into darkness to deal with the haunting - or for some other mysterious purpose. Maybe he just didn't want to mangle any more Latin with listeners around.
Malice appeared on the bridge ... and asked if Dickon wanted to pledge allegience forever to her. They said no, so Malice decided to crumble the bridge.
"Let's see if you can survive a fatal fall."
Which would make it a non-fatal fall. Silly Malice.
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Why is there a random goblin horn after Dickon picks up the Crown? It's odd how nobody even mentions it, and he doesn't appear to be in any danger at all! (Perhaps it might have added more tension to the scene, if Merlin had to rescue him before the goblins turned up.) It's almost like someone pressed the wrong button by accident. Is it supposed to be a fanfare, and that was the only sound effect they had available?? Or is it some kind of security alarm that doesn't matter because they already defeated Malice?
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Jeremy deserves credit for co-ordinating his outfit and hairstyle with the antechamber.
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An exciting episode, with the first winning team for two series. Yay!
It started with the arrival of Hordriss to redeem their pact. He gifted them two spells: "FIRE" & "OPPOSITE".
Next was the arrival of Malice. They half-heartedly agreed to be her subjects.
Then into the dreaded corridor of blades and a textbook example of how to deal with it. Their instructions were calm and clear and Dickon reacted quickly. Great shot of lead-advisor Tim when the last blade had passed. Even tho they didn't panic, you can see the tension in his expression. I bet his pulse was 100+ right then.
Onto the chasm-bridge and the return of Malice. This time they rejected her outright and Dickon had to rush for the far side before the bridge collapsed. In the next room she appeared once more, but they got their retaliation in first with the "FIRE" spell. Malice disappeared screaming.
Yet more danger. They needed food immediately. Advisor Prav suggested using the "OPPOSITE" spell on their bottle of poison, which worked nicely. Great thinking!
Their final challenge was the door-monster Dooreen (her only appearance) and again they did excellently with 3/3. (A total of 9/9 in their quest.) Thru the drawbridge and into the final room where they evaded a haunted skull and collected the CROWN.
Team 6 seemed a likeable team and they really deserved to triumph. The way they handled their quest reminded me a bit of Mark's winning team from S2. They were very calm and competent throughout and even early on they looked like potential winners.
Team 7 had a hard act to follow.
Jeremy produced an agile jump off the spindizzy to land safely after he was told to jump too late!
They scored 3/3 against Dooris.
In the next room they found a witch with her enchanted broom and a (rapidly recovered) sorceress. Great line from Treguard: "A sorceress called Malice and a witch called Goody. One is well named, the other is not." Noticeable that Malice claims to be tolerably well aquainted with Merlin. Presumably on her lighter-grey days. They accepted her offer of a pact to redeem a silver chalice in exchange for her help and received the eye-shield just as the bell sounded.
Nice touch having the pictures of the winning team and the crown on the closing credits.
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These knightmare baddies remind me of Bond villains. Instead of taking an immediate opportunity for a face-to-face guarenteed killing of the hero, they come up with an over-complex method which has a significant chance of failing, purely because of their need to gloat.
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