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  4. Series 6 Episode 13

Series 6 Episode 13

Scheduled Pinned Locked Moved Series 6
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  • P
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    Purgatory
    wrote on last edited by
    #32

    Well Sir i am sorry

    Since where was it a crime to get into a discussion, i'm just looking at all the factors involved..

    If i agree or not isn't in question, Just talking about what we in fact saw, it isn't the most obvious of deaths and i'm not the only one who expressed that idea.

    No need to be silly.. every death isn't a result of a life force drained, A causeway/falling off edge, eating by a wall monster. or taking away by Goblins..

    Fair enough the Ghost and magic sword will have credit to the kill as the team didn't starve, which could have been the case for this team, right or wrong.

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      MoanaLiza
      wrote on last edited by
      #33

      Just a thought, if they'd have won then they would've been the first all girl team to win and also one of the if not the youngest team to win!

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      • HStormH
        HStormH
        HStorm
        wrote on last edited by
        #34

        I'm not being silly, I'm taking your logic to its conclusion. If you claim that a haunting killing off a dungeoneer is a sign of the life force clock running out then any death can be seen that way - other deaths in S3 see dungeoneers stepping off ledges and you still see the clock appear on the screen accompanied by the chimes. It is possible to argue that the dungeoneer crashing onto the rocks far below "drains" the remaining life force. Of course I don't agree with that, what I'm saying is that's your own logic taken to its full extent.

        I repeat, the life force clock is purely cosmetic and serves no real strategic purpose in the series. The production team would not have ruled that time had run out to put the food into the knapsack, because in reality there was no such time limit.

        That's my position and I ain't gonna budge from it. I can see that you're not going to budge either, and as the whole point is redundant anyway - the dungeoneer died either way - let's just agree to disagree and leave it.

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          Purgatory
          wrote on last edited by
          #35

          I don't need to budge from anything because i don't have a personal view on the subject.

          I was questioning the actions seen on tv.

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          • S
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            SrWilson3S
            wrote on last edited by
            #36

            sighs watch it again and look how fast the frightknight timer moves it goes suspiciously quick hits the dot - bong. It was rigged they were dying end of story no diploma = no chance of being allowed to win.

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            • P
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              Purgatory
              wrote on last edited by
              #37

              sounds to me then the Kngith timer went so fast some of us missed it, Probs to busy wathing the life force crumble.. lol

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              • S
                S
                SrWilson3S
                wrote on last edited by
                #38

                Well there you go then so you totally missed what really killed em .

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                  PunmiesterWhiteley
                  wrote on last edited by
                  #39

                  The diploma would have given part of the Causeway Code needed to cross it. They should have just gambled on which stone to step on. After all they have a 50/50 chance each time of picking the right one. And their chance of survival would go to 100% if they worked out the combination.

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                  • M
                    M
                    Moonlight
                    wrote on last edited by
                    #40

                    Would they have been allowed to just guess though? I know one team guessed one block and got through but that was just one block out of the whole thing.

                    I always thought that in series three when one of the teams didn't know which path to take in the stained glass window room, whichever path they guessed would have lead to their death. Wouldn't the same thing happen here? Maybe they'd have let them get a few blocks right to add to the suspense, but surely without the code, the crew wouldn't let them over it on guess work?

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                    • P
                      P
                      Purgatory
                      wrote on last edited by
                      #41

                      Well if that block they were on was indeed a correct block they wouldn't have died... so they didn't need to code it would have been luck.

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                      • M
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                        MoanaLiza
                        wrote on last edited by
                        #42

                        Yeah, but the block still would've fallen away even if it was the right one, because they all fell after a certain time (when the FK sword reached the dot).

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                        • M
                          M
                          Moonlight
                          wrote on last edited by
                          #43

                          Not being cynical or anything, but if the team didn't have the code, how would we or the team know if they stepped on what had been decided to be the right block? The crew can just decide no password/code etc, no win. They make any block fall (which I guess they have the tech. to do because of the frightknight thing) and no one can say it was the right or wrong block anyway.

                          If you see what I mean!!

