Knightmare logo
  • Characters
    Powers that Be Opposition Unaligned
  • Dungeon
    Handpainted CGI Locations
  • Backstage
    Experiences Interviews History How Knightmare was made Convention
  • Fanzone
    Online Coverage Articles Magazines Fan projects
  • Series
    Series 2 Series 3 Series 4 Series 5 Series 6 Series 7 Series 8 Geek Week International Knightmare VR Series 1
  • Events
    Pre-2021 2021 2022 2023 2024 2025 2026
Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Collapse
  1. Home
  2. Series and Episode Discussion
  3. Series 6
  4. Series 6 Episode 13

Series 6 Episode 13

Scheduled Pinned Locked Moved Series 6
60 Posts 26 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • P
    P
    Purgatory
    wrote on last edited by
    #5

    time out also took place at the end of season 1

    1 Reply Last reply
    0
    • M
      M
      MoanaLiza
      wrote on last edited by
      #6

      Oooh soo close. They could've probably got across the causeway, even without winning the scroll, had they have been a bit quicker picking up the food! Now the question is did they die from starvation or falling off the causeway? I think it's a case of both at the same time! If they'd gotten across the causeway, would they've still been able to win since they were rude back to Elita? As Elita said she was going to help Sophia, but since Sophia was rude to her more than once she didn't. She would've probably given a spell or something. I liked the bit with dancing Skarkill and the panpipes, not bad for someone with a busted leg though. I think he forgot about it. So we see Skarkill actually doing some work this episode and almost catching a dungeoneer. I see Lord Fear's got his communication pool working again, I think he took your advice Lord Fear !

      Anyway it's the penultimate episode tomorrow guys.

      1 Reply Last reply
      0
      • P
        P
        Purgatory
        wrote on last edited by
        #7

        the life force is what killed them not the causeway, the life force falls before the red dot it hit, she was to slow in picking up the food, But very close to putting lord fear in his place again,

        It was the hardest level 3 of the year,

        OHHH is was that Tiny i saw in the class room,

        1 Reply Last reply
        0
        • P
          P
          Purgatory
          wrote on last edited by
          #8

          Elita had no effect, just with skarkill.

          The life force falls just before the red dot is hit by the frightnight, i think it's safe to say she died of lack of food.. kinda a surprise in this stage of the game, but it was a close call.. nice episode

          1 Reply Last reply
          0
          • M
            M
            MoanaLiza
            wrote on last edited by
            #9

            Btw, "Now thats what i call... lovely Skarkill!"

            Who said that? Was that part of the end credits or was that someone from Challenge?

            Anyway I wouldn't think that was Tiny as The Gatemaster 'zapped' him, remember? Or maybe not, I'm a bit confused. Actually I think that it was another Hobgoblin in series 4. Oh I don't know, I'm really confused now !

            1 Reply Last reply
            0
            • B
              B
              Billy
              wrote on last edited by
              #10

              Well, so many things happened in this episode, I don't know where to start! I guess I'll start of Sophia's rather unfair death on the great causeway. Apparently, they didn't get the diploma from Hordriss, but looking back on it they answered the first question correctly, didn't have time to answer the second question due to the other woman answering immediately, and only actually got the last question wrong, which means they died simply because of answering one question incorrectly, similiar to Martin's quest in Series 3. And it looked to me like they picked up the food BEFORE the life force came to an end...still, we saw the life force death animation again, despite not being full screen. It's a shame, they were doing very well up until then, and I thought they were going to be winners. Then again, Elita might have given them the causeway code if Sophia hadn't insulted her for a second time!

              Onto the rest of the episode now, we saw Hordriss disguised for either the second or first time depending on whether you think Harris the beggar was him or not. It was interesting to hear Clifford Norgate not speak in a deep voice for once. Speaking of Norgate, at one moment I thought they were going to die via the Dreadnort, but Ridolfo rushed in and saved them in the nick of time. Good to see he's a troubadour again.

              Finally, we saw the Corridor of Blades again! I noticed at least two instances of a blade getting very close to Sophia, only for the camera to 'cut' back to the advisors (geddit?) and then back to the blades, as if they were let off. Coincidence? Who knows.

              (Oh, and it did indeed look like Tiny in the classroom!)

              1 Reply Last reply
              0
              • P
                P
                Purgatory
                wrote on last edited by
                #11

                i don't she put the food into the bag fast enough... very hard to tell, but you can see the life force falling before the red dot is hit... i'm guessing they were meant to be killed off anyway and this was a way of doing it.

                All hobgoblins look the same, Tiny was in season 3.

                The blades were close call, much like the level one causeway,

                The Dreadnort seems to be in both level one and two now.. i guess them blockers ain't much use anymore, pity he doesn't walk in, But it was close..i thought it was indeed the end.

                1 Reply Last reply
                0
                • W
                  W
                  WhiteDevil
                  wrote on last edited by
                  #12

                  Who said that? Was that part of the end credits or was that someone from Challenge?

                  Right at the end of the credits before the Broadsword "Gong" the screen went black and Lord Fear said it.. Did nobody else see it?

                  1 Reply Last reply
                  0
                  • P
                    P
                    Purgatory
                    wrote on last edited by
                    #13

                    Moana Liza, i know we got to see tiny only once in season 5, he was indeed in season 6 but never made an appearance, (that could have been it)

                    Remember the Hobgoblin from season 3? that all look alike. Also i can't remember if it was season 7 or 8 but before the info you see lord fear with his hobgoblin in the background (Tiny)

                    1 Reply Last reply
                    0
                    • L
                      L
                      LordF
                      wrote on last edited by
                      #14

                      Lord Fear said "Now that's what I call LOVELY Skarkill" in a couple of Episodes back.

