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  4. Series 8 - Episode 7

Series 8 - Episode 7

Scheduled Pinned Locked Moved Series 8
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  • JamesAJ
    JamesAJ
    JamesA
    wrote on last edited by
    #4

    The team didn't take the Brain Pills from the clue room, as the Stinkwort was not needed to create the FILLET spell. If they took the Brain Pills, they could have taken one whilst on the trapdoor, and that would most likely have provided them with an escape route into Level 3

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      JoeGrocottJames
      wrote on last edited by
      #5

      Can anyone remember all the choices? I seem to recall the scroll saying "Dangerous to those who are not dim" - which would seem to suggest not taking the brain pills.

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        rachelesque
        wrote on last edited by
        #6

        they met sidriss and i think they should have given the brain pills to her in return for a small float spell.  if you remember, in the spy glass, lord fear mentioned sidriss was stupid and that was a hint that she should have been given the pills.

        thats my theory anyway.  sidriss is a source of magic as well as information in this case i think.  the brain pills being specifically mentioned in the scroll usually means a clue object is important.

        and i should be revising and this is starting to not make sense.

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        • JamesAJ
          JamesAJ
          JamesA
          wrote on last edited by
          #7

          Can anyone remember all the choices? I seem to recall the scroll saying "Dangerous to those who are not dim" - which would seem to suggest not taking the brain pills.

          The Clue objects were: the brain pills, a portion of Stinkwort and a bat. The team needed to take the brain pills for Sidriss and/or the trapdoor room (as it was never explained properly) and the bat as it formed part of the FILLET spell together with the plainberries they found in another room later on (this was learnt through spying on Lord Fear). The Stinkwort was the dud as it didn't form part of the spell.

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            PunmiesterWhiteley
            wrote on last edited by
            #8

            That particular episode had Majida ask Treguard what the Stinkwort did at the end.  He replied that he doesn't think it does anything.  Majida then asked if they had picked the wrong object to which Treguard taps his nose in a secretive manner.

            The team encountered Sidriss who was being questioned by Snapper Jack.  She had this riddle:

            Cut your cards and be observant.

            Is Jack the name of prince or servant?

            The Brain Pills may have helped her answer correctly but the team gave her the correct answer of servant.

            She gave them the KNOT spell in return.

            The only way to Level 3 was down the trapdoor.  The advisors really should have known that.

            Any answers as to why they finished Level 1 with a egg timer still left?

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              Davius
              wrote on last edited by
              #9

              When the team got to the trapdoor room and destroyed the skeletron with the FILLET spell, I think they just had to direct the dungeoneer onto the trapdoor to fall down to Level 3. The scroll in the clue room which said "Dangerous to those who are not dim" was confusing, because it implied taking the Brain Pills would be dangerous (I think one of the advisors stated this as well - even though afterwards it looked like they could have been given to Sidriss), so they decided on taking the remaining objects: the Bat (for the FILLET spell) and the Stinkwort.

              However, it was not apparent that there was anything else (like a FLOAT spell) in that Level that could deal with the trapdoor to Level 3, and because they thought that they could not use the trapdoor without the spell, they entered the other door and died.

              The fact that the only other exit was trapped with a Fireball, and that Treguard said "Float spell or no Float spell, the trapdoor is the only way down to Level 3", probably means that they did not need a spell to descend anyway.

              So the fact that they did not have the FLOAT spell, like they used on the trapdoor from Level 1 to 2, either shows a slight lack of continuity, or tells us that it is not as far a fall from Level 2 to 3, as it is from Level 1 to 2!

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                Beef
                wrote on last edited by
                #10

                Hey every1! new here, loved knightmare to bits when it was on, tho didn't see series 1 or 2 till the repeats.

                Anyway my question regards the afforementioned team.Its been ages since series 8 was on. This team appeared to be killed because they picked up the wrong object. I was wondering if anyone could give me more details on why they died as it appears very unclear from the series guide.

                Cheers

                Beefy

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                  Pickle123
                  wrote on last edited by
                  #11

                  they didn't go to level three. they thought they needed a float spell, and maybe they did, but since they choose the door and not the trap door they have gone off course...missed level three and therefore couldn't win anyway. the fireball was a quick way of dispatching them.

                  as to the stinkwort being the wrong item shrug i can't remember fully what happened since its been ages since ive seen the series (not having sky or anything) but not all items have to be used although most were in the later series especialy. whatever else was on the table may have gotten them a float spell or somthing but who knows.

                  again, welcome beef

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                    Snowwiewolf
                    wrote on last edited by
                    #12

                    I remember Majida saying what does 'stinkawart' do? and Treguard answering that it doesnt do anything....so it propably was the wrong item, but its hard to tell since I cant remember most of that team. And if a feather (of falling) was on the table they hould have taken that.

                    The thing I remember best was that one of the advisors yelled "Quick gives us some information" to Treguard who answered: No

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                      Malefact
                      wrote on last edited by
                      #13

                      It may have been a rather sneaky trick, thinking about it. Lord Fear read out a list of ingredients required for the FILLET spell but the Stinkwort was never actually mentioned. The team may have taken it thinking it was, since it does seem like the sort of thing a list of magical ingredients might have.

                      There are two possibilities I can think of regarding how the team should have made it to Level Three. Either they should have taken one of the other objects from the Clue Room, or they didn't actually need an object at all. Maybe all they had to do was use the Reach Wand to open the trapdoor.

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                        PunmiesterWhiteley
                        wrote on last edited by
                        #14

                        The other item was a jar of Brain Pills.  The scroll read "Warning.  Dangerous to those who are not dim".  The team took this to mean that the Pills would harm them because they were clever people.  So they took the Stinkwart.