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                          • P
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                            Purgatory
                            wrote on last edited by
                            #44

                            i see what you mean... which out us knowing.. then they could do anything... but i wasn't sure of they could have? yeah they could speed and slow things down but could they make any blocks fall just from a push of a button?? i guess so then.

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                            • M
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                              Moonlight
                              wrote on last edited by
                              #45

                              Well, I'm not entirely sure about how the technology worked, but didn't they have to set up each room before filming? In which case they would know before setting up the causeway that the team hadn't got the code, so they just make sure they can make the first row fall. Or something!!

                              I thought of a better example... Remeber that team who didn't have one of the steps in Merlin's room? They jumped the gap... While it's possible he could make the gap, the production crew probably decided to make it look like he fell so as not to devalue the quest for those that did earn all of the steps.

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                              • F
                                F
                                Fidjit
                                wrote on last edited by
                                #46

                                Then again, Elita might have given them the causeway code if Sophia hadn't insulted her for a second time!

                                I hardly think Elita would do that... She helped dispose of Skarkill, but the diploma was their key to success, it was through questional failure... The Life-Force death sequence was back-to-front for a change... Curiously...

                                Timed out right at the end for the second time (I think...) in succession...

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                                  Fidjit
                                  wrote on last edited by
                                  #47

                                  And did anyone else notice at the start of the credits that Sophia walked though the wall...

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                                  • D
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                                    Drassil
                                    Senior staff
                                    wrote on last edited by
                                    #48

                                    And so Sophia (or is it Sofia? We just don't know), Claire (or is it Clare? We just don't know) Emma & Kim from Bournemouth enter their third episode. If the number 1 piece of advice that any dungeoneer should be following is 'keep yourself alive', then this dungeoneer is certainly doing all right. And I'd be quite a liar if I said that her dear friends were little more than a hapless procession of fat bottomed girls with more brains in their pencils. But as they journey deeper into the Dungeon, towards the difficulties of Level 3, the team will be under pressure. So what will happen in terms of action this day? Can the team's staying power be maintained? Will Sophia be the loser in the end, or will her team be singing "we are the champions"? The answer is coming soon. Before we find out, let's recap some of what happened to Sophia in the previous 2 episodes:

                                    • The L1 clue room. There was a scroll, & it's just as well Sophia didn't tear it up, as it gave instructions about the ring on the clue table.

                                    • The team struggles a little in a dark dwarf tunnel, & Treguard notes that they should have taken the lantern from the clue room; but nonetheless, they survive. This is arguably the most explicit clue object let-off since Mildread accepted a potion from Neil (Team 7 of S2) when she really wanted an animal bone. Compare Knightmare's first ever team, who also didn't pick up a lamp on L1, but perished for it. Then again, Matt & Ben both got through their Level 1s in S6 with only one clue object.

                                    • A scene with Sophia, Julius Scaramonger & not forgetting the compelling "Young Grimwold", one of this quest's various nuggets of continuity gold. Scaramonger has the dragon caller, but won't part with it, so Sophia uses the ring to make herself huge. "Give me the horn or else." Intimidated by this unfortunate innuendo, Scaramonger flees, allowing Sophia to pass the dragon caller onto Elita & postpone a dragon attack; & Young Grimwold exits with his boss, so an ogre battle is also averted.

                                    • Sophia to Elita: "You're a faceache too!" This comeback will come back to haunt the team.

                                    • Sophia meets Dreadnort. He is potentially death on two legs, (dedicated to) stopping any dungeoneer who lacks the word he seeks; but on this occasion, he is given the correct password. It occurs to me that if Lord Fear were to discover the cavernwights, he could get them to do his bidding by using technomagic to enslave them & turn them into machines (or back to humans). So maybe that's where his Dreadnorts & frightknights came from.

                                    • Sophia, upon being asked about an item in the L2 dwarf tunnel: "It's a stick." With delivery like that, she should be talking about handbags in Oscar Wilde plays.

                                    • In the clue room, the team finds "one of the Rings of Phobia". (Phobia is almost an anagram of the dungeoneer's name.) It looks identical to the ring found earlier this series on L2 by January, where it is referred as a "Ring of Power". The ring Sophia found on L1, which looks different, was called a "Ring of Power" by Treguard. How confusing.

