The KM Top 10 of Everything
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Top 10... KM Puzzles! pycr, cob, Causeways (A classic!)
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Minecart (not a puzzle, just enjoyed it!)
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Trial By Spikes
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Great Causeway (Normal ones were harder!)
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Ariadne (Just get the hell out!)
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Rooms with parts of the floor missing!
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Fireball Rooms
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Play your cards right
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Causeways
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Block & Tackle
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Corridor of Blades
Joint winners! Both were simple, yet were awesome in making Dungeoneers panic!
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Right, I'll have a go at the Puzzles one.
GG - Love your character name ones: Think (don't tell yer dad) Honesty Bartram was quite a good one as well. As cleverly as Scaramonger sounds something rather cunning but without being scandalous, Honesty Bartram is just such an antithesis. I'd take Mellisandre out and move all up for Bill Cashmore to slot in the bottom. The whole name was funny, but we never got that all the time, unfortunately.
10 RuneLock Combinations
(New for S8, to use the Reach Wand. I know it got repetitive and sometimes a bit of a pain to watch - but teams were rarely allowed to get through this unchased - by either goblins, trolls, miretrogs, or even Red Dragons if no combination learned.)
9 Knight Moves
(Sorry, film I like - but thinking of the Room of S2, facing the dungeon knight on a chess board. Just thought that was cleverly thought out, and needed more thinking than perhaps instantly acknowleged.
8 Ariadne's Lair
(Built up in S4 by previous woodland room, but the ceiling web was menacing, and knew what was coming. Easy to escape with either a spell or helping hand)
7 FireChambers
(Often used for vital clue objects, loved these rooms with both moving sections of floor, and protruding cannons which would come out at intervals and shoot fireballs across. Barry's team made this spectacular by trekking across to the back, then heading into the middle, almost into goblins' reach, getting Grimaldine's staff piece, and making it out alive)
6 Block & Tackle
(Claimed several teams in S4. Several memorable encounters: one for the directional lapse, and one memorable for directional mayhem [Giles]. Clever, but quite plain - and calm tended to win through in the end - even if the final teams' erratic stumblings got them through. [Thanks for pointing out the obvious errors]!)
5 The L3 Thin Ledge Rooms (L1, L3)
(I liked the L1 room which needed a diagonal step to get across; you just know it needs care. Really loved S3,Tm6 - Morghanna's Vale - only used once, but gets 5 on my list)
4 Play Your Cards Right
(not so evil in S8; but took many good teams out. Helped by the thin ledge and ghastly looking drop, even threat of chasing by goblins. Not necessarily the hardest to work out; but needed to note the shift from hearts towards the end)
3 Trial by Spikes
(needed swift movement, stopping and starting promptly, and rather violent looking end if not done correctly)
2 Causeways
(symbols made it harder than numbers, but most of the numbers were timed - brilliant..needed thinking, intricate guiding and speed as well; and never a challenge that was appraoched with any kind of sight aid - brilliant)
1 Corridor of Blades
(swipe! Even saw controversy of blood on screen S8;Tm2. Simple challenge, but the sheer pace of it was the exhilarating thing; kinetic energy certainly got everyone frantic. Used as a difficult challenge from S4 onwards, or one used to bypass in the code of 'short-cuts'. Still - wonderful puzzle; great stuff.)
My favourite non-puzzle in that way wouldn't be the mine-cart; even though it was absolutely fab seeing that yellow tunnel fleeing past; but dwarf tunnels for me. Looked terrifying, meeting anyone or anything in there set off panic, and just set your heart beating, along with the odd piece of incidental music, every time they appeared.
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Just to let you know red mage the block and tackle didnt claim Giles he survived it ......JUST lolol he gavea good example how not to do it though.
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Ack.. dear me. Good point sir, good one indeed. Shows I need to proof read better before I submit. Yep - point intended to be how memorable those two instances were: the first, yes, the moving mechanisms didnt even claim! Just fell straight down the harmless gap to the left hand side. The second case, Giles - memorable for the mayhem in running, twisting, turning in the middle of the room and bundling through eventually. Last action of the series too; how to end on a strong note!
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There we have it - Emii and myself agree on Barry, so therefore he is the official Knightmare God. Must get him and the rest of his team back for knew knightmare in some capacity!! Come on Emii, Barry's team for official cult status who become Knighting regulars!
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Simons team arent half as bad as some ERHMM Douglas series 3 and Akash series 2 etc.
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Lol I'll tell Barry he's the official KM God - He'll either be very frightened or very pleased
Does anyone else remember the thread where we made the KM christmas song? Someone dig it up quick! That's the kind of thing that needs to go in the archives - perhaps we could do a new song this year?
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I really like the puzzle Top 10s. And if the people who've commented want to make a list of best or worst dungeoneers, you're very welcome to do so!
Top 10 Reasons Why Series 3 is my Favourite Incarnation of Knightmare (so far) - I always say how much I personally love it, and it's often a benchmark against which I judge other series. This is why.
