Series 5 - Episode 3
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remeber children, having the horn isn't good
Well, unless you're in Series 1 and 2, when you needed the horn to get past the Wall of Jericho. (and I believe it's the same prop too!)
IS anyone else board with Pikle being Late? thats twice now already..
Yes! If he worked as a kitchen porter like me, he'd have been sacked by now! Lazy bugger...
Looking at the way these teams handle the causeways, it's just as well there's no timer! Causeways are one of the places where it's much better if you can guide your dungeoneer by degrees or clock points (like the winning team in Series 6) rather than shuffling about and spazzing.
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Causeways are one of the places where it's much better if you can guide your dungeoneer by degrees or clock points (like the winning team in Series 6) rather than shuffling about and spazzing.
...with bonus points for not managing to pick up the causeway combination, and getting it right by sheer guesswork? ;D
The lifeforce just isn't the same without the heartbeat.

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SPOILER HERE
Team 6 die on a causeway because they were actually far too slow and the floor finally did give way beneath them.
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My favourite episode of this series so far, there was a lot more happening in it and things didn't move so slow.
I agree that Smirkenorff's flights aren't as interesting without his regal voice which we've come to know and love. The graphics on the flights look a little more grainy too.
Pickle isn't as good a character as he is in Series 6, I don't think.
I liked seeing Motley and Ariadne (it's a pity she only appears in that episode). That up and coming classic moment with Skarkill will be great viewing too! ;D
The next team is the first to reach Level 3...
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Even though a couple more teams get further aren't Ariadne and Oakley seen in those quests?
In this episode I was treated to extra some extra effects where I live, the moment Lord Fear realised someone was spying on him was accompanied by a flash of lightning from the thunderstorm outside my window.
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SPOILERS
...with bonus points for not managing to pick up the causeway combination, and getting it right by sheer guesswork? ;D
Exactly! I thought they were a fab team.
Team 6 die on a causeway because they were actually far too slow and the floor finally did give way beneath them.
And not before bloody time too!
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Well I for one am upset at series 5 episode 3, and you know why? Because I didnt get to see it!
I had a real good system going on, usually watch it at six, then tape it at night! So I was confident that I could work on friday, miss the episode, and look forward to watching it the following day..........
....until challenge decide to change it so that they dont actually play the episodes at night anymore!
I am so angry at this! They promised us KM THREE times a day on Mon, Wed, Fri! Instead they decide to show their rather lame attempt at Fort Boyard with Burnside from The Bill, cause Dirty Den's been resurrected!
ooooh, Challenge!

