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  3. Re:Here's a mad idea...

Re:Here's a mad idea...

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  • S
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    SkipTheDreadnort
    wrote on last edited by
    #10

    I know Edward, we've already met.

    Yeah, that would be cool. He'd be a nice replacement for Scaramonger and the like. In fact, he could be quite pivotal in the game - selling the wrong stuff to dungeoneers (goblin horns, poison potions and suchlike)...

    I warn ye all now, I'm going to make this game HARD. There will be no continues, no second chances, no forgiveness - just like the show. If you screw up on PATH causeway at the very end of the game, or run out of Life Force trying to redeem the Quest Object, tough luck - you're still going right back to the start. Mwa ha ha etc.

    But I'm sure you guys wouldn't want it any other way, right?!

    Skip

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    • SkarkillS
      SkarkillS
      Skarkill
      wrote on last edited by
      #11

      HEHEHEHEHEHEHEHE.

      LOVELY Chap ain't he. .

      Could I also sujest reserecting The Block & Tackle hazzard if at all possiable.

      It desrved more then one series in my oppinion.

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        SkipTheDreadnort
        wrote on last edited by
        #12

        In all honesty, I can't remember the Block & Tackle. I'm sure I do, but I don't know what it was, if you see what I mean. I just need my memory jogged.

        Anyway, I'm off to knock up a quick site for the game. Watch this space!

        **Skip **

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        • SkarkillS
          SkarkillS
          Skarkill
          wrote on last edited by
          #13

          It was in Series 4.

          There's more info on the main site.

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            FrightKnight
            wrote on last edited by
            #14

            It was very nasty, that...

            Exceedingly interested in all this online KM adventure idea...may even be able to scan in some piccies.

            Well, I would if I wasn't going back to university this weekend... 😕

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              SkipTheDreadnort
              wrote on last edited by
              #15

              Hey guys,

              I did a graphics test in Flash the other night just to get a feel for it. I knocked up the classic siege mortar bomb from Series One, complete with fizzing fuse. It looked, dare I say it, the bomb - and best of all, it took up less than 1K of memory! I'll get it all uploaded to some webspace as soon as I have the time.

              To clarify, and also to prevent you all from thinking I'm the next Hideo Kojima (sorry, that's an obscure videogame reference), let me just lay out my objectives for this rapidly-growing project.

              • To create an interactive one-player dungeon quest set in the Knightmare universe.

              • To remain as true to the spirit of the show as possible. This will not be an action game.

              • To incorporate all the elements that defined the show, such as: a level-based structure, traps, environmental puzzles, clue objects, mini-quests, character interaction, magical properties and dexterity challenges.

              • To provide the player with an intuitive control system with which they can guide their Dungeoneer.

              • To guide the player on a fairly linear path towards their goal, with occasional forks in the path to provide several routes to the end. The only way is onward, remember?

              • To create a league table that worthy dungeoneers can use to record their greatest quest attempts (or victories).

              • To allow for semi-random dungeon layouts, while incorporating key events or locations at specific points (such as The Corridor Of Blades).

              • To draw upon the many well-defined and colourful characters in the Knightmare Roleplay world to give the player a different perspective from that of the original show.

              • To make it as compact and streamlined as possible, so that it can be played directly in your Web browser without the need for a high-speed connection or broadband access.

              • To make it enough of a challenge that it will take considerable skill and concentration to get right through to the end.

              • To make it fun to work on and play!

              Now that's been said, I wanna hear all the feedback you have. ANYTHING at all. And get yo' asses onto the Knightmare Roleplay board and get dungoneering til then!

              Cheerio,

              Skip

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                LordF
                wrote on last edited by
                #16

                Skippy.

                Will there be any Spy Glass sequences by chance?

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                  Fear
                  wrote on last edited by
                  #17

                  Hey boys and girls!

                  It's Skippy The Dreadnought, everyone's favourite bone-grinding mechanized killing machine. Since joining this community five days ago I've had my head fried with memories of long-lost Knightmare characters, obstacles and deaths. And yes, I have dreamt about it. I've even joined the Knightmare Roleplay board, marking the first time I've indulged in any kind of freeform RPG in a decade. Cool stuff.

                  I'm a graphic and web designer in my spare time, and I'm currently teaching myself Macromedia Flash MX. It was during one of my coding sessions that I had a mad idea. And it's this:

                  What would you say to a playable, completely Web-based, singleplayer Knightmare adventure?

                  You wouldn't need to download the game, you could just play it in the Web browser (hopefully). It would take the traditional TV show route, where you have to guide a lone dungeoneer (classic Helm Of Justice only, of course) through a perilous series of hazards and levels to complete the quest.

                  Gimme you views on the following:

                  • Is it a good idea?

                  • Would you play it?

                  • How should the dungeoneer be controlled?

                  • What kind of hazards would you like to see included?

                  • Locations, characters, objects, puzzles, etc.

                  I'm prepared to invest a fair bit of time on this (between my other design projects, which unfortunately must take precedence in this case). Post up here with ANY ideas or opinions you might have.

                  Anyone interested?

                  Skip

                  Go for it.

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                    SkipTheDreadnort
                    wrote on last edited by
                    #18

                    Hey guys, it's your new favourite Dungeon Master.

                    I was indeed toying with the Spyglass sequence ideas, Lord Fear. I'm going to work this one in a fairly stark, almost comic-book graphical style - and before you all soil your pants in horror, I'm talking less Beano and more Akira. The harsh lighting and shadow and expressive characters would, I reckon, translate very well to a colourful, cel-shaded look. Imagine Lord Fear himself, eyes glowering and cloak billowing, in full Manga-esque glory.