                        It wasn't part of the ingredients needed for the FILLET spell.  The only help the team got was from Sidriss who gave them a KNOT spell which they needed.  Snapper Jack wasn't the type to aid dungeoneers.

                        Basically the Pills would have somehow helped them down the trapdoor safely.  They could have gambled on getting a soft landing but took the door instead.

                        Would they immediately die the second the dungeoneer hit the ground?

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                          MoanaLiza
                          wrote on last edited by
                          #15

                          Go ahead

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                            Tom41
                            wrote on last edited by
                            #16

                            Another great episode! I liked how Snapperjack chased the dungeoneer across the moving-floor room, and they still had to face his 3 riddles after escaping! Snapperjack appeared to be still standing in the same place after a block had moved away, but he was of course let off

                            What do you think was the answer to the 3rd riddle? The god down there beginning with P... Poseidon?

                            "Beginning with P? P-p-p-p... pick up a (penguin)" - though I think they chopped off the Penguin to avoid infringing a trademark

                            In that scene one of the advisers also suggested they apologise to Snapperjack

                            Also liked the troll chasing them while they were attempting the rune-lock puzzle, with new suspenseful music. The troll even entered the chamber (in slow motion) as the door opened!

                            Next room, they seemed to cast the Fillet spell immediately to destroy the Skeletron - almost as if they knew it would be there before they entered the room (or something was edited down). All I heard was one adviser saying "Skeletron, BIG skeletron" and another doing the spellcasting.

                            I wonder how they would have done if they'd gone for the trapdoor, even if they didn't have a FLOAT spell? Would he drop to his death? If so, it didn't matter since the team would be in losing status anyway.

                            Interesting how the next team started in the sewer tunnel, didn't really seem to be a shortcut. It just lead straight to the Level 1 clue room, missing out the dwarf tunnel. And why did the fireballs come out only after they'd taken the items?

                            The dwarf tunnel seemed to have been moved to just after the clue room in fact

                            First appearance of Smirkenoff this series! I liked the snoring and how he was very sleepy as he talked to the dungeoneer

                            Classic lines today:

                            "Is that K-N..." "Ooh! Don't do it now!"

                            "Ooh, plainberries - yeeeeeah!"

                            "Snip-a-snap, what have we here?" Adviser: "An intelligent person?"

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                              Billy
                              wrote on last edited by
                              #17

                              The bit in the Series guides detailing the end of Episode 6 should really be moved up to just before the paragraph starting with 'Met Sidriss by the sewers', as otherwise it looks like it happened after the team died, which would have been pointless.

                              This new team mangled up the proverb a bit- it's meant to be 'A bird in the hand is WORTH two in the bush' instead of 'is better than'. Still, amazingly. Brother Strange (or was it?) didn't have it. He probably had the 'worth' version.

                              The 'short-cut' that actually wasn't looked like a London Underground tunnel to me, for some reason!

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                                TheBrollachan
                                wrote on last edited by
                                #18

                                Anyone notice the following:

                                • As the new team head towards the dungeon gate the camera dipped up (probably as the cameraman stepped down from a step) and showed part of the studio ceiling.

                                • As Brother Strange / Lord Fear (not sure which) appeared he appeared from the middle of nowhere. The blue screen he was hiding behind was in the middle of the passage and not by a dungeon column.

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                                  MoanaLiza
                                  wrote on last edited by
                                  #19

                                  I somehow couldn't help but wonder if there was sound problems and Michael couldn't hear the advisors a lot of the time. I liked the banter between LF and Sly.

                                  PS Billy I think that that was the real Brother Strange. We'll find out tomorrow if so. I think very much so we'd be able to tell if it was Sly and his "pooms".

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                                  • HarveyTowersH
                                    HarveyTowersH
                                    HarveyTowers
                                    wrote on last edited by
                                    #20

                                    "Take this old habit Hands, it's the only dirty one you haven't got!"

                                    I could be wrong, but was the first dungeoneer carrying three items at one point? (the bat, the stinkwort and the plainberries) But I take it that they weren't meant to have the stinkwort anyway.

                                    The first team were too busy talking amongst themselves. Just before they went to the door instead of the trapdoor one of them ordered Treguard for help ("Give us some advice quick!") Too many teams have forgotten the fundamentals of the dungeon over the years, the only way is down, right hand path, no weapons etc.

                                    I think it was the real Brother Strange too (loved that he proved how he was by pointing at himself!) Don't know if we'll see Sly Hands - Lord Fear gave the impression that he was going to do it!

                                    I think that the team guessed the objects ("We could use that or trade it...") before working the scroll out later. Good to see Smirkenorff again!

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                                      TheBrollachan
                                      wrote on last edited by
                                      #21

                                      Yes but Lord Fear did say at the end that he would have to do it himself. Good to see Grippa and Rhark again over the last 2 episodes

                                      Liked the troll that was moving towards the team in the number combination room.

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                                        LordF
                                        wrote on last edited by
                                        #22

                                        Perhaps the Trolls have taken over Goth, snice their King was killed by the Troll hammer.

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                                          Porsmond
                                          wrote on last edited by
                                          #23

                                          A Good episode, but I'm realy confused over their death.

                                          What on earth did they actually need then to get to Level 3 cause I cant see how they could get another float spell. It was obvious they needed the first Float Spell to reach Level 2 so where on earth were they meant to get another one from?????

                                          Some good moments in this episode though, love the combination room with the music and the troll noises, and then panicing to quickly get it done and go through.

                                          Also there is a small blooper in the episode - When Treguard opens the gate for Rebecca to go through. He trys to close it but pulls the chain the wrong way, he is confused for about a second over why it wont close before realising

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