As someone who loved KM as a kid, I took a look at the pilot. I'm afraid I wasn't overly impressed.
The team dynamic is gone, now that the dungeoneer can see I wondered what the point of the adviser was. Just another pair of eyes?
Not only that, but KM has gone from cutting edge to retro. Aiming for the complete computer generated effect is a big mistake. Nothing dates faster than computer graphics. KM had backdrops far in advance of anything on your computer screen, but these days it wasn't going to be possible, not on a TV show budget under TV show time constraints. Slap a new costume on an actor... new character! For a computer you need to create, model, skin and animate them. It also left me wondering why I would want to play when it looked like little more than a basic adventure game I could trump with something from my games collection.
The blind navigation, contrary to what some have said, was central to knightmare. The dungeoneer was in control, but the advisers were better informed. The dynamic between the two is what made the game, and that it involved real people meant it could adapt on the fly in a way the new version cannot.
I'd love to see KM come back, updated for the modern world. I'd hoped to see changes which reflected the fact that the dungeoneer can see, but it simply looked like KM, with more graphics, less advisers, with the same old puzzles. You cannot remove one of the central elements and change nothing else to compensate... where was the tension in the jumping element? The axe swings were irregular, the jumps couldn't be misjudged, you simply needed to get the letters right...
I hoped for so much, but it was, I'm afraid to say, a disappointing experience. Sorry.