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  3. Floating White Skull - A New Name?

Floating White Skull - A New Name?

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    alexhighnumber
    wrote on last edited by
    #7

    Yes sorry Tregaurd, Tregar was what I thought he was called for many years only realising with the recent re-shows - I guess the old names just to burned in !

    The whole energy thing is a bit suspect I think, also back on floating white skulls again have you noticed sometimes if they're taking too long, even while life force is draining, it stops before they lose too much energy and off flies the life force meter and up pops a white floating skull to hurry them instead!

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      MoanaLiza
      wrote on last edited by
      #8

      Isnt it a bit wierd that whenever they get near food their life force goes red, even if it was green in the room before  ;D

      A bit like me and those other people really who look at some foods and put on a couple of pounds

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        Pickle123
        wrote on last edited by
        #9

        lol...classic mem  😉

        i love the "refresh rate wraith" name...floaty white...we know your secret now

        welcome Mr.Alexhighnumber may your postings fall upon the woodland paths as the leaves

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          Purgatory
          wrote on last edited by
          #10

          that because there tends to be food aorund after the team incounter a nasty.

          after all in a normal room the life force goes down at a stedy rate.. u can see the difference when their is a danger or if the team get hit...  and i;m pretty sure it comes up once evey 2 rooms.. if not every room.. its not like they can keep it up all the time.. i have notice the way it slows up just before it dies as a team its trying to put food in the bag..

          I don't see why they can't keep the food until they need it (life force red) many of them use the food like in the clude room where they are almost full energy.what a waste

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            Malefact
            wrote on last edited by
            #11

            That's a very interesting idea, actually. Perhaps in the new series, saving food for later could be done in level three; there could be two food items on the table, and the team would have to be savvy enough (following an earlier hint that food is scarce in level three) to put one in the knapsack there and then, and take the other one as a clue object for use later on.

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              Pickle123
              wrote on last edited by
              #12

              now that's an idea i like!

              the idea i had concerning level three was that the "big bad" whoever it is casts and unreversable "blind" spell on the dungeoneer at the start of level three hence needing it to go back to basics! and have the advsors guiding again a nod to the old ways so to speak.

              maybe not for every quest..maybe for some who were on losing status or somthing anyway?

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                Purgatory
                wrote on last edited by
                #13

                i still think a knightmare based movie would be cool lol

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                  Snowwiewolf
                  wrote on last edited by
                  #14

                  A Knightmare movie.... now thats a movie that I'd go see (I went to see a certain mivie 9 times.... I'd go see a Knightmare movie 921 times)

                  I once thought up a commercial for a Knightmare movie..... it turned out too ridiculous to write down... so I wont talk about that blushes

                  You guys have enough great ideas to make a knew Knightmare yourself

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                    Festus
                    wrote on last edited by
                    #15

                    SPELLCASTING  W-I-E-R-D

                    ...would cause instant death to the dungeoneer as a dictionary came flying through the air to knock him down a hole.

                    Raaaaaaaaaah!

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                      Malefact
                      wrote on last edited by
                      #16

                      Pickle: I had a similar idea about the Dungeoneer being made blind under certain circumstances. I thought about so-called 'Blind Spots' in the Dungeon where the Dungeoneer would lose sight.

                      Additionally, occasions could arise (such as in the Final Conflict) where the Big Baddie could stop the Dungeoneer from hearing what Treguard and the team were saying, resulting in the Dungeoneer having to go it alone, with the people in the ante-chamber only able to watch and do nothing.

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                      • PookaP
                        PookaP
                        Pooka
                        wrote on last edited by
                        #17

                        Hmmm, I dunno about that second idea. You see, dungeoneers, we have noticed, tend mostly to be dim, while the advisors guide them 'round the dungeon! Only Barry could've dealt with what to say without help from his advisors...

                        ...but then again, he could've done the quest on his own... "Right, I'm going down a corridor, and I'm turning left..."  ;D

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