                      It was music to my ears when I heard that phrase being said after the cedits.

                      Music to my Ears.

                      1 Reply Last reply
                      0
                      • S
                        S
                        SrWilson3S
                        wrote on last edited by
                        #15

                        Ive said this before but got blasted for it being a spoiler...

                        Series 6 Sophia team this was harsh sure they didnt get the diploma but they deliberatly wernt even given time to have a guess and attempt it.

                        Yet bens team before cleared it but didnt have every number and they guessed one point of it hmmmm.

                        Also watch the speed of the frightknights sword its suspiciously quick.

                        1 Reply Last reply
                        0
                        • M
                          M
                          MoanaLiza
                          wrote on last edited by
                          #16

                          They were low on energy. They ran out of lifeforce just before Sophia put the food in the knapsack and it looked to me like it ran out before the tile they were standing on fell. Thinking about it now I believe that they were killed because they ran out of lifeforce and not so much that they fell off the causeway. Had they've fallen off the causeway, then I belive the original lifeforce would've proably been used. Sometimes lifeforce is restored before a dungeoneer puts an item in the knapsack and other times it isn't. This time was it. Anyway I agree that they didn't get a chance to answer one of Hordriss' question's.

                          1 Reply Last reply
                          0
                          • HStormH
                            HStormH
                            HStorm
                            wrote on last edited by
                            #17

                            The problem with that theory is you and Mephisto are making the assumption that the life force clock was a genuine gameplay factor exercising a genuine time limit, but it wasn't. It was only brought in to add to the atmosphere.

                            Furthermore, the animation on the second clock was far more generic than on the first one, so I'm sure they would've delayed the falling axe as long as necessary to let them put the food away. The death was because Sophia were stood on the falling block.

                            1 Reply Last reply
                            0
                            • P
                              P
                              Purgatory
                              wrote on last edited by
                              #18

                              no i don't agree,

                              Many deaths in the 1st three seasons came due to the drained life force, and nothing else.. speeded up to get it over and done with maybe, better then just standing around for a long while.

                              After all the clock came up when they were on the causeway the team could see the clock because it was on there screen, and the skull feel way before the causeway had falling,

                              Anyway, HStorm you pretty much said it, the axe was indeed delayed to give them time to get the food but they didn't get in fast enough, so i'm not really sure what your trying to say? Yes the causeway fell but that was after the clock had been drained. which doesn't tend to happen on a causway death.

                              Anyway the life force wont keep to a set pace because it just depends on what the team come across, walking in the wood wont knock it about to much, a haunting will.

                              1 Reply Last reply
                              0
                              • HStormH
                                HStormH
                                HStorm
                                wrote on last edited by
                                #19

                                Firstly, the life force clock NEVER appeared on the screen to the advisors. It only ever got added in when the episodes were being mixed to go on air.

                                What I was saying was that if the clock was linear as you seem to be assuming, then it wouldn't have been slowed down at all so that the food could be picked up.

                                And NO deaths in the first three seasons happened purely because of drained life force. The only ones where that happened were when the dungeoneer was locked in a room. And the only times the clock was sped up was when the dungeoneer died of an injury e.g. season 2 team 7.

                                1 Reply Last reply
                                0
                                • S
                                  S
                                  SemtexJack
                                  wrote on last edited by
                                  #20

                                  The Life-force has never really been constant. It has been used for effect. Whenever the team comes across food it is always on condition red.

                                  Also, as Hstorm said, it is a way of easily ending a quest when a team reach a dead end and are unable to continue rather than just end it by saying, sorry, you don't have the right password/object/feather duster and whisking them back.

                                  Right, I'm off for a large curry

                                  1 Reply Last reply
                                  0
                                  • F
                                    F
                                    Fidjit
                                    wrote on last edited by
                                    #21

                                    It was strange when a team would pick up food and then a room after they'd starve... Which is rather unusual!

                                    I wonder what the longest period of life force was used before a team needed to pick up more food

                                    1 Reply Last reply
                                    0
                                    • L
                                      L
                                      Lowebo
                                      wrote on last edited by
                                      #22

                                      Maybe they were meant to pick the food up then move to next block before putting the food in knapsack? Just my two cents.

                                      1 Reply Last reply
                                      0
                                      • T
                                        T
                                        Thanatos
                                        wrote on last edited by
                                        #23

                                        I think it was rather unfair to give them both of the dungeon's toughest obstacles (the Corridor of Blades and the Great Causeway). A good team that deserved to win, and would of course have done so but for their failure to remember alchemy (I don't think they were meant to answer the second question - it was a "two out of two or it just won't do" affair).

                                        1 Reply Last reply
                                        0
                                        • W
                                          W
                                          WhiteDevil
                                          wrote on last edited by
                                          #24

                                          I heard it for the first time yesterday, and ive watched through all the credits...

                                          1 Reply Last reply
                                          0

                                          Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                          Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                          With your input, this post could be even better 💗

                                          Register Login
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.

                                          The Team

                                          Join
                                          Submissions
                                          Contact
                                          KM Chat
                                          Privacy Policy

                                          The Site

                                          About
                                          Search
                                          Site Map
                                          Terms & Conditions
                                          Q&A

                                          Keep up-to-date with Knightmare news:
                                          Visit KnightmareTV on X Visit KnightmareTV on Facebook Visit KnightmareTV on YouTube Receive Browser Notifications See our RSS Feed
                                          © Copyright Knightmare.com 1999-2026. All Rights Reserved. Moral rights are asserted.
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • Users
                                          • Groups