Tomyboy
As Fidjit quite rightly says....
Dealing with VR all round it doesn't look quick work...
You imagine how many lines of code it takes to make Windows XP work on your computer. You need code to tell it how to do math, how to change the font, how to send and receive email.
However, the system doesn't to worry about a 3rd dimension to calculate since it's not virtual reality.
So, try and imagine how many lines of code it will take to develop Knightmare VR and the basic engine for the other things Tim has in mind like TimeGate.
Let me give you an example of code
NUMBER = (RND*10)
PRINT="I'M THINKING OF A NUMBER BETWEEN 1 AND 10. HAVE A GUESS."
GUESS=FALSE
START LOOP WHILE GUESS = FALSE
WAIT FOR USER INPUT
IS GUESS = NUMBER?
TRUE = GUESS = TRUE
PRINT = "YOU GUESSED CORRECTLY!"
FALSE = GUESS=FALSE
PRINT = "NOPE, THAT'S NOT IT, TRY AGAIN"
END LOOP
That's just a simple text based guessing game. Bring in graphics and you have a whole new slew of problems and things to play around with.
I hope you can appreciate what kind of work has had to be put in for the VR Dungeon System to be created, and can understand why it's taking so long.
