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  3. Re:Here's a mad idea...

Re:Here's a mad idea...

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    SkipTheDreadnort
    wrote on last edited by
    #31

    Ah yes, I have come across these after all. Pretty impressive stuff, just synchronizing the HTML frames must have been a nightmare, let alone actually writing the thing and rendering the graphics.

    No, my adventure will be nothing like that in terms of presentation or gameplay. My adventure is going to be a real-time adventure game in which you physically control/issue directions to the Dungeoneer on-screen in order to traverse the various hazards and traps in the game. So whereas the Corridor Of Blades in the aforementioned adventures had you dead if you hadn't the correct items, in my game you will have to make the dungeoneer leap, sidestep and duck around as the blades come whizzing towards him. Of course, if you're not quick enough, or if you need a SPEED spell or suchlike, you'll be cut in half - and you'll see it happeining too!

    So whereas the current turn-based adventures are like an enhanced version of the books, my game will (when it's finished) be more like participating in the TV show.

    At least, that's the idea.

    Skip

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    • SkarkillS
      SkarkillS
      Skarkill
      wrote on last edited by
      #32

      Hey that Bomb animation is Cool.

      Or to put it another way "LOVELY."

      "Pity there wasn't a dungeoneer standing near by at the time. HEHEHEHEHEHEHEHEHEHE........VERY LOVELY."

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        SkipTheDreadnort
        wrote on last edited by
        #33

        Cheers Skarky, me old matey.

        If it's gore you're after, you'll like my next trick, which should be up around this time next week - it'll be a Corridor Of Blades animation. And just for you, I reckon I could throw in a Helmethead getting his noggin lopped off, just for effect - ahahHAHAHA!

        Or, as you would put it..... "LAAAVLEY."

        Skip

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          Lowebo
          wrote on last edited by
          #34

          Nice looking so far skip! getting quite excited at this now! Bootiful.

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            FrightKnight
            wrote on last edited by
            #35

            It is looking quite good, and I'm looking forward to the corridor of blades.

            Try not to make it too messy, though. Some of us are squeamish!

            (Well, not me, I'm fine with seeing blood spurt around, but I'm terrified of needles. That's why FrightKnight wears a suit of armour. )

            PS. More than 400 posts? Good heavens...

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              Guest
              wrote on last edited by
              #36

              I thought i'd register my interests in this project Skip, it's a wonderful idea and if you do make level editors and such I see no reason the rest of the community couldn't be involved with a new forum for levels and such. I'd like to offer more help but I think that my support will hopefully do

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                SkipTheDreadnort
                wrote on last edited by
                #37

                Thanks for all your comments folks, it's great to see people taking an interest.

                As regards the actual playing of the game, I'm trying to decide what viewpoint to use. The most obvious idea would be to use the same viewpoint as the show - with the camera at the back of the room, behind the dungeoneer and slightly elevated, with the room disappearing into the distance. However, I'm not sure wether this would work in practical terms. Coding a routine to scale all the objects and make them appear smaller the further away they get would perhaps slow the game down too much. And even if I get it working in the game proper, the chances of coming up with a level editor to create levels in this viewpoint is slim to none.

                The other option is to use an isometric viewpoint, with the camera stuck in the top-right corner of a room looking down on the action. This would be a hell of a lot easier to work with, and would be a doddle to write a level editor for.

                I'll stick up a rough draft of both viewpoints to give you an idea of what I mean, probably in the next week or so.

                The level editor, which may exist separately from the main game, will incorporate a tile system. You'll start off with a flat grid. Then you'll choose a tile set (dungeon, forest, castle, cave, antechamber, etc) and use these tiles to build the walls, pits and bridges in that room. Then you can put in furniture (torches, tables, chairs, pictures, etc), clue objects, characters and hazards (fire, spears, monsters etc). Then you will be able to string these rooms together, add character dialog options, script special events, set triggers, and so on.

                If it actually does all that, I'll be amazed, but there you go.

                As I said, I might code this editor/player as a stand-alone project that can be utilized by everyone. The main game I am working on at the moment my not bear any resemblence to it at all.

                My head hurts.

                Skip

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                  SemtexJack
                  wrote on last edited by
                  #38

                  Well Skip,

                  I wish you every luck in this endeavour and look fwd to the finished product.

                  As for the viewpoint, I don't think any of us would mind if it is displayed in an isometric format. One of my favourite games of all time, Syndicate, was isometric and look at the hours of fun that could be had with that.

                  Really, whatever is easiest for you to do. You're not getting paid for this and are doing it out of a love of all things KM. We greatly respect you for that.

                  Anything any of us can do to help? I'm sure we'd all be willing to lend a hand.

                  Keep up the good work

                  Right, I'm off to fry wasps.

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                    Elita
                    wrote on last edited by
                    #39

                    One of my favourite games of all time, Syndicate, was isometric and look at the hours of fun that could be had with that.

                    SYNDICATE!!! And is there anything better than Syndicate? Yes, and it's called Syndicate Wars! Oh, the many happy evenings I spent reducing cities to rubble in that fine game... oh the masses of persuadatroned bystanders that were herded into razor-wire. I love the smell of high explosive in the morning, smells like... collateral damage.

                    Okay, no more late-night coffee for me.

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                      SemtexJack
                      wrote on last edited by
                      #40

                      I wasn't as keen on Syndicate Wars as I was on Syndicate.

                      Don't know why. I just preferred the original. Graphically it appealed to me more and no game has ever topped the feeling of elation after beating the Atlantic Accelerator mission.

                      Shame there was never an online version of the game. Maybe using a similar idea to Red Alert 2 with it's World Domination idea.