10. The Character Set Up. Not so much the characters themselves, although I love some of them, but the way in which just about anyone is a possible enemy- or, at least, you're not going to get much help for nothing. You have to earn respect in this dungeon. There are many characters who are pretty much out for themselves, but that you can get on your side if you can persuade them that your interests coincide.
9. You Need To Rely On Your Wits. Linked to #10, you're on your own. You don't have Eye Shields or Reach Wands to help you. You don't even know what your Quest is for unless you earn that information from a Wall Monster. This is true "in at the deep end" stuff.
8. Some Really Great Silly Moments. Everyone knows I'm going to pick out "Julie and the Goblins", but there are a lot of genuine comedy moments this series. They're not tacked on artificially, they grow out of the situations or the behaviour of the teams.
7. Treguard. I think he's especially wonderful in this series. The atmosphere in the antechamber is just right, and I think to an extent Pickle and Majida changed that. He's also not as insane as in Series 1 and 2. I much prefer the balanced, but still fairly neutral Treguard of Series 3. He can help at times, and occasionally he can still be abrupt. I really feel that here he best fits his role as "The Referee of the Greater Game of Luck and Glory", which I prefer to his attachment to his Dungeon earlier on and to The Powers That Be later on. His introductions and sign-offs this series are superb and set the atmosphere well. There's one particularly well directed start of episode that begins with a shot of some candles before refocusing on Hugo, which is just hugely effective.
6. Hordriss Is Introduced. He's my favourite character in Knightmare, he's nicely original and well-acted throughout his tenure, and he gets his first outing this series. That puts it up a great deal in my estimation.
5. The Best Clutch Of Wall Monsters. I like to see wall monsters somewhere in the dungeon, and both Golgarach and The Brangwen She are great, as far as I'm concerned. The actors invest them with genuine personality and menace.
4. Difficulty. Linked to #10 and #9, I like to see a difficult, but not impossible dungeon. I think most teams here are treated fairly, but you're not going to succeed by default in this Dungeon. With perils at every turn, each step is an achievement. Teams who didn't get to Level 2 this series were often the teams who in later series would have perhaps even made it to Level 3. Cutting off the inadequate teams early gives more possibly genuinely good teams the chance to tackle the Dungeon.
3. Some Really Fabulous Little Puzzles/Scenes. Okay, there's not the wonderfully inventive floor puzzles this series, but some of the rooms are nonetheless challenging and memorable for the way they looked. I think especially of the Quicksand Path in Level 1, the Minecart Ride, and the Laser Cat Thingumy Whatevers.
2. Mrs. Grimwold. I couldn't leave "her" out. She's played really well for comedy value without becoming completely ridiculous. There are laughs in every scene she's in, and I guess that rather a lot of people have tried their hand at imitating her voice and catchphrases. The interplay with "Festus" is fantastic, and despite being played by a guy (or perhaps because of it?), she's so much more interesting than your archetypal "witch".
1. Knightmare Moves On. I personally think this is the first year where we really see wholesale changes, proof that we're not going to see the same things as we saw in Series 1 repeated every year until people get bored. Part of the excitement of watching the show was wondering what new puzzles and characters and such would be introduced in the new season. The production team showed they wouldn't rest on their laurels, that they'd continue to work to bring new ideas and try to tame the newest technology to express them. It must have been a pretty bold move to get rid of a lot of the Series 1 and 2 characters who'd proved popular and were by now easily recognisable, but it was done so the show would never remain stale. This year, I think, Knightmare came of age.
Those are my reasons. If other people want to sell another series or post other reasons, feel free to post a list.
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Does anyone else remember the thread where we made the KM christmas song? Someone dig it up quick! That's the kind of thing that needs to go in the archives - perhaps we could do a new song this year?
Hmm, whoever originally started such a song must be a hugely original and talented person. It sounds a great idea.
I dug around in the old threads. Some of them are a bit dirty and a few were covered with gunk from Mildread's cauldron, but unless there was another song, I guess this is the thread you mean:
blows dust off a piece of faded parchment
http://www.talkknightmare.co.uk/forum/yabb/YaBB.cgi?board=4;action=display;num=1040034836;start=
Perhaps if you want to discuss it or start a new song you could start a new thread so this one can remain on topic, please?
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In regards to the comments about Barry's quest - I wish I remembered that one now! I do recall it being a good finish off to Season 7, but aside from that it's one I'd REALLY have to rewatch (which'll probably be a while, knowing Challege? :roll: ).
Simons team arent half as bad as some ERHMM Douglas series 3 and Akash series 2 etc.
Aw... don't knock Akash! It wasn't his fault his advisors were the worst advisors ever! (A Bulldozer indeed!) I swear that had he been on his own (i.e. no advisors), he probably could have got even further than he ended up!
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Top 5 favourite characters:
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Gwen - girl power
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Hordriss - cool hair - top actor
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Pickle - again, great actor, kinda watered down the atmosphere in a good way when i got too scared as a kid, felt like your pal
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Treguard, obviously, there can be no other dungeon master
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Lord Fear - hence my forum name. Just has that whole powerful, 'dominant one' thang going on. (Don't ask....)
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- Lord Fear - hence my forum name. Just has that whole powerful, 'dominant one' thang going on. (Don't ask....)
