Series 6 Episode 13
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Firstly, the life force clock NEVER appeared on the screen to the advisors. It only ever got added in when the episodes were being mixed to go on air.
What I was saying was that if the clock was linear as you seem to be assuming, then it wouldn't have been slowed down at all so that the food could be picked up.
And NO deaths in the first three seasons happened purely because of drained life force. The only ones where that happened were when the dungeoneer was locked in a room. And the only times the clock was sped up was when the dungeoneer died of an injury e.g. season 2 team 7.
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The Life-force has never really been constant. It has been used for effect. Whenever the team comes across food it is always on condition red.
Also, as Hstorm said, it is a way of easily ending a quest when a team reach a dead end and are unable to continue rather than just end it by saying, sorry, you don't have the right password/object/feather duster and whisking them back.
Right, I'm off for a large curry
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I think it was rather unfair to give them both of the dungeon's toughest obstacles (the Corridor of Blades and the Great Causeway). A good team that deserved to win, and would of course have done so but for their failure to remember alchemy (I don't think they were meant to answer the second question - it was a "two out of two or it just won't do" affair).
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I heard it for the first time yesterday, and ive watched through all the credits...
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I heard it too, and it's definately Lord Fear - it was a quote from an earlier episode (the one where he was having an argument with Skarkill). It was a nice touch!
What a shame this team lost. Despite being young (about 12, I reckon!) they were really good and they really enjoyed the quest. I thought that alchemy question was a bit too hard for their age though - I wouldn't have known it then either [I found out about it years later when I read the Magician's House quartet]. But I reckon they still could've guessed the causeway combo despite this. Maybe they weren't allowed to attempt it because of failing the question, like someone else said.
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Yeah, it was a shame because they were really good - I was yelling "ALCHEMY, ALCHEMY!!!!!!!!" at the screen, but to no avail It was a pity that they would have got the second question right by saying Hordriss, but that other girl answered straight away with Merlin.
Still, perhaps it was a good thing they didn't win, because the crown had just been won - maybe they'd have got there and found an empty space, hehe
And yeah, it was definitely Lord Fear right at the end of the credits, very cool to hear him
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HStorm if you look at the advisor's screen you could see the clock on screen, I'm sure of it.
In fact if you look at the picture from the web site she has falling while the life force is falling,, the causeway fell once the life force was finished off, now if they had put the food in the bag the clock would have been set back, and the knight would have hit the dot, But as the clock didn't get put back.. all we see is she didn't get the food in time, might been an error which is why the causeway fell, treguard also said they were to slow in move.. so maybe i'm wrong... but it does indeed look like a lack of food...
No death because of a drained life force? then what happened in season 3 when the magic sword drained there life force? okay they had no place to go but it was still life force damage that killed them.
and yeah the ghost drained there life force, thats the point.
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If you're going to look at it that way then EVERY death can be interpreted as a life force drain! What I mean is that there was never a death in the series where the life force clock simply ran out except when the dungeoneer was locked in a room. (And yes that includes the dungeon roundabout in S2.)
As for the clock running down before the block fell, yes it's a timing mistake. They shifted the animation of the clock before they shifted the animation on the screen.
Obviously you don't want to agree. Well that's your prerogative but can we please just leave this, as it's a totally redundant point anyway?
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Well Sir i am sorry
Since where was it a crime to get into a discussion, i'm just looking at all the factors involved..
If i agree or not isn't in question, Just talking about what we in fact saw, it isn't the most obvious of deaths and i'm not the only one who expressed that idea.
No need to be silly.. every death isn't a result of a life force drained, A causeway/falling off edge, eating by a wall monster. or taking away by Goblins..
Fair enough the Ghost and magic sword will have credit to the kill as the team didn't starve, which could have been the case for this team, right or wrong.
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I'm not being silly, I'm taking your logic to its conclusion. If you claim that a haunting killing off a dungeoneer is a sign of the life force clock running out then any death can be seen that way - other deaths in S3 see dungeoneers stepping off ledges and you still see the clock appear on the screen accompanied by the chimes. It is possible to argue that the dungeoneer crashing onto the rocks far below "drains" the remaining life force. Of course I don't agree with that, what I'm saying is that's your own logic taken to its full extent.
I repeat, the life force clock is purely cosmetic and serves no real strategic purpose in the series. The production team would not have ruled that time had run out to put the food into the knapsack, because in reality there was no such time limit.
That's my position and I ain't gonna budge from it. I can see that you're not going to budge either, and as the whole point is redundant anyway - the dungeoneer died either way - let's just agree to disagree and leave it.
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sighs watch it again and look how fast the frightknight timer moves it goes suspiciously quick hits the dot - bong. It was rigged they were dying end of story no diploma = no chance of being allowed to win.
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Well there you go then so you totally missed what really killed em .
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