                      Wonder if they'll ever make another Syndicate game.

                      Right, I'm off to form a team of cyborgs and take over the world.

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                        Elita
                        wrote on last edited by
                        #41

                        I wasn't as keen on Syndicate Wars as I was on Syndicate.

                        Can you destroy every last thing on the map in the original Syndicate? I think not! Though after you'd destroyed most of the light sources, it was bloody hard to see where you were going...

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                          SkipTheDreadnort
                          wrote on last edited by
                          #42

                          Impressive indeed kids, I hadn't figured in the concept of Knightmare fans harbouring otaku-like obsessions with cyberpunk games of yesteryear. But if we're talking isometric, you have to start at the beginning, with the likes of *Head Over Heels * and *The Great Escape * on the old Commy 64, and the absolutely ancient Crystal Castles on the Atari 2600. I think I just out-geeked every last one of you.

                          Isometric viewpoint it is then - which is handy, 'cos I knocked up a damn nifty Causeway the other night in an isometric style. It isn't playable, but looks pretty damn cool, with the blocks dropping off in sequence in time with a (as-yet-unseen) Frightknight. I'll pop it up here during the week.

                          Right, I'm off to play Fiendish Freddy's Big Top O-Fun. Mwahahaha!

                          Skip

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                            Elita
                            wrote on last edited by
                            #43

                            But if we're talking isometric, you have to start at the beginning, with the likes of *Head Over Heels * and *The Great Escape * on the old Commy 64, and the absolutely ancient Crystal Castles on the Atari 2600. I think I just out-geeked every last one of you.

                            Oh really now? Well, unless you still OWN a C64 and still play it, (and trawl Ebay for more games) then you can think again.

                            Oh, and 'otaku' is actually an offensive term in Japanese. Contrary to popular belief, it does NOT mean "animé fan", it actually means "total loser with no life". As true as that may be in this application, I thought I'd point it out.

                            And I'm off to play Kung-Fu on my NES...

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                              HeathclifftheBard
                              wrote on last edited by
                              #44

                              Well, I can either sing Head Over Heels, Kung Fu Fighting, or Ernie the Fastest Milkman in the West here. But, my throat's sore from serenading so I will give it a rest just this once! It shall be a rare occurence!

                              Never played Head Over Heels myself, but I did play Monster Max at one stage, which is based on the exact same level structure and formula, dum-dee-dum-dee-dum.

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                                FrightKnight
                                wrote on last edited by
                                #45

                                I think most now know about my fun with an Amiga (uhh- someone care to edit that so it isn't a double entendre?)...Sesible world of Soccer? Replacing Barcelona's players' names with that of the Powers that Be? Changing Manchester United's to that of the Opposition? Yes, please!

                                GAME ON!

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                                  SkipTheDreadnort
                                  wrote on last edited by
                                  #46

                                  I actually own two C64's - one in the orginal beige and brown, and the other in the updated off-white style. I haven't played them in a considerable amount of time, because the powerpacks have blown up. But I have the CCS64 emulator on my PC, with about 200 games, and it gets played to death (when I'm not screwing around playing Super Metroid and Jurassic Park on ZSNES, and Bionic f**king Commando on JNES, gwa ha ha!). Oh, and well done to the first person who can tell me where the quote at the bottom of this post originated from!

                                  And Elita, I was aware of the 'otaku' reference, though I may have been somewhat flippant in its application above. Apologies for any offence caused. That said, the only thing stopping me from being a genuine otaku myself is that I've never dressed up as a game character in public (apart from last Hallowe'en, when me and my housemates dressed up as Resident Evil-style zombie schoolboys)...but enough, already.

                                  ANYWAY, back to the topic in hand please, unless someone wants to start a thread on this.

                                  The Isometric Causeway Demo #01 will be uploaded by Friday, thank you very much.

                                  Skip

                                  'Another visitor. Stay a while.....stay FOREVER!!'

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                                    Elita
                                    wrote on last edited by
                                    #47

                                    'Another visitor. Stay a while.....stay FOREVER!!'

                                    Why, that's clearly from Impossible Mission. (not to be confused with Mission: Impossible) Now how about Blue Valkyrie shot the food!

                                    I wanted a beige C64 since that's what I originally had, but could only get the Amiga-style 90's reissue. I don't generally go for emulators since I don't have a (working) PC joystick, which is irritating when playing a game I had as a kid because I'm used to joystick controls. (Samurai Warrior/Usagi Yojimbo is pure torture on the keypad)

                                    I'm not offended by use of the word 'otaku', most of the time I'm laughing at the teenagers on LJ who label themselves as 'otaku' thinking it means 'anime-fan'.

                                    Frightknight: I was never a fan of the Sensible Soccer series, but I DID have Knightmare-themed Worms teams. It's so satisfying landing bazooka missiles on Pickle's head...

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                                    • SkarkillS
                                      SkarkillS
                                      Skarkill
                                      wrote on last edited by
                                      #48

                                      It's so satisfying landing bazooka missiles on Pickle's head...

                                      Well Makes a change from Me being the one who always gets ZZZAPPED.

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                                        Elita
                                        wrote on last edited by
                                        #49

                                        It's so satisfying landing bazooka missiles on Pickle's head...

                                        Well Makes a change from Me being the one who always gets ZZZAPPED.

                                        ...was that a reference to a certain C64 magazine named Zzap 64?

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                                        • SkarkillS
                                          SkarkillS
                                          Skarkill
                                          wrote on last edited by
                                          #50

                                          Correct

                                          Give the Elf-Brat a medal.

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