LOL. Nice list, by the way!
Top 10 Quests I Wish Teams Had Been Sent On - Treguard has enough crowns retrieved already, and I think it'd encourage him to take more care of things if kids didn't go off retrieving them all the time. Here are the quests I'd send the brats on instead. I hope you'll agree that at least some of them are worthy causes.
10. The Quest To Get Brother Strange A Life. The guy wanders around tunnels. In his vaguely more interesting incarnation, he wanders around tunnels collecting proverbs. He needs help, Team.
9. The Quest To Lock The Maid Up Never To Be Seen Again. The teams who had to free one of the maids but failed miserably had the right idea, but sadly the evil wenches managed to escape captivity. Thus I charge you and your friends to take this annoying piece of dungeon trash and lock her in the deepest catacomb where noone will ever have the misfortune of finding her.
8. The Quest To Get Mildread A Makeover. Poor misunderstood Mildread. If you were ugly and warty with grey skin, and thus noone invited you to parties or asked you out on a date, wouldn't you turn to such misdeeds as impersonating other, more attractive people and attempting to make soup out of such good-looking specimens? In the name of Truth and Justice, seek out a stylist and beautician (since they've all appeared on our screens recently, random chance suggests at least one must have been in the dungeons in the late 1980s) and get her the help she needs.
7. The Quest To Slay Pickle's Barber. Justice demands his crimes be punished!
6. The Quest To Destroy Mrs. G's Fake Nose. It's developed a life of its own, has escaped the props box and is running rampage!
5. The Quest To Hide Elita's Voice Somewhere Where No-one Will Ever Find It. Note to teams- if she ever loses it and you happen across it, forget your quest and find some place to hide said evil entity. Merlin's beard is possibly a good hiding place.
4. The Quest To Destroy The Eye Shield And Reach Wand. "These objects were created by the Dark Lord Sauron someone and will bring evil abject boredom upon the world audience unless they can be unmade. The only place they can be safely destroyed is deep in Mordor Level 3. Go now, fair hobbit horrid 12 year old, and know that on your quest you'll have the aid of the Lords of Men, Elves and Dwarves three other 12 year olds."
3. The Quest To Find Velda's Acting Ability. She's obviously lost it somewhere!
2. The Quest To Arrange A Date With Lillith For Treguard. Don't tell me there wasn't an attraction between them!
1. The Quest To Throw A Custard Pie In Mogdred's Face. Oh come on, how fabulous would it be? In the final confrontation, just as he's talking about looking upon him and quailing and whatever, team spellcasts PIE and a huge animated pie flies across the screen and hits him square in the face. I'd love to see his reaction, too.
Yes, I'm a bitch. Narrowly missing the cut were the Quest To Throw Casper The Key Off A Ledge and the Quest To Enforce Brother Mace's New Slimming Regime.
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The thing about Pickle's hair - so true, my Dad is always on about setting it alight. He is so mean.....
I have another quest to add to your list;
No.11: Quest to capture Lord Fear and drag him back to Julie's lair where we.....(and so forth)

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Hehe, those are good.
After saying earlier today how we shouldn't feel bad about mentioning some of the things we didn't like in KM, I thought I'd exercise that right with my:
Top 10 Cringeworthy Things in Knightmare - the things that just unnerve or annoy me, or that I wish I could forget, hide, or go back in time and unmake. These are my opinions only. They do not necessarily reflect the opinions of other Grimwolds.
10. Scenes Using Reach. - They bore me so much.
9. When The Life Force Pie Cake Quiche Comes On Screen. - Obviously.
8. When Snapper Jack Talks. - He looks fitting enough, it's just when he opens his mouth.
7. John Woodnutt Spellcasting. - He does it so slowly! It's like he's trying to grab every second of screen time he can get away with by saying the letters really slowly. It's lucky as Merlin he had spells like VIM which were pretty short. If he'd had more of the length of something like REJUVENATE it'd have taken hours. As Merlin, the way he waves his silly little wand around while saying every single letter annoys me too.
6. Olaf's Accent. - While I think he acted certain other roles well, that accent just makes me cringe.
5. John Woodnutt Pushing Dungeoneers Out Of The Way. - I watched a few bits the other day, and there's one poor child he pushes pretty darn firmly to one side so he's fully in shot to deliver his lines and spellcast really s-l-o-w--l----y! Yes, make the best shot, but don't hurt the darling kidsies in the process.
4. Some Of Smirkenorff's Flights. Some look great, but there's some that look really icky so you can't tell whether the strangely coloured thing in the background is land, sea or sky. Some of the colouring is just weird. Red grass just doesn't do anything for me.
3. Captain Nemanor. - Not sure if it's the accent, the acting or the ridiculous hat, really. The "lightning rod" scene is one I find particularly excruciating.
2. Velda Firing Her Crossbow. - You all expected me to put her acting in this list, but I'm having a day off mentioning it. Her crossbow bolts were, however, pretty terribly animated. As someone else has said elsewhere, surely the bolts shouldn't be bigger than the crossbow.
1. End of Series 4. - Specifically, the Christmas scene. I just can't watch it.
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