Really enjoying watching a team who all contribute, it makes such a big difference!
It's interesting how this team managed the causeway fine with the usual walking forwards and side-stepping moves and no panicking.
One question to get the token from Gwen and it wasn't a very difficult one. There's been a large range of question difficulty this series. The gatekeeper is a legend! He totally zapped the hobgoblin it is a shame that he doesn't come back again complete with booming voice. Smirkenorff's landing command is so much better than just saying 'land' too.
In the clue room from the scroll it seemed clear to take the book, then with the choice between the gold and the green stone it was less clear so I suspect it would have worked out okay no matter which one they would have taken. At this point it seems like it's all still set up like a normal quest despite the impending end of the season.
Good to see Hordriss again, I don't think we've seen him since the Elita's voice/BAG incident. Is he wandering around with bare feet? I've never noticed that before. The team agree to recharge a staff with blue fire, incidentally the blue fire affect looks pretty cool (pun fully intended ). I liked the introduction of the short story to end the season rather then just timing out on the team. I liked Aesandre in a pantomime evil way and the reason for trying to get Kelly (that she's a blonde) was delivered in such a way that I actually did laugh out loud.
I've enjoyed S5, it's taken a lot of the elements of S4 and improved upon and refined them. The eyeshield sequences add to the themeing but don't drag so much and the rooms look better now that the colours are more muted and less pixellated. The introduction of the spyglasses and the face of the opposition really turned up the tension a notch and made it feel more like an epic battle between good and evil which carries across the different quests and makes the series feel a lot more coherent. The move away from answering 3 questions to get clues is a bit more contentious but I think the causeways go some way towards providing more of a challenge to replace the need for sometimes quite specific general knowledge. We also have the introduction of several characters who last through the next few seasons and some brilliant one-liners .
However I think that there have been some big problems with this series; more than once we've had teams where only one advisor has spoken which reduces my enjoyment of watching. I also think that the difficultly of some of the quests has varied a lot; from the difficultly of questions asked to the level of hinting that some teams got. Some teams were punished with death for things like counting the wrong number of floors in the descender or taking the wrong clue object when there was no clear hint, while some teams seem to pass through the dungeon with some kind of halo, it seems whatever items they take it will work out in the end. I don't think the first team to make it to level 3 were particularly good and I feel a bit sorry for the teams I thought were better who didn't get as far. Some of these problems are dealt with by the time we get to the next series, so there is a positive outcome
I'm trying to decide if I should dive straight into watching S6 or if I should wait and mull over S5 first with the happiness of still having S6 to watch since it's my favourite...