                    With that said, the SpyGlass sequences - and, indeed, character interaction in general - will take place via speech bubbles, which the player will be able to navigate through with a mere click of their mouse. I've also had some pretty wild ideas for shillouetted death sequences. Picture, if you will, a player failing to give the password to The Dreadnought (for example). Then picture a blood-red background, upon which is superimposed the jet-black shillouette of The Dreadnought tearing the dungeoneer's limbs off, in freeze-frame. Then the bells toll, the Life Force Skull appears and crumbles away, eyes rolling.... Game Over.

                    If that doesn't get you excited, you must be dead.

                    Skip

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                      LordF
                      wrote on last edited by
                      #19

                      Ooh Nasty... way of getting killed.

                      Can't wait to see LF in a different way then on the TV.

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                      • PookaP
                        PookaP
                        Pooka
                        wrote on last edited by
                        #20

                        Errrrrm...

                        coughs

                        ...this sort of thing is already being done online every year with regards to the KM RPG...

                        ..nevertheless, a Flash based thing would still be cool beans (to use Emii's phrase), so... yeah!

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                        • K
                          K
                          Kieran
                          wrote on last edited by
                          #21

                          Sounds like a nice idea. Yes we make an RPG, but that does not run all year long, maybe if this did it would keep gaming brains in action longer.

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                          • E
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                            Emii
                            wrote on last edited by
                            #22

                            Cool beans! Anything is worth a try - I'm all up for putting forth ideas

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                              SkipTheDreadnort
                              wrote on last edited by
                              #23

                              Now hang on just a moment!

                              We'll have no talk of year-long episodes, *KM-RPG * or anything like that. This will, when its finished, stand as a real-time, single-player adventure game delivered via Flash Player. The reason I want to do it is because there has already been a couple of Knightmare games - one on the good old Commodore64, and one on the Amiga - and neither of them came anywhere near to capturing the spirit and style of the TV show. This is what I want to address.

                              There will be no multiplayer mode, no organic storylines, no free-roaming gameplay, and definitely no swordplay. This is a self-contained adventure game, simple as that.

                              Having said that, one idea I have had is of developing a Level Editor and Level Player that could be distributed for free. That way, all you guys could create your own dungeons, complete with traps, objects and characters, and distribute them for others to try and defeat! We could have a separate forum going where all the level files get distributed, and people could post up their opinion about a level, how they defeated certain traps, ideas for improvement, and completion times.

                              Of course, this is mere speculation at the moment. I've tentatively pencilled in an end-of-July completion time for the initial adventure. Once that's been taken care of, we can worry about the rest.

                              Keep those ideas coming, there's a lot of support so far, but not a lot in the way of practical ideas. Get going!

                              Skip

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                              • K
                                K
                                Kieran
                                wrote on last edited by
                                #24

                                Now hang on just a moment!

                                We'll have no talk of year-long episodes, *KM-RPG * or anything like that. This will, when its finished, stand as a real-time, single-player adventure game delivered via Flash Player. The reason I want to do it is because there has already been a couple of Knightmare games - one on the good old Commodore64, and one on the Amiga - and neither of them came anywhere near to capturing the spirit and style of the TV show. This is what I want to address.

                                There will be no multiplayer mode, no organic storylines, no free-roaming gameplay, and definitely no swordplay. This is a self-contained adventure game, simple as that.

                                Having said that, one idea I have had is of developing a Level Editor and Level Player that could be distributed for free. That way, all you guys could create your own dungeons, complete with traps, objects and characters, and distribute them for others to try and defeat! We could have a separate forum going where all the level files get distributed, and people could post up their opinion about a level, how they defeated certain traps, ideas for improvement, and completion times.

                                Of course, this is mere speculation at the moment. I've tentatively pencilled in an end-of-July completion time for the initial adventure. Once that's been taken care of, we can worry about the rest.

                                Keep those ideas coming, there's a lot of support so far, but not a lot in the way of practical ideas. Get going!

                                Skip

                                What I meant was - The game can be picked up and played at any time, wheras the Online RPG cannot be. I didn't mean that it would be constantly updated throughout that year, not at all.

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                                  SkipTheDreadnort
                                  wrote on last edited by
                                  #25

                                  Got it, sorry for the mix-up. To be honest, I've never heard of the online RPG, or how it operates, so forgive my ignorance.

                                  What I reckon would be cool is if everybody had the opportunity to develop their own dungeons for others to play. This would necessitate some kind of standardisation - but since the 'real' Knightmare TV dungeons were all grid-based anyway, it shouldn't be too much of a problem.

                                  I'll get some graphics treatments up this week, if anyone can provide me with some decent-quality Series 1-4 shots I'd be extremely grateful.

                                  Skip

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                                  • K
                                    K
                                    Kieran
                                    wrote on last edited by
                                    #26

                                    There is a handy RPGFAQ floating around somewhere if you wish to view it, providing someone can link it! (I have no idea of the location at the mo)

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                                      SkipTheDreadnort
                                      wrote on last edited by
                                      #27

                                      Hey folks,

                                      If anyone's interested, I've uploaded a rough animation test of the siege mortar bomb from Series 1-2. Check it out if you like:

                                      http://www.skiponline.4t.com/km/test1.html

                                      Let me know what you think.

                                      Skip

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                                      • E
                                        E
                                        Emii
                                        wrote on last edited by
                                        #28

                                        Now, forgive me if I'm wrong, but is this going to be like an animated version of Ali Everett's Knightmare Challenge games? Coolies if so!

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                                          SkipTheDreadnort
                                          wrote on last edited by
                                          #29

                                          Sorry, I'm not familiar with his work. What's that all about?

                                          1 Reply Last reply
                                          0

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