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MPK, I feel exactly the same way. I work nightshift on Fridays, Saturdays and Sundays, so on Fridays I have to tape it during the day rather than at night, so didn't even realise they'd stopped the night showings - making me miss yesterdays showing. And on the whole it's a big pain because I like to tape it on the late showing, so I don't have to "steal" the cable off my parents during the day. (And I agree about UK Fort Boyard... I've been watching the French version for over 10 years, and it knocks the socks of the UK version big time! )
Getting back on topic... I feel sorry for the team in this episode. They weren't the best of teams, but they're better than some who've got further. Their main blunder wasn't entirely their fault, seeing as they were rushed over what to take in Ariadne's Lair. Had it not been for that, they may have remembered back in Level 1 when Skarkill told Lord Fear about his need for dosh...
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Whoops... seems after watching the repeat yesterday, I noticed something I missed before.
It wasn't exactly obvious, but this time round I did notice Gwendoline saying they'd need to "bribe their way through Level 2" (or something to that effect). So... I guess the team weren't so hard pressed as I'd originally thought. I still think it was unfair that they were rushed... but they did also have fair warning of Ariadne's Lair, and that they'd need to be hasty there...
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I missed most of the series 5 eps last time around but I managed to see this one this time though. Anyway I think that their main mistake was that they didn't seem to be taking notes properly during the first eye shield sequence, which was mentioned about Skarkill being bribed.
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Ok, well, this thread not only contains spoilers of Ep4, but also Ep6. Still, I already know what happens in the next episode, but I won't spoil it for you.
As for THIS episode, well, Richard's team are doing fairly well. The first 40 seconds of this episode remained unseen until 1996, as there was a technical fault on the original CiTV transmission causing Tommy Boyd to adlib about the following day's Motormouth. There was a GREAT mistake in the first scene, as Sly Hands suddenly adopts the voice of Motley as he gives Richard the password! Further on we meet Brother Mace- this team have evidently watched the show, as they knew about wellways. Still, absolutely no one is using wellways in 1991, so they ride the admittedly neat looking decender to Level 2.
A great encounter with Motley stuck in a joker card- T,P and M were almost on the verge of giving away the card game that had to be called out, but in the end the team correctly remembered the game in which "joker takes all" was Snap. Then came two welcome appearances of old friends- Ariadne, and Oakley, before the episode ended with Skarkill interrogating them. What happens next? Find out in 3 days time!
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So the team started off by releasing Pixel from her bottle to attack Sylvester Hands, got the password from Sly. Next I think was the blocker followed by Brother Mace at the enterance to decender. Doesn't it take a long time to reach level 2.
Anyway in level 2 Motley was trapped in a playing card and they eventually worked out they had to shout SNAP. Then into the green wood they encounter Gwendoline - Motley falls in love with her before being frightened off with a bow & arrow. Next into Ariadne's layer they picked up the spy glass, as Ariadne approached they panicked and took the horn leaving the gold & ignoring Gwendoline's advice. Out of the layer they gained the causeway code through the spy glass, before gaining the level 2 password from Oakley - his face has shrunk a bit. Next was the level 2 blocker followed by the causeway. The episode ended with an encounter with Skarkill - no prizes for guessing what will happen at the start of the next episode - LOVELY!
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Resumed from time-out with Sylvester Hands 'harrassing' the dungeoneer. They had flowers now, so they let Pixel out of the bottle - and she used her needle several times on Hands! He agreed to give them the password for Level 1 if they told Pixel to stop it - and they did Got the password SARACEN. Pixel didn't want to go back in the bottle though, so flew away.
Through an eye-shield sequence into a room with a Blocker. Got some food off the barrel, then the Blocker came forward - so had to give it the password they just got from Hands. The blocker went away and they exited through the door on the left.
Next was the entrance to the Descender, with Brother Mace in front of it (who gave a sort of elevator 'this floor' speech ). Mace kept making bad jokes and giggling, and said that wellways are too old-fashioned so now they use modern technology - the Descender opened.
To start the Descender, they had to say "Down Boy!", count 6 floors down, then say "Halt!" to stop it on the 7th. This was the first team to have to stop the descender themselves at a certain point - the previous team had the descender auto-stop at the next level.
The Descender stopped at two doors. One had a FrightKnight above it (notice the advisers ask Pickle what that thing above the door was), so they took the door without the FrightKnight.
Entered the big red hall room, and found Motley trapped in a 'joker' playing card! To free him, they had to name the card game where the joker takes all. Took ages to decide on an answer, and eventually shouted "Snap!" to free him. Motley gave Richard a nickname, 'Dicky' because he apparently wasn't too smart, taking so long to figure out the answer!
Through an eye-shield sequence into a forest clearing. Motley broke a twig that was lying on the ground, causing Gwendolin to burst in with her bow drawn! Gwendolin kicked Motley on the ground (I'm surprised that was allowed!) causing Motley to run off. Gwendolin then said that they need to go to Ariadne's Lair to find some clue objects to bribe your way through to the gate tower. Also said that they need a password for Level 2, but she didn't have it. They needed to find Oakley, wake him and please him to get the password.
Through the portal into Ariadne's Lair - this time in the forest, but there was still a web at the top of the screen. Ariadne suddenly came in, so they hurredly had to take two items and leave! They took the Spy-glass and the horn, leaving the gold. But wait - didn't Gwendolin mention something about bribing?
Next was a clearing with a large oak tree. They now had time to look through the spy-glass and saw Lord Fear talking to Skarkill. Overheard a colour combination for the causeway - Red, Blue, Green and Grey.
Then, they shouted 'Awake, O Great One!' to wake up Oakley. Same face as before, just on a different tree. Oakley wasn't too pleased about oversleeping and missing spring!
Oakley set them one riddle, they got it right so gained the password for Level 2 "Leaf Mould".
Through another eye-shield sequence into a blocker room, where they got food and gave the password they just got to the Blocker.
Next was the causeway. Each hexagon had a FrightKnight symbol on it, but all were different colours. Navigated very well, if a bit slowly (good thing there wasn't a FrightKnight timer). I think they only have to follow the combination on the main area of hexagons with the FrightKnights, but they still tried to follow the combination on the blank ones at the end!
Into a castle, where Skarkill finally caught up with the dungeoneer, and wanted to clap the irons on him! Timed out in these scene though. I won't spoil the next episode, but I think they should have taken the gold to bribe him...
Yet another Smirkenoff flight sequence under the credits.
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I dont think il bother watching knightmare any more as every on here seems to think it aint enough just to comment on their thoughts of the episode but have to run a running commentry on it!
Good episode though. Still dont like the outdoor shots though or the indoor village shots. Didn richard and co look like they were gonna fall off the causeway a few times though?

The good thing bout this seris onwards i think though is that there are more interatcion between characters across different levels (helped by fatc there is now clearly different sides maybe?)
Cant wait tillthe next episode. Shame im on holiday for the whole of next weeks episodes. does that mean i miss the winning quest?
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Cant wait tillthe next episode. Shame im on holiday for the whole of next weeks episodes. does that mean i miss the winning quest?
I thought that you were saying that you weren't bothered about not watching anymore Knightmare. So anyway even if you do miss a couple of weeks, you will still be able to catch up as you'll have most of the info you need thanks to Tom, Billy, the Brollachan, Harvey and occasionally myself and I think I've forgotton one more person oh yes I think it's Dan. Mind you you can't beat watching the real thing as you don't have so much impact when you read reviews as you do when you watch it.
I'm not going into anything at the moment about anything to do with winning/losing series 5 later quests as I don't want to spoil anything for people who have not seen nor read about anything further than todays ep and so therefore do not know what happens in latter quests.
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