                                    • Sophia has a seaside rendezvous (that is to say, a lakeside meeting) with Ridolfo, & although he is magically stuck with a fisherman's persona, she gives him his favourite weekly listing publication: Lute. They begin a boat ride, but are not long away from the shore then Treguard gets his favourite weekly listing publication: Time Out.

                                    So, it's onto Ep. 13.

                                    Treguard: "At time out we were forced to abandon our dungeoneer in a boat halfway across the Dunswater." Not only does the lake bear no resemblance to the Dunswater as seen in S4, but it's appeared throughout S5 & 6 without being referred to by any name. In any case, this is the last time we see it: boating transfers to the Sewers of Goth in the next series.

                                    Sophia encounters Hordriss, in another of his disguises. They know it's him, so in terms of concealing himself, Hordriss is not exactly giving the Invisible Man a run for his money. (Then again, we know from the ending of S5 that Hordriss isn't the best at a headlong run.) The Ring of Phobia contains a kind of magic that Hordriss is most interested in, so in exchange for it he reveals a causeway code & agrees to restore Ridolfo's identity. Then it's straight onto the causeway.

                                    Next comes a second Dreadnort encounter (something experienced by no other S6 team), with Ridolfo arriving with the password in a non-literal flash. Ah, the miracle of good timing. He's been restored to his minstrel status, & is keen to return to some musical & good old-fashioned lover boy pursuits, no doubt including a romantic scandal or two (either sung of or participated in!). Sophia, meanwhile, proceeds to L3 via descendor (with a stormgeist along for the ride).

                                    After the clue area (complete with menacing giant pooka - it's a hard life on L3) comes Hordriss' Level 3 Entrance Examination For Aspiring Sorcerers' Apprentices. The Hordriss classroom idea is used again in S7; & is that an early appearance of Raptor's costume on the man sitting closest to the camera? The team are well co-ordinated in this unusual challenge (three questions, competing answerers, raise hand to answer), considering they're given no time to prepare when they arrive; but like so many before them, the failure to meet just one general knowledge requirement in a L3 question spells disaster. (It's worth noting that there was an earlier team who got asked a question about alchemy. They answered it correctly - & went on to become KM's first winners.) During this scene, Merlin gets mentioned; though for KM continuity fans, even better is on the way.

                                    The team spies on Lord Fear, with the spyglass Hordriss awarded them. We hear mention of the Mines of Malapith, which is yet more continuity gold (here's a Lexicon entry explaining why). It turns out that Lord Fear is talking to Greystagg: no killer queen, she seems increasingly subjugated by Lord Fear, & this is explored further in the next quest. The team learns that the Hand of Atrab mentioned earlier by Hordriss, & the glove Sophia's carrying, are one & the same. I was grateful to learn from another forum member that the word 'Atrab' means grasp in Creole. What could this "thing of power" be intended to do? An idea put forward recently by Gizensha sounds just right to me:

                                    an enchanted gauntlet which could catch and reflect one of Lord Fear's fireballs if worn for the Level 3 end of quest encounter

                                    Next: that passageway with the circular saws. Pickle: "The Corridor of [something I can't make out]." Assuming he says "Blades", would that make it the first time that it's named on KM? It's a shame that the team isn't neatly (!) killed off here, since their ultimate fate has proved confusing & controversial to many fans.

                                    The team encounters Elita for this 3rd time this quest (performing a floor ritual in L3 for the 2nd time on KM). While continuity between L1 & L3 is something we might tend associate with S4, there's a prime example here: the cavern elf is still smarting from the back chat Sophia gave her 2 levels ago. It's then compounded by another comeback from Sophia, prompting incredulous amusement from her teammates, & leading Elita to opt not to play the game of insults any further. Elita is neither a sweet lady nor good company, but when Skarkill turns up, the team needs her help, & Sophia must profusely apologise to her. Then Elita uses the Pipes of Pan to turn Skarkill from a man on the prowl to a dancer, & off he goes into an off-screen pit. (If he's lucky, a mosh pit.) Imagine if he'd offered to help the team, like the dancing McGrew in S3!

                                    Then comes, for the 2nd time on KM, the Great Causeway. What happens here has already been well discussed on this forum; so to cut a long story short, another one bites the dust. It is a little odd how Sophia doesn't get the food into her knapsack in time, and it's almost as if she & her advisors stop and wait for the hammer to fall (or the frightknight's sword, to be precise, and alarmingly fast it is too). Still, I don't dispute that their failure in Hordriss' exam put them in losing status, so perhaps it doesn't matter. It's like the song Bohemian Rhapsody: some people want to have some idea what it's all about, while others are content to experience it as it is.

                                    There goes a good team & a good quest, in my opinion. Ah well, the show must go on. Actually, no, in fact it ends there. No new quest until the next episode. This allows for quite a touching end-of-episode scene with Treguard & Pickle, for which the departing team's 'wave and walk' is uniquely withheld until the end credits. But as noted earlier in this thread, it's the Opposition that gets the last word this time.

                                    As some might have noticed, I have had the audacity to clock up 1000 posts on this forum. In acknowledgement (maybe even in celebration) of that, & gratefully inspired by what Billy did here, this millennial post contains '39, no, sorry, 41 titles of songs by a popular band whose name has a connection to the team's quest object.

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                                    • D
                                      D
                                      Drassil
                                      Senior staff
                                      wrote on last edited by
                                      #49

                                      I've edited my previous post in the topic so that the song titles are now revealed.

                                      Edit 2012: I've amended the earlier post again so that the song titles are no longer underlined, to allow newcomers to make guesses if they wish. The answers are now below (and can be copied and pasted to be viewed normally):

                                      1. Keep Yourself Alive

                                      2. Doing All Right

                                      3. Liar

                                      4. Dear Friends

                                      5. Procession

                                      6. Fat Bottomed Girls

                                      7. Under Pressure

                                      8. Action This Day

                                      9. Staying Power

                                      10. The Loser In The End

                                      11. We Are The Champions

                                      12. Coming Soon

                                      13. Tear It Up

                                      14. The Ring

                                      15. Innuendo

                                      16. Dragon Attack

                                      17. Ogre Battle

                                      18. Death On Two Legs (Dedicated To...)

                                      19. Machines (or Back To Humans)

                                      20. Seaside Rendezvous

                                      21. Long Away

                                      22. The Invisible Man

                                      23. Headlong

                                      24. A Kind Of Magic

                                      25. Flash (Ah)

                                      26. The Miracle

                                      27. Good Old-Fashioned Lover Boy

                                      28. Scandal

                                      29. It's A Hard Life

                                      30. Killer Queen

                                      31. Back Chat

                                      32. Play The Game

                                      33. Sweet Lady

                                      34. Good Company

                                      35. Man On The Prowl

                                      36. Dancer

                                      37. Another One Bites The Dust

                                      38. Hammer To Fall

                                      39. Bohemian Rhapsody

                                      40. The Show Must Go On

                                      41. '39

                                      And three additional song titles to be found in my Lexicon entry on this quest:

                                      Spread Your Wings

                                      Was It All Worth It?

                                      Delilah

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                                      • VeldaV
                                        VeldaV
                                        Velda
                                        wrote on last edited by
                                        #50

                                        I know all of those songs...guess I'm a real fangirl when it comes to that band

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                                        • 1
                                          1
                                          123Pooka
                                          wrote on last edited by
                                          #51

                                          That must have taken some time Drassil ! Yes what a quest too, poor Sophia. Treguard might have said in a compassionate tone: Oooh nasty, but, who wants to live forever anyway?

                                          I watched this episode again, as I'm going through one of my km watching phases - although I don't like to watch km too much too often as I like it to seem fresh when I come back to it!! This might only be the 3rd or 4th time I've seen this lol. I'm sure others have seen it many more times.

                                          This team were good weren't they? The dungeoneer spoke often for herself, the team were on the ball and the navigation was very good (made some previous teams look very ordinary in that respect). I think it was unfortunate for them that their quest followed a winning quest, and equally that they got the question style pass or fail trademark of earlier series. Great effort though, and they joined the list of unsung knightmare contestants who got so close but didn't quite make it. Hmmm perhaps I should list these contestants. Anyway, my favourite teams tend to be those ones - I am very sympathetic.

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