Series 3, Quest 8. Douglas walks through a creature's stomach.

Series 3 Quest 8

By Keith McDonald

Team 8: Douglas, Richard, Derek and Matthew from Weston-Super-Mare.


The eighth quest of Series 3 was for the Crown and lasted 13 minutes.

Knightmare Series 3 Team 8. Douglas, the dungeoneer.

Level 1

The quest begins in the Dice Room.

Treguard: "It's one of the fundamental laws of the quest that most dungeon cells have six sides. So, by coincidence, does the common gaming dice."

They arrive in the Scorpion Room. Douglas gets caught by the sting and loses a level from his life force status.

Knightmare Series 3 Team 8. Douglas find Mellisandre feeding maggots.

Mellisandre is feeding maggots in the Vale of Worms. She offers the 'first step'.

The team escape the moving wall into the Level 1 clue room, which is guarded by Brangwen (score: 1).

Brangwen: "All other knowledge is denied you."

Knightmare Series 3 Team 8. The Level 1 clues include gold and a gauntlet.

They take a key and a bar of gold, leaving behind a gauntlet.

Onto the Serpent's Tongue. Mellisandre waves from the left ledge. The team dither on the crossing and then direct Douglas straight into the mouth!

Knightmare Series 3 Team 8. Douglas walks through the stomach of a creature.

They proceed through a tunnel inside the creature.

Motley is sat in an empty pool, complaining that all the water has been drained.

Motley: "'Motley', I says, 'tonight's a once-a-year night. Tonight is bath night.' Only to find out that some idiot's pulled the blimmin' plug out."

Knightmare Series 3 Team 8. Douglas abandons Motley to a snake attack.

A snake appears behind Motley, but the team don't tell him - they just make their own way out!

Motley is not impressed.


Death

A bomb room. They don't have the gauntlet to halt the fuse.

Knightmare Series 3 Team 8. The quest ends in a bomb room.

BOOM.

Treguard: "It freezes the fuse, don't you know? Well, no, of course you don't, because you didn't earn that information from the clue room."

You Might Also Like...

Lair of Kaa

One of the Lairs of Kaa (Level 3) found in Series 3 of Knightmare.

A giant snake emerged from a pit in Series 3, forcing teams to scurry to the nearest exit.

Spear Room / Pendulum

The Corridor of Spears. Dungeoneers had to pass two sets of hazardous weapons. This variation is from Knightmare Series 3.

The Spear Room was a common timing challenge during the early series of Knightmare. Dungeoneers had to avoid spears to reach the exit.

Dice Room

The Dice Room from Series 3 of Knightmare

The opening room of the Series 3 dungeon was plain green and dominated by a giant dice that revealed the doorways.

See Also