Hamming It uP.
(What some actors in KM Did. e.g. Mogred & Velda.)
DaggeR (team 6 series 1 picked up the dagger instead of the horn)
Red faceD (how that team must have felt after picking up the wrong clue item)
Day OrF (what LF gave Sly one day)
FreE (A form of spell that team 4 series 2 had to do to free the maid)
EeriE (which the dungeons were often)
ExiT
(What all teams were looking for when they enterd a chamber, That was either Mined or contained a threat like Skarkill or Snapper-Jack.)
TerminateD
(what happened to a team's quest when they died)
DuncE ("Let's hope you don't prove a dunce Dunstan")
(Lord Fear and Mogdred are) EviL
LizarD
(A Rudy Massive one poped up in S3 & S4 a couple of times, Just outside the ruins of Dungarth or The Fortress Of Doom.)
DiM (which you can't say much more than about some of the teams/members/dungeoneers.)
MiX (a variety of dungeon environment occured from Series 4 onwards)
Blows out cheeks sceptically. Very obscure.
Xylophone musiC (when a spell is cast).
Cavern ElF
(Inclueding A Very Rude but Sexy one.)
FlummoX (what some of the riddles especially those of Level 3 Series 3 were designed to do)
XenophobiA (displayed by Julius Scaramonger when Ah Wok was around)
all teams needed to show a level of
AccuracY
YounG (all dungeoneers had to be young)
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