I remember being bitterly disappointed at this episode way back when I was 7... the Knightmare I knew and loved had changed; it had gone outside of the dungeon and that, as far as I was concerned, was blasphemy! I wasn't exactly riveted by it; the snail's pace of the quest resulted in a distinct reduction in excitement levels. However, given time I became used to it... hell, I started to love it again! Actually, by time I mean the next episode as things seem to really pick up there. Helen's quest has since come to be one of my favourites. They are a brilliant team, expert guidance and judgement. And from Tyne and Wear too... local territory!
Anyhow, individual things I liked... the Spindizzy is a great way to start a quest... with a semblance of a possibility (yeah right!) of it all coming to a tragic end rather too soon. Oakley is a marvellous creation, Motley and Melly's banter is always nice to see and David Learner was, of course, great as Pickle. Apart from that, it was all rather slow but it's early days yet.
The best part of the whole thing, however, was the room over the end credits. I can remember eagerly awaiting its first appearance (probably in level three) but all to no avail. Perhaps it was unworkable... but still a nice tough ADDITIONAL task for an already marvellous third level (but let's not get ahead of